## Raspberry Rocketeer Docs

    classDiagram
    direction BT
    class Collidable {
       collides(o: Entity) boolean
    }
    class Entity {
       constructor(position: Position, width: number, height: number, fill: number)
       Position _position
       number _width
       number _height
       number fill
       boolean _showHitbox
       update() void
       draw() void
       Position position
       number width
       number height
       boolean showHitbox
    }
    class Obstacle {
       constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string)
       Pipe pipeTop
       Pipe pipeBottom
       number padding
       number speed
       number _distanceBetweenPipes
       number _startX
       createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImagePath: string) void
       resetPosition() void
       randomizeHeight() void
       randomRange(min: number, max: number) number
       update() void
       draw() void
       collides(o: Entity) boolean
       any startX
       any distanceBetweenPipes
    }
    class Pipe {
       constructor(positionX: number, width: number, height: number, image: string)
       p5.Image _image
       update() void
       draw() void
       move(speed: number) void
       collides(o: Entity) boolean
       p5.Image image
    }
    class Position {
       constructor(x: number, y: number)
       number _x
       number _y
       number x
       number y
    }
    class Raspberry {
       constructor(image: string)
       number lift
       number gravity
       number _velocity
       p5.Image _image
       Position position
       number maxVelocity
       number WIDTH
       number HEIGHT
       number FILL
       update() void
       applyGravity() void
       forceBoundaries() void
       boundaryTop() void
       boundaryBottom() void
       boost() void
       draw() void
       drawObject() void
       drawRocket() void
       drawHitBox() void
       setPose() void
       number velocity
       p5.Image image
    }

    Obstacle  ..>  Collidable
    Obstacle  -->  Entity
    Pipe  ..>  Collidable
    Pipe  -->  Entity
    Raspberry  -->  Entity

Generated using TypeDoc