random pipe position working
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parent
4a40175884
commit
8e19fb7cfb
5 changed files with 59 additions and 17 deletions
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@ -1,12 +1,15 @@
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let obstacle: Obstacle;
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let raspberry: Raspberry;
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function setup() {
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createCanvas(400, 400)
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background(187)
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line(0,0, 400,400)
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createCanvas(1000, 1000);
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raspberry = new Raspberry();
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obstacle = new Obstacle(new Pipe(new Position(width, 0), 20, 50, 0), new Pipe(new Position(width, 300), 20, 50, 0))
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obstacle = new Obstacle(
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new Pipe(new Position(width, 0), 32, height),
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new Pipe(new Position(width, height - (height / 3)), 32, height),
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);
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}
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function draw() {
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@ -15,7 +18,12 @@ function draw() {
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raspberry.update();
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obstacle.draw();
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obstacle.update();
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if (obstacle.position.x < 0) {
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obstacle.resetPosition();
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}
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}
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//
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// function keyPressed() {
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//
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@ -4,6 +4,7 @@ abstract class Entity {
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private _height: number;
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private _fill: number;
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//region Getter & Setter
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get position(): Position {
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return this._position;
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}
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@ -27,6 +28,7 @@ abstract class Entity {
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set height(value: number) {
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this._height = value;
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}
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//endregion
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constructor(position: Position, width: number, height: number, fill: number) {
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this.position = position;
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@ -36,6 +38,7 @@ abstract class Entity {
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}
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public abstract update(): void;
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public draw() {
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fill(this._fill);
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rect(this.position.x, this.position.y, this.width, this.height);
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@ -1,29 +1,56 @@
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class Obstacle extends Entity {
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private pipeTop: Entity;
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private pipeBottom: Entity;
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private distanceBetweenPipes: number = 50;
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private padding: number = 50;
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private speed: number = 10;
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private distanceBetweenPipes: number;
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private padding: number = 300;
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private speed: number = 8;
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private static startX: number;
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/**
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* Constructs the Obstacle using the top and bottom Pipe
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* (fill is not used here)
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* @param pipeTop
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* @param pipeBottom
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*/
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constructor(pipeTop: Entity, pipeBottom: Entity) {
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super(pipeTop.position, pipeTop.width, height, 0);
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super(pipeTop.position, pipeTop.width, pipeBottom.height, 0);
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this.pipeTop = pipeTop;
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this.pipeBottom = pipeBottom;
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this.distanceBetweenPipes = height / 4;
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Obstacle.startX = width;
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}
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private resetPosition(){
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let randomY = Math.random() * (height - this.padding) + this.padding;
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this.pipeTop.height = randomY - this.distanceBetweenPipes / 2;
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this.pipeTop.position.x = Obstacle.startX;
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this.pipeBottom.height = randomY + this.distanceBetweenPipes / 2;
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public resetPosition() {
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this.pipeBottom.position.y = this.distanceBetweenPipes + this.randomRange(0, height - this.padding - 1.2 * this.distanceBetweenPipes);
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this.pipeBottom.position.x = Obstacle.startX;
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this.pipeTop.position.y = this.pipeBottom.position.y - this.distanceBetweenPipes - this.pipeTop.height;
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this.pipeTop.position.x = Obstacle.startX;
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}
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public update(){
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private randomRange(min: number, max: number) {
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return Math.random() * (max - min) + min;
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}
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public update() {
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this.pipeTop.position.x -= this.speed;
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this.pipeBottom.position.x -= this.speed;
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}
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public draw() {
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fill(10, 200, 100); //TODO do not make static
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rect(
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this.pipeTop.position.x,
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this.pipeTop.position.y,
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this.pipeTop.width,
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this.pipeTop.height
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);
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rect(
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this.pipeBottom.position.x,
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this.pipeBottom.position.y,
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this.pipeBottom.width,
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this.pipeBottom.height
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)
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}
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}
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@ -1,5 +1,8 @@
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class Pipe extends Entity {
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update() {
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constructor(position: Position, width: number, height: number) {
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super(position, width, height, 0);
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}
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update(): void {
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}
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}
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