refactor + comments
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a16f1203ff
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2 changed files with 57 additions and 27 deletions
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@ -1,4 +1,3 @@
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// TODO: Refactor
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const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
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const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
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const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
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const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
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const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
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const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
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@ -12,10 +11,14 @@ let paused: boolean;
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let score: number;
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let score: number;
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let hasAlreadyScored: boolean;
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let hasAlreadyScored: boolean;
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/**
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* p5 setup function.
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*/
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function setup() {
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function setup() {
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backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
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backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
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createCanvas(2000, 1000);
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createCanvas(2000, 1000);
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obstacleOffset = width / 3;
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obstacleOffset = width / 3;
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Obstacle.distanceBetweenPipes = height / 2.5
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textSize(150);
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textSize(150);
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textFont("resources/PressStart2P-Regular.ttf");
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textFont("resources/PressStart2P-Regular.ttf");
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@ -24,11 +27,10 @@ function setup() {
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}
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}
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/**
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/**
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* Sets up everything needed for the game
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* Sets up everything needed for the game.
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*/
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*/
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function setupGame() {
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function setupGame() {
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paused = true;
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paused = true;
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score = 0;
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score = 0;
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raspberry = new Raspberry();
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raspberry = new Raspberry();
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raspberry.image = RASPBERRY_IMAGE_PATH;
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raspberry.image = RASPBERRY_IMAGE_PATH;
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@ -48,24 +50,14 @@ function setupGame() {
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obstacles.forEach((obstacle) => obstacle.randomizeHeight());
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obstacles.forEach((obstacle) => obstacle.randomizeHeight());
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}
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}
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// TODO: Split into funciton
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/**
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* Draws and updates the game.
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*/
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function draw() {
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function draw() {
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background(backgroundImage)
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update();
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if (!paused) {
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background(backgroundImage);
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raspberry.update();
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}
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raspberry.draw();
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raspberry.draw();
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drawObstacles();
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// Reset Obstacles Position
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obstacles.forEach((obstacle) => {
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if (!paused) {
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obstacle.update();
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checkObstacleReset(obstacle);
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}
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obstacle.draw();
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});
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// Check for collisions with pipes and set score
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// Check for collisions with pipes and set score
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if (!paused) {
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if (!paused) {
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if (obstacles[0].collides(raspberry)) {
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if (obstacles[0].collides(raspberry)) {
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@ -74,13 +66,45 @@ function draw() {
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checkRaspberryScore();
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checkRaspberryScore();
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obstacles[0].draw();
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obstacles[0].draw();
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}
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}
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displayScore();
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}
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/**
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* Displays the game score.
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*/
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function displayScore(){
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push();
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push();
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fill(200, 100, 60);
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fill(200, 100, 60);
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text(score, width / 2, height / 10, width, height);
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text(score, width / 2, height / 10, width, height);
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pop();
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pop();
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}
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}
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/**
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* Updates all objects.
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*/
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function update() {
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if (!paused) {
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raspberry.update();
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}
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obstacles.forEach((obstacle: Obstacle) => {
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if (!paused) {
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obstacle.update();
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// Reset Obstacles Position
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checkObstacleReset(obstacle);
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}
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})
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}
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/**
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* Draws the obstacles.
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*/
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function drawObstacles() {
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obstacles.forEach((obstacle) => {
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obstacle.draw();
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});
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}
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/**
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/**
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* Check if obstacle positions should be reset and reset if so
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* Check if obstacle positions should be reset and reset if so
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* @param obstacle obstacle to check
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* @param obstacle obstacle to check
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@ -105,6 +129,9 @@ function checkRaspberryScore() {
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}
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}
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}
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}
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/**
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* Handler for key events.
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*/
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function keyPressed() {
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function keyPressed() {
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// Jump
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// Jump
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if (key.toLowerCase() == "k") {
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if (key.toLowerCase() == "k") {
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@ -1,12 +1,16 @@
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class Obstacle extends Entity implements Collidable {
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class Obstacle extends Entity implements Collidable {
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private pipeTop: Pipe;
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private pipeTop: Pipe;
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private pipeBottom: Pipe;
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private pipeBottom: Pipe;
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private static distanceBetweenPipes: number;
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private static _distanceBetweenPipes: number;
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private readonly padding: number = 150;
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private readonly padding: number = 150;
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private readonly speed: number = 3;
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private readonly speed: number = 3;
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private static startX: number;
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private static startX: number;
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static set distanceBetweenPipes(value: number) {
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this._distanceBetweenPipes = value;
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}
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/**
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/**
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* Constructs the Obstacle with the given image
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* Constructs the Obstacle with the given image
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* (fill is not used here)
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* (fill is not used here)
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@ -22,7 +26,6 @@ class Obstacle extends Entity implements Collidable {
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this.pipeTop.image = pipeImagePath;
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this.pipeTop.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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Obstacle.distanceBetweenPipes = height / 2.5;
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//TODO: Put into setupGame()
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//TODO: Put into setupGame()
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Obstacle.startX = width;
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Obstacle.startX = width;
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}
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}
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@ -42,10 +45,10 @@ class Obstacle extends Entity implements Collidable {
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* Randomizes the height of the pipes
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* Randomizes the height of the pipes
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*/
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*/
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public randomizeHeight(): void {
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public randomizeHeight(): void {
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this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle.distanceBetweenPipes);
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this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle._distanceBetweenPipes);
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//TODO: Soi des do sei?
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//TODO: Soi des do sei?
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this.pipeTop.position.y = 0;
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this.pipeTop.position.y = 0;
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this.pipeBottom.position.y = this.pipeTop.height + Obstacle.distanceBetweenPipes;
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this.pipeBottom.position.y = this.pipeTop.height + Obstacle._distanceBetweenPipes;
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this.pipeBottom.height = height - this.pipeTop.height - this.padding;
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this.pipeBottom.height = height - this.pipeTop.height - this.padding;
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}
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}
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