refactor + comments

This commit is contained in:
s-prechtl 2023-01-10 09:32:19 +01:00
parent a16f1203ff
commit a20abff918
2 changed files with 57 additions and 27 deletions

View file

@ -1,4 +1,3 @@
// TODO: Refactor
const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
@ -12,10 +11,14 @@ let paused: boolean;
let score: number;
let hasAlreadyScored: boolean;
/**
* p5 setup function.
*/
function setup() {
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
createCanvas(2000, 1000);
obstacleOffset = width / 3;
Obstacle.distanceBetweenPipes = height / 2.5
textSize(150);
textFont("resources/PressStart2P-Regular.ttf");
@ -24,11 +27,10 @@ function setup() {
}
/**
* Sets up everything needed for the game
* Sets up everything needed for the game.
*/
function setupGame() {
paused = true;
score = 0;
raspberry = new Raspberry();
raspberry.image = RASPBERRY_IMAGE_PATH;
@ -48,24 +50,14 @@ function setupGame() {
obstacles.forEach((obstacle) => obstacle.randomizeHeight());
}
// TODO: Split into funciton
/**
* Draws and updates the game.
*/
function draw() {
background(backgroundImage)
if (!paused) {
raspberry.update();
}
update();
background(backgroundImage);
raspberry.draw();
// Reset Obstacles Position
obstacles.forEach((obstacle) => {
if (!paused) {
obstacle.update();
checkObstacleReset(obstacle);
}
obstacle.draw();
});
drawObstacles();
// Check for collisions with pipes and set score
if (!paused) {
if (obstacles[0].collides(raspberry)) {
@ -74,13 +66,45 @@ function draw() {
checkRaspberryScore();
obstacles[0].draw();
}
displayScore();
}
/**
* Displays the game score.
*/
function displayScore(){
push();
fill(200, 100, 60);
text(score, width / 2, height / 10, width, height);
pop();
}
/**
* Updates all objects.
*/
function update() {
if (!paused) {
raspberry.update();
}
obstacles.forEach((obstacle: Obstacle) => {
if (!paused) {
obstacle.update();
// Reset Obstacles Position
checkObstacleReset(obstacle);
}
})
}
/**
* Draws the obstacles.
*/
function drawObstacles() {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/**
* Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check
@ -105,6 +129,9 @@ function checkRaspberryScore() {
}
}
/**
* Handler for key events.
*/
function keyPressed() {
// Jump
if (key.toLowerCase() == "k") {

View file

@ -1,12 +1,16 @@
class Obstacle extends Entity implements Collidable {
private pipeTop: Pipe;
private pipeBottom: Pipe;
private static distanceBetweenPipes: number;
private static _distanceBetweenPipes: number;
private readonly padding: number = 150;
private readonly speed: number = 3;
private static startX: number;
static set distanceBetweenPipes(value: number) {
this._distanceBetweenPipes = value;
}
/**
* Constructs the Obstacle with the given image
* (fill is not used here)
@ -22,7 +26,6 @@ class Obstacle extends Entity implements Collidable {
this.pipeTop.image = pipeImagePath;
this.pipeBottom.image = pipeImagePath;
Obstacle.distanceBetweenPipes = height / 2.5;
//TODO: Put into setupGame()
Obstacle.startX = width;
}
@ -42,10 +45,10 @@ class Obstacle extends Entity implements Collidable {
* Randomizes the height of the pipes
*/
public randomizeHeight(): void {
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle.distanceBetweenPipes);
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle._distanceBetweenPipes);
//TODO: Soi des do sei?
this.pipeTop.position.y = 0;
this.pipeBottom.position.y = this.pipeTop.height + Obstacle.distanceBetweenPipes;
this.pipeBottom.position.y = this.pipeTop.height + Obstacle._distanceBetweenPipes;
this.pipeBottom.height = height - this.pipeTop.height - this.padding;
}