Code review 2023-01-10
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9 changed files with 13 additions and 5 deletions
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@ -6,7 +6,7 @@ import {leaderboardRoute} from "./leaderboardRoute.js";
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import {userRoute} from "./userRoute.js";
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import {userRoute} from "./userRoute.js";
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import {gameRoute} from "./gameRoute.js";
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import {gameRoute} from "./gameRoute.js";
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// TODO: Rename variables --> Responsotory + Comments
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const app = express()
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const app = express()
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const port = 3000
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const port = 3000
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@ -42,6 +42,7 @@ userRoute.post(
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)
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)
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userRoute.get('/:userId/scores',
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userRoute.get('/:userId/scores',
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// TODO: With id exists --> cusotm validator
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param('userId').isInt({min: 1}),
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param('userId').isInt({min: 1}),
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async (req, res) => {
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async (req, res) => {
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//region validate parameters
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//region validate parameters
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@ -1,3 +1,4 @@
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// TODO: Refactor
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const pipeImagePath: string = "resources/raspberry-low-res.png";
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const pipeImagePath: string = "resources/raspberry-low-res.png";
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const obstacleWidth: number = 88;
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const obstacleWidth: number = 88;
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let obstacleOffset: number;
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let obstacleOffset: number;
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@ -33,6 +34,7 @@ function setupGame() {
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raspberry.image = raspberryImagePath;
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raspberry.image = raspberryImagePath;
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// Create all obstacles
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// Create all obstacles
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// TODO: Loop
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obstacles = [];
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obstacles = [];
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obstacles.push(new Obstacle(
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obstacles.push(new Obstacle(
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new Position(width, 0),
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new Position(width, 0),
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@ -57,6 +59,7 @@ function setupGame() {
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obstacles.forEach((obstacle) => obstacle.randomizeHeight());
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obstacles.forEach((obstacle) => obstacle.randomizeHeight());
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}
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}
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// TODO: Split into funciton
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function draw() {
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function draw() {
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background(backgroundImage)
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background(backgroundImage)
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if (!paused) {
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if (!paused) {
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@ -1,7 +1,7 @@
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class Obstacle extends Entity implements Collidable {
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class Obstacle extends Entity implements Collidable {
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private pipeTop: Pipe;
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private pipeTop: Pipe;
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private pipeBottom: Pipe;
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private pipeBottom: Pipe;
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private readonly distanceBetweenPipes: number;
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private static distanceBetweenPipes: number;
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private readonly padding: number = 150;
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private readonly padding: number = 150;
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private readonly speed: number = 3;
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private readonly speed: number = 3;
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@ -22,7 +22,8 @@ class Obstacle extends Entity implements Collidable {
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this.pipeTop.image = pipeImagePath;
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this.pipeTop.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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this.distanceBetweenPipes = height / 2.5;
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Obstacle.distanceBetweenPipes = height / 2.5;
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//TODO: Put into setupGame()
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Obstacle.startX = width;
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Obstacle.startX = width;
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}
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}
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@ -41,9 +42,10 @@ class Obstacle extends Entity implements Collidable {
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* Randomizes the height of the pipes
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* Randomizes the height of the pipes
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*/
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*/
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public randomizeHeight(): void {
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public randomizeHeight(): void {
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this.pipeTop.height = this.randomRange(this.padding, height - this.padding - this.distanceBetweenPipes);
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this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle.distanceBetweenPipes);
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//TODO: Soi des do sei?
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this.pipeTop.position.y = 0;
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this.pipeTop.position.y = 0;
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this.pipeBottom.position.y = this.pipeTop.height + this.distanceBetweenPipes;
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this.pipeBottom.position.y = this.pipeTop.height + Obstacle.distanceBetweenPipes;
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this.pipeBottom.height = height - this.pipeTop.height - this.padding;
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this.pipeBottom.height = height - this.pipeTop.height - this.padding;
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}
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}
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@ -57,6 +59,7 @@ class Obstacle extends Entity implements Collidable {
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}
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}
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public update(): void {
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public update(): void {
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// TODO: Put into pipe.update
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this.pipeTop.position.x -= this.speed;
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this.pipeTop.position.x -= this.speed;
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this.pipeBottom.position.x -= this.speed;
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this.pipeBottom.position.x -= this.speed;
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this.position.x = this.pipeTop.position.x;
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this.position.x = this.pipeTop.position.x;
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@ -28,6 +28,7 @@ class Raspberry extends Entity {
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* Constructs the Raspberry with fixed sizes
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* Constructs the Raspberry with fixed sizes
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*/
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*/
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constructor() {
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constructor() {
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// TODO: Move literals to consta
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super(new Position(width / 6, height / 2), 180, 70, 0);
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super(new Position(width / 6, height / 2), 180, 70, 0);
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}
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}
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