Merge remote-tracking branch 'origin/models' into models
This commit is contained in:
commit
2e1e4c3ce9
2 changed files with 23 additions and 23 deletions
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@ -18,19 +18,22 @@ function setup() {
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raspberry.image = raspberryImagePath;
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obstacles.push(new Obstacle(
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new Pipe(width, obstacleWidth, height),
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new Pipe(width, obstacleWidth, height),
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pipeImagePath
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new Position(width, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.push(new Obstacle(
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new Pipe(width + obstacleOffset, obstacleWidth, height),
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new Pipe(width + obstacleOffset, obstacleWidth, height),
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pipeImagePath
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new Position(width + obstacleOffset, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.push(new Obstacle(
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new Pipe(width + obstacleOffset * 2, obstacleWidth, height),
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new Pipe(width + obstacleOffset * 2, obstacleWidth, height),
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pipeImagePath
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new Position(width + obstacleOffset * 2, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.forEach((obstacle) => obstacle.resetPosition(false));
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@ -38,24 +41,20 @@ function setup() {
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function draw() {
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background(backgroundImage)
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raspberry.update();
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raspberry.draw();
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raspberry.update();
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obstacles.forEach((obstacle) => {
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obstacle.update();
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obstacle.draw();
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obstacle.update();
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if(obstacle.position.x < -obstacleWidth) {
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obstacle.resetPosition(true);
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}
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});
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}
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function keyPressed() {
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if (key == "K" || key == "k") {
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raspberry.boost();
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console.log("BOOOST")
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}
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}
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//
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// function keyPressed() {
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//
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// }
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@ -11,10 +11,10 @@ class Obstacle extends Entity implements Collidable{
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* Constructs the Obstacle using the top and bottom Pipe
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* (fill is not used here)
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*/
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constructor(pipeTop: Pipe, pipeBottom: Pipe, pipeImagePath: string) {
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super(pipeTop.position, pipeTop.width, pipeBottom.height, 0);
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this.pipeTop = pipeTop;
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this.pipeBottom = pipeBottom;
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constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) {
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super(position, obstacleWidth, obstacleHeight, 0);
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this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight);
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this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight);
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this.pipeTop.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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@ -42,6 +42,7 @@ class Obstacle extends Entity implements Collidable{
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public update(): void {
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this.pipeTop.position.x -= this.speed;
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this.pipeBottom.position.x -= this.speed;
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this.position.x = this.pipeTop.position.x;
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}
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public draw(): void {
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