comments, comments, comments, refactor, refactor, refactor
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6 changed files with 172 additions and 27 deletions
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@ -1,3 +1,6 @@
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/**
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* Collide-able objects.
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*/
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interface Collidable {
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/**
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* Determines when two entities collide
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@ -1,46 +1,102 @@
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/**
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* General rectangular entities.
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*/
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abstract class Entity {
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/**
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* Position.
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* @private
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*/
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private _position: Position;
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/**
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* Width.
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* @private
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*/
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private _width: number;
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/**
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* Height.
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* @private
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*/
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private _height: number;
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/**
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* Color.
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* @private
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*/
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private fill: number;
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/**
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* Whether the hitbox (rectangular surrounding) is shown, or not.
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* @private
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*/
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private _showHitbox: boolean;
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//region Getter & Setter
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/**
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* Get position.
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*/
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get position(): Position {
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return this._position;
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}
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/**
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* Set position.
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* @param value
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*/
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set position(value: Position) {
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this._position = value;
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}
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/**
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* Get width.
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*/
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get width(): number {
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return this._width;
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}
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/**
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* Set width.
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* @param value
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*/
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set width(value: number) {
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this._width = value;
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}
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/**
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* Get height.
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*/
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get height(): number {
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return this._height;
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}
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/**
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* Set height.
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* @param value
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*/
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set height(value: number) {
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this._height = value;
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}
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/**
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* Get the hitbox's visibility.
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*/
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get showHitbox(): boolean {
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return this._showHitbox;
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}
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/**
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* Set the hitbox's visibility.
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* @param value
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*/
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set showHitbox(value: boolean) {
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this._showHitbox = value;
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}
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//endregion
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/**
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* Constructs the Entity
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* Constructs the Entity.
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* @param position starting Position
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* @param width entity width
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* @param height entity height
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@ -1,3 +1,6 @@
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/**
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* Obstacle of the game. Built from 2 pipes, one at the bottom, one at the top.
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*/
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class Obstacle extends Entity implements Collidable {
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private pipeTop: Pipe;
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private pipeBottom: Pipe;
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@ -16,8 +19,7 @@ class Obstacle extends Entity implements Collidable {
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}
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/**
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* Constructs the Obstacle with the given image
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* (fill is not used here)
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* Constructs the Obstacle with the given image.
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* @param position starting position of the obstacle
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* @param obstacleWidth width of the obstacle
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* @param obstacleHeight height of the obstacle
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@ -25,10 +27,20 @@ class Obstacle extends Entity implements Collidable {
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*/
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constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) {
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super(position, obstacleWidth, obstacleHeight, 0);
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this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight);
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this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight);
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this.pipeTop.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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this.createPipes(position, obstacleHeight, obstacleWidth, pipeImagePath);
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}
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/**
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* Creates the pipes.
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* @param position
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* @param obstacleHeight
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* @param obstacleWidth
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* @param pipeImagePath
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* @private
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*/
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private createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImagePath: string) {
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this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath);
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this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath);
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}
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/**
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@ -1,39 +1,55 @@
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/**
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* Rectangular obstacle.
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*/
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class Pipe extends Entity implements Collidable {
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private _image: any;
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/**
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* Pipe's image.
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* @private
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*/
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private _image: p5.Image;
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//region Getter & Setter
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get image(): any {
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/**
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* Gets the image.
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*/
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get image(): p5.Image {
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return this._image;
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}
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set image(path: string) {
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/**
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* Sets the image.
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* @param path Path to image
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*/
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set image(path: any) {
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this._image = loadImage(path);
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}
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//endregion
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/**
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* Constructs the pipe
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* Constructs the pipe.
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* @param positionX starting x-Position
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* @param width pipe width
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* @param height pipe height
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* @param image path to image.
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*/
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constructor(positionX: number, width: number, height: number) {
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constructor(positionX: number, width: number, height: number, image: string) {
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super(new Position(positionX, 0), width, height, 0);
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this.image = image;
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}
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public update(): void {
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}
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/**
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* YAGNI.
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*/
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public update(): void {}
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/**
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* Draws the pipe.
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*/
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public draw(): void {
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push();
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image(this.image, this.position.x, this.position.y, this.width, this.height);
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noFill();
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rect(
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this.position.x,
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this.position.y,
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this.width,
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this.height
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);
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image(this.image, this.position.x, this.position.y, this.width, this.height);
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rect(this.position.x, this.position.y, this.width, this.height);
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pop();
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}
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@ -1,27 +1,54 @@
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/**
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* 2D Point.
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*/
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class Position {
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/**
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* X coordinate.
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* @private
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*/
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private _x: number;
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/**
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* Y coordinate.
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* @private
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*/
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private _y: number;
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//region Getter & Setter
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/**
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* Get x.
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*/
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get x(): number {
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return this._x;
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}
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/**
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* Set x.
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* @param value
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*/
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set x(value: number) {
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this._x = value;
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}
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/**
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* Get y.
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*/
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get y(): number {
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return this._y;
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}
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/**
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* Set y.
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* @param value
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*/
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set y(value: number) {
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this._y = value;
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}
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//endregion
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/**
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* Constructs the position
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* Constructs the position.
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* @param x x-Position
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* @param y y-Position
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*/
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@ -92,6 +92,7 @@ class Raspberry extends Entity {
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/**
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* Constructs the Raspberry with fixed sizes.
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* @param image Path to image
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*/
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constructor(image: string) {
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Raspberry.position = new Position(width / 6, height / 2);
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public draw(): void {
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push();
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noFill();
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translate(this.position.x, this.position.y);
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rotate((PI / 2) * (this.velocity / Raspberry.maxVelocity));
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this.setPose();
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this.drawObject();
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pop();
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}
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/**
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* Draws the rocket.
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* @private
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*/
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private drawObject() {
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this.drawHitBox();
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this.drawRocket();
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}
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/**
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* Handles the drawing of the object.
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*/
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private drawRocket() {
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image(this.image, 0, 0, this.width, this.height);
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rect(0, 0, this.width, this.height);
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}
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/**
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* If enabled, draws the hitbox.
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*/
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private drawHitBox() {
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if (!this.showHitbox) {
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noStroke();
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}
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rect(0, 0, this.width, this.height);
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pop();
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}
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/**
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* Rotation and position of the rocket.
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* @private
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*/
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private setPose() {
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translate(this.position.x, this.position.y);
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rotate((PI / 2) * (this.velocity / Raspberry.maxVelocity));
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}
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}
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