More refactor more comments
This commit is contained in:
parent
a20abff918
commit
1bb33d6fb1
3 changed files with 15 additions and 9 deletions
|
|
@ -54,8 +54,14 @@ abstract class Entity {
|
|||
this._showHitbox = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the entity.
|
||||
*/
|
||||
public abstract update(): void;
|
||||
|
||||
/**
|
||||
* Draws the entity.
|
||||
*/
|
||||
public draw(): void {
|
||||
push();
|
||||
fill(this.fill);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,11 @@ class Obstacle extends Entity implements Collidable {
|
|||
private readonly padding: number = 150;
|
||||
private readonly speed: number = 3;
|
||||
|
||||
private static startX: number;
|
||||
private static _startX: number;
|
||||
|
||||
static set startX(value: number) {
|
||||
this._startX = value;
|
||||
}
|
||||
|
||||
static set distanceBetweenPipes(value: number) {
|
||||
this._distanceBetweenPipes = value;
|
||||
|
|
@ -25,9 +29,7 @@ class Obstacle extends Entity implements Collidable {
|
|||
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight);
|
||||
this.pipeTop.image = pipeImagePath;
|
||||
this.pipeBottom.image = pipeImagePath;
|
||||
|
||||
//TODO: Put into setupGame()
|
||||
Obstacle.startX = width;
|
||||
this.pipeTop.position.y = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -36,9 +38,8 @@ class Obstacle extends Entity implements Collidable {
|
|||
*/
|
||||
public resetPosition(): void {
|
||||
this.randomizeHeight();
|
||||
|
||||
this.pipeBottom.position.x = Obstacle.startX;
|
||||
this.pipeTop.position.x = Obstacle.startX;
|
||||
this.pipeBottom.position.x = Obstacle._startX;
|
||||
this.pipeTop.position.x = Obstacle._startX;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -46,8 +47,6 @@ class Obstacle extends Entity implements Collidable {
|
|||
*/
|
||||
public randomizeHeight(): void {
|
||||
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle._distanceBetweenPipes);
|
||||
//TODO: Soi des do sei?
|
||||
this.pipeTop.position.y = 0;
|
||||
this.pipeBottom.position.y = this.pipeTop.height + Obstacle._distanceBetweenPipes;
|
||||
this.pipeBottom.height = height - this.pipeTop.height - this.padding;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue