score resets after first jump
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parent
6927ba9e85
commit
5f517c1a47
2 changed files with 20 additions and 8 deletions
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@ -8,8 +8,9 @@ let backgroundImage: any;
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let obstacles: Obstacle[] = [];
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let raspberry: Raspberry;
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let paused: boolean;
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let score: number;
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let hasAlreadyScored: boolean;
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let score: number = 0;
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let hasAlreadyScored: boolean = false;
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let hasDied: boolean = false;
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/**
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* p5 setup function.
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@ -32,8 +33,6 @@ function setup() {
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*/
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function setupGame() {
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paused = true;
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score = 0;
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hasAlreadyScored = false;
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raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
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Obstacle.distanceBetweenPipes = height / 2.5;
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@ -65,6 +64,7 @@ function draw() {
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// Check for collisions with pipes and set score
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if (!paused) {
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if (obstacles[0].collides(raspberry)) {
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hasDied = true;
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setupGame();
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}
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checkRaspberryScore();
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@ -133,12 +133,24 @@ function checkRaspberryScore() {
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}
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}
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/**
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* Resets the score if game is started
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*/
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function resetScore(): void {
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if(hasDied){
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hasDied = false;
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score = 0;
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hasAlreadyScored = false;
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}
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}
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/**
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* Handler for key events.
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*/
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function keyPressed() {
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function keyPressed() {
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// Jump
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if (key.toLowerCase() == "k") {
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resetScore();
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raspberry.boost();
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}
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