score resets after first jump

This commit is contained in:
dhain 2023-01-10 10:35:52 +01:00
parent 6927ba9e85
commit 5f517c1a47
2 changed files with 20 additions and 8 deletions

View file

@ -8,8 +8,9 @@ let backgroundImage: any;
let obstacles: Obstacle[] = [];
let raspberry: Raspberry;
let paused: boolean;
let score: number;
let hasAlreadyScored: boolean;
let score: number = 0;
let hasAlreadyScored: boolean = false;
let hasDied: boolean = false;
/**
* p5 setup function.
@ -32,8 +33,6 @@ function setup() {
*/
function setupGame() {
paused = true;
score = 0;
hasAlreadyScored = false;
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
Obstacle.distanceBetweenPipes = height / 2.5;
@ -65,6 +64,7 @@ function draw() {
// Check for collisions with pipes and set score
if (!paused) {
if (obstacles[0].collides(raspberry)) {
hasDied = true;
setupGame();
}
checkRaspberryScore();
@ -133,12 +133,24 @@ function checkRaspberryScore() {
}
}
/**
* Resets the score if game is started
*/
function resetScore(): void {
if(hasDied){
hasDied = false;
score = 0;
hasAlreadyScored = false;
}
}
/**
* Handler for key events.
*/
function keyPressed() {
function keyPressed() {
// Jump
if (key.toLowerCase() == "k") {
resetScore();
raspberry.boost();
}