more refactoring even more comments

This commit is contained in:
s-prechtl 2023-01-10 21:57:09 +01:00
parent 5f517c1a47
commit 52d1e2b5a5
2 changed files with 146 additions and 24 deletions

View file

@ -11,6 +11,7 @@ let paused: boolean;
let score: number = 0;
let hasAlreadyScored: boolean = false;
let hasDied: boolean = false;
let ready: boolean = true;
/**
* p5 setup function.
@ -58,19 +59,55 @@ function setupGame() {
*/
function draw() {
update();
gameLoop();
drawGame();
}
/**
* Draws the game's elements.
*/
function drawGame() {
background(backgroundImage);
drawEntities();
displayScore();
}
/**
* Draws the game's enities.
*/
function drawEntities() {
raspberry.draw();
drawObstacles();
// Check for collisions with pipes and set score
}
/**
* Operations for the game's functionality.
*/
function gameLoop() {
if (!paused) {
if (obstacles[0].collides(raspberry)) {
hasDied = true;
setupGame();
}
collisionCheck(obstacles[0]);
checkRaspberryScore();
obstacles[0].draw();
}
displayScore();
}
/**
* Checks the collision between an obstacle and the raspberry.
* @param o
*/
function collisionCheck(o: Obstacle){
if (o.collides(raspberry)) {
die();
setupGame();
}
}
/**
* Timeouts key events.
*/
async function die() {
ready = false;
hasDied = true;
setTimeout(() => ready = true, 1000);
}
/**
@ -147,7 +184,8 @@ function resetScore(): void {
/**
* Handler for key events.
*/
function keyPressed() {
function keyPressed() {
if (!ready) return;
// Jump
if (key.toLowerCase() == "k") {
resetScore();

View file

@ -1,36 +1,97 @@
/**
* Raspberry class.
*/
class Raspberry extends Entity {
/**
* Amount of lift applied when boosting.
* @private
*/
private readonly lift: number = -20;
private readonly gravity: number = 1.314159265358979323846264338;
private _velocity: number = 0;
private _image: any;
/**
* Gravity applied.
* @private
*/
private readonly gravity: number = 1.314159265358979323846264338;
/**
* Current speed.
* @private
*/
private _velocity: number = 0;
/**
* Image for the raspberry.
* @private
*/
private _image: p5.Image;
/**
* Position.
* @private
*/
private static position: Position;
/**
* Maximum velocity, so the raspberry doesn't get to infinite speed when boosting.
* @private
*/
private static readonly maxVelocity: number = 100;
/**
* Width.
* @private
*/
private static readonly WIDTH: number = 180;
/**
* Height.
* @private
*/
private static readonly HEIGHT: number = 70;
/**
* Color.
* @private
*/
private static readonly FILL: number = 0;
//region Getter & Setter
/**
* Gets the velocity.
*/
get velocity(): number {
return this._velocity;
}
/**
* Sets the velocity.
* @param value
*/
set velocity(value: number) {
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
}
get image(): any {
/**
* Gets the image.
*/
get image(): p5.Image {
return this._image;
}
set image(path: string) {
/**
* Sets the image by path.
* @param {string} path
*/
set image(path: any) {
this._image = loadImage(path);
}
//endregion
/**
* Constructs the Raspberry with fixed sizes
* Constructs the Raspberry with fixed sizes.
*/
constructor(image: string) {
Raspberry.position = new Position(width / 6, height / 2);
@ -38,6 +99,9 @@ class Raspberry extends Entity {
this.image = image;
}
/**
* Applies gravity and keeps the raspberry within the canvas.
*/
public update(): void {
this.applyGravity();
this.forceBoundaries();
@ -51,22 +115,47 @@ class Raspberry extends Entity {
this.position.y += this.velocity;
}
/**
* Limits the raspberry's movement to the shown canvas.
* @private
*/
private forceBoundaries(): void {
if (this.position.y + this.height > height) {
this.position.y = height - this.height;
this.velocity = 0;
}
this.boundaryTop();
this.boundaryBottom();
}
/**
* Forces the boundaries at the canvas' top.
* @private
*/
private boundaryTop(): void {
if (this.position.y < 0) {
this.position.y = 0;
this.velocity = 0;
}
}
/**
* Forces the boundaries at the canvas' bottom.
* @private
*/
private boundaryBottom(): void {
if (this.position.y + this.height > height) {
this.position.y = height - this.height;
this.velocity = 0;
}
}
/**
* Lets the raspberry jump.
*/
public boost(): void {
this.velocity += this.lift;
}
/**
* Draws raspberry.
*/
public draw(): void {
push();
noFill();
@ -76,12 +165,7 @@ class Raspberry extends Entity {
if (!this.showHitbox) {
noStroke();
}
rect(
0,
0,
this.width,
this.height
);
rect(0, 0, this.width, this.height);
pop();
}
}