Foerming/Assets/Scripts/Tiles/BaseTile.cs
2022-06-09 00:00:26 +02:00

44 lines
No EOL
1.2 KiB
C#

using System;
using System.IO;
using UnityEngine;
namespace Tiles
{
public abstract class BaseTile
{
private Sprite _sprite;
public Sprite Sprite => _sprite;
protected GameObject _gameObject;
protected BaseTile(String pathToImageFile, GameObject gameObject)
{
this._gameObject = gameObject;
this._sprite = GenerateSpriteFromFile(pathToImageFile);
}
public void DayLightStep()
HouseController.NewDayEvent.AddListener(DayLightStep);
}
public virtual void DayLightStep()
{
}
public virtual BaseTile Clicked(UsableItem usable)
{
return null;
}
static public Sprite GenerateSpriteFromFile(String pathToImageFile)
{
byte[] data = File.ReadAllBytes(pathToImageFile);
Texture2D texture = new Texture2D(32, 32, TextureFormat.ARGB32, false);
texture.LoadImage(data);
Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 32);
return sprite;
}
}
}