Code review 2023-01-10
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9 changed files with 13 additions and 5 deletions
7
frontend/model/Collidable.ts
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7
frontend/model/Collidable.ts
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interface Collidable {
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/**
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* Determines when two entities collide
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* @param o other entity
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*/
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collides(o: Entity): boolean;
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}
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65
frontend/model/Entity.ts
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65
frontend/model/Entity.ts
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abstract class Entity {
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private _position: Position;
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private _width: number;
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private _height: number;
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private fill: number;
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private _showHitbox: boolean;
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//region Getter & Setter
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get position(): Position {
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return this._position;
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}
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set position(value: Position) {
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this._position = value;
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}
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get width(): number {
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return this._width;
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}
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set width(value: number) {
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this._width = value;
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}
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get height(): number {
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return this._height;
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}
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set height(value: number) {
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this._height = value;
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}
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get showHitbox(): boolean {
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return this._showHitbox;
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}
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set showHitbox(value: boolean) {
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this._showHitbox = value;
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}
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//endregion
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/**
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* Constructs the Entity
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* @param position starting Position
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* @param width entity width
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* @param height entity height
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* @param fill fill color
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*/
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protected constructor(position: Position, width: number, height: number, fill: number) {
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this.position = position;
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this.width = width;
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this.height = height;
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this.fill = fill;
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this._showHitbox = false;
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}
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public abstract update(): void;
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public draw(): void {
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push();
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fill(this.fill);
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rect(this.position.x, this.position.y, this.width, this.height);
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pop();
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}
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}
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80
frontend/model/Obstacle.ts
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80
frontend/model/Obstacle.ts
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@ -0,0 +1,80 @@
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class Obstacle extends Entity implements Collidable {
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private pipeTop: Pipe;
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private pipeBottom: Pipe;
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private static distanceBetweenPipes: number;
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private readonly padding: number = 150;
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private readonly speed: number = 3;
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private static startX: number;
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/**
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* Constructs the Obstacle with the given image
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* (fill is not used here)
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* @param position starting position of the obstacle
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* @param obstacleWidth width of the obstacle
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* @param obstacleHeight height of the obstacle
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* @param pipeImagePath path to the image to be used
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*/
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constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) {
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super(position, obstacleWidth, obstacleHeight, 0);
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this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight);
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this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight);
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this.pipeTop.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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Obstacle.distanceBetweenPipes = height / 2.5;
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//TODO: Put into setupGame()
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Obstacle.startX = width;
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}
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/**
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* Resets the position of the obstacle to the Obstacle.startX variable
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* Randomises the height of the pipes using the padding variable
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*/
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public resetPosition(): void {
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this.randomizeHeight();
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this.pipeBottom.position.x = Obstacle.startX;
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this.pipeTop.position.x = Obstacle.startX;
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}
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/**
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* Randomizes the height of the pipes
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*/
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public randomizeHeight(): void {
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this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle.distanceBetweenPipes);
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//TODO: Soi des do sei?
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this.pipeTop.position.y = 0;
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this.pipeBottom.position.y = this.pipeTop.height + Obstacle.distanceBetweenPipes;
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this.pipeBottom.height = height - this.pipeTop.height - this.padding;
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}
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/**
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* Creates a random number between the min and max parameter
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* @param min minimum number
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* @param max maximum number
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*/
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private randomRange(min: number, max: number): number {
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return Math.random() * (max - min) + min;
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}
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public update(): void {
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// TODO: Put into pipe.update
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this.pipeTop.position.x -= this.speed;
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this.pipeBottom.position.x -= this.speed;
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this.position.x = this.pipeTop.position.x;
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}
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public draw(): void {
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this.pipeTop.draw();
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this.pipeBottom.draw();
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}
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/**
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* Determines when the obstacle is colliding with another entity
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* @param o other entity
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*/
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public collides(o: Entity): boolean {
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return this.pipeTop.collides(o) || this.pipeBottom.collides(o);
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}
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}
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50
frontend/model/Pipe.ts
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50
frontend/model/Pipe.ts
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class Pipe extends Entity implements Collidable {
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private _image: any;
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//region Getter & Setter
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get image(): any {
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return this._image;
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}
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set image(path: string) {
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this._image = loadImage(path);
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}
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//endregion
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/**
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* Constructs the pipe
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* @param positionX starting x-Position
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* @param width pipe width
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* @param height pipe height
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*/
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constructor(positionX: number, width: number, height: number) {
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super(new Position(positionX, 0), width, height, 0);
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}
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public update(): void {
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}
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public draw(): void {
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push();
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image(this.image, this.position.x, this.position.y, this.width, this.height);
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noFill();
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rect(
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this.position.x,
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this.position.y,
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this.width,
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this.height
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);
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pop();
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}
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/**
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* Determines when the pipe is colliding with another entity
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* @param o other entity
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*/
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collides(o: Entity): boolean {
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return this.position.x < (o.position.x + o.width) && //inside left border
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(this.position.x + this.width) > o.position.x && //but not outside right border
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this.position.y < (o.position.y + o.height) && //inside top border
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(this.position.y + this.height) > o.position.y; //but not outside bottom border
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}
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}
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32
frontend/model/Position.ts
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32
frontend/model/Position.ts
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class Position {
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private _x: number;
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private _y: number;
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//region Getter & Setter
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get x(): number {
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return this._x;
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}
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set x(value: number) {
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this._x = value;
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}
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get y(): number {
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return this._y;
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}
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set y(value: number) {
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this._y = value;
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}
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//endregion
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/**
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* Constructs the position
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* @param x x-Position
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* @param y y-Position
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*/
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constructor(x: number, y: number) {
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this._x = x;
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this._y = y;
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}
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}
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81
frontend/model/Raspberry.ts
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81
frontend/model/Raspberry.ts
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class Raspberry extends Entity {
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private readonly lift: number = -20;
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private readonly gravity: number = 1.314159265358979323846264338;
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private _velocity: number = 0;
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private _image: any;
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private static readonly maxVelocity: number = 100;
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//region Getter & Setter
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get velocity(): number {
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return this._velocity;
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}
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set velocity(value: number) {
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this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
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}
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get image(): any {
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return this._image;
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}
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set image(path: string) {
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this._image = loadImage(path);
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}
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//endregion
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/**
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* Constructs the Raspberry with fixed sizes
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*/
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constructor() {
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// TODO: Move literals to consta
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super(new Position(width / 6, height / 2), 180, 70, 0);
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}
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public update(): void {
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this.applyGravity();
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this.forceBoundaries();
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}
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/**
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* Lets the Raspberry fall to the ground
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*/
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private applyGravity(): void {
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this.velocity += this.gravity;
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this.position.y += this.velocity;
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}
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private forceBoundaries(): void {
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if (this.position.y + this.height > height) {
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this.position.y = height - this.height;
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this.velocity = 0;
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}
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if (this.position.y < 0) {
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this.position.y = 0;
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this.velocity = 0;
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}
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}
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public boost(): void {
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this.velocity += this.lift;
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}
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public draw(): void {
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push();
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noFill();
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translate(this.position.x, this.position.y);
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rotate((PI / 2) * (this.velocity / Raspberry.maxVelocity));
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image(this.image, 0, 0, this.width, this.height);
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if (!this.showHitbox) {
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noStroke();
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}
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rect(
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0,
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0,
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this.width,
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this.height
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);
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pop();
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}
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}
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