refactor + comments

This commit is contained in:
s-prechtl 2023-01-10 09:32:19 +01:00
parent a16f1203ff
commit a20abff918
2 changed files with 57 additions and 27 deletions

View file

@ -1,4 +1,3 @@
// TODO: Refactor
const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png"; const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png"; const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png"; const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
@ -12,10 +11,14 @@ let paused: boolean;
let score: number; let score: number;
let hasAlreadyScored: boolean; let hasAlreadyScored: boolean;
/**
* p5 setup function.
*/
function setup() { function setup() {
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH); backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
createCanvas(2000, 1000); createCanvas(2000, 1000);
obstacleOffset = width / 3; obstacleOffset = width / 3;
Obstacle.distanceBetweenPipes = height / 2.5
textSize(150); textSize(150);
textFont("resources/PressStart2P-Regular.ttf"); textFont("resources/PressStart2P-Regular.ttf");
@ -24,11 +27,10 @@ function setup() {
} }
/** /**
* Sets up everything needed for the game * Sets up everything needed for the game.
*/ */
function setupGame() { function setupGame() {
paused = true; paused = true;
score = 0; score = 0;
raspberry = new Raspberry(); raspberry = new Raspberry();
raspberry.image = RASPBERRY_IMAGE_PATH; raspberry.image = RASPBERRY_IMAGE_PATH;
@ -48,24 +50,14 @@ function setupGame() {
obstacles.forEach((obstacle) => obstacle.randomizeHeight()); obstacles.forEach((obstacle) => obstacle.randomizeHeight());
} }
// TODO: Split into funciton /**
* Draws and updates the game.
*/
function draw() { function draw() {
background(backgroundImage) update();
if (!paused) { background(backgroundImage);
raspberry.update();
}
raspberry.draw(); raspberry.draw();
drawObstacles();
// Reset Obstacles Position
obstacles.forEach((obstacle) => {
if (!paused) {
obstacle.update();
checkObstacleReset(obstacle);
}
obstacle.draw();
});
// Check for collisions with pipes and set score // Check for collisions with pipes and set score
if (!paused) { if (!paused) {
if (obstacles[0].collides(raspberry)) { if (obstacles[0].collides(raspberry)) {
@ -74,13 +66,45 @@ function draw() {
checkRaspberryScore(); checkRaspberryScore();
obstacles[0].draw(); obstacles[0].draw();
} }
displayScore();
}
/**
* Displays the game score.
*/
function displayScore(){
push(); push();
fill(200, 100, 60); fill(200, 100, 60);
text(score, width / 2, height / 10, width, height); text(score, width / 2, height / 10, width, height);
pop(); pop();
} }
/**
* Updates all objects.
*/
function update() {
if (!paused) {
raspberry.update();
}
obstacles.forEach((obstacle: Obstacle) => {
if (!paused) {
obstacle.update();
// Reset Obstacles Position
checkObstacleReset(obstacle);
}
})
}
/**
* Draws the obstacles.
*/
function drawObstacles() {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/** /**
* Check if obstacle positions should be reset and reset if so * Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check * @param obstacle obstacle to check
@ -105,6 +129,9 @@ function checkRaspberryScore() {
} }
} }
/**
* Handler for key events.
*/
function keyPressed() { function keyPressed() {
// Jump // Jump
if (key.toLowerCase() == "k") { if (key.toLowerCase() == "k") {

View file

@ -1,12 +1,16 @@
class Obstacle extends Entity implements Collidable { class Obstacle extends Entity implements Collidable {
private pipeTop: Pipe; private pipeTop: Pipe;
private pipeBottom: Pipe; private pipeBottom: Pipe;
private static distanceBetweenPipes: number; private static _distanceBetweenPipes: number;
private readonly padding: number = 150; private readonly padding: number = 150;
private readonly speed: number = 3; private readonly speed: number = 3;
private static startX: number; private static startX: number;
static set distanceBetweenPipes(value: number) {
this._distanceBetweenPipes = value;
}
/** /**
* Constructs the Obstacle with the given image * Constructs the Obstacle with the given image
* (fill is not used here) * (fill is not used here)
@ -22,7 +26,6 @@ class Obstacle extends Entity implements Collidable {
this.pipeTop.image = pipeImagePath; this.pipeTop.image = pipeImagePath;
this.pipeBottom.image = pipeImagePath; this.pipeBottom.image = pipeImagePath;
Obstacle.distanceBetweenPipes = height / 2.5;
//TODO: Put into setupGame() //TODO: Put into setupGame()
Obstacle.startX = width; Obstacle.startX = width;
} }
@ -42,10 +45,10 @@ class Obstacle extends Entity implements Collidable {
* Randomizes the height of the pipes * Randomizes the height of the pipes
*/ */
public randomizeHeight(): void { public randomizeHeight(): void {
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle.distanceBetweenPipes); this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle._distanceBetweenPipes);
//TODO: Soi des do sei? //TODO: Soi des do sei?
this.pipeTop.position.y = 0; this.pipeTop.position.y = 0;
this.pipeBottom.position.y = this.pipeTop.height + Obstacle.distanceBetweenPipes; this.pipeBottom.position.y = this.pipeTop.height + Obstacle._distanceBetweenPipes;
this.pipeBottom.height = height - this.pipeTop.height - this.padding; this.pipeBottom.height = height - this.pipeTop.height - this.padding;
} }