improved Obstacle constructor
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parent
eff60389d4
commit
ad50d14f8a
2 changed files with 20 additions and 20 deletions
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@ -12,30 +12,28 @@ function setup() {
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backgroundImage = loadImage(backgroundImagePath);
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createCanvas(1000, 1000);
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obstacleOffset = width / 4;
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obstacleOffset = width / 3;
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raspberry = new Raspberry();
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raspberry.image = raspberryImagePath;
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obstacles.push(new Obstacle(
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new Pipe(width, obstacleWidth, height),
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new Pipe(width, obstacleWidth, height),
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pipeImagePath
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new Position(width, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.push(new Obstacle(
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new Pipe(width + obstacleOffset, obstacleWidth, height),
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new Pipe(width + obstacleOffset, obstacleWidth, height),
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pipeImagePath
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new Position(width + obstacleOffset, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.push(new Obstacle(
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new Pipe(width + obstacleOffset * 2, obstacleWidth, height),
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new Pipe(width + obstacleOffset * 2, obstacleWidth, height),
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pipeImagePath
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));
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obstacles.push(new Obstacle(
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new Pipe(width + obstacleOffset * 3, obstacleWidth, height),
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new Pipe(width + obstacleOffset * 3, obstacleWidth, height),
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pipeImagePath
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new Position(width + obstacleOffset * 2, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.forEach((obstacle) => obstacle.resetPosition(false));
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@ -50,7 +48,8 @@ function draw() {
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obstacle.draw();
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obstacle.update();
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if(obstacle.position.x < -obstacleWidth) {
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// console.log(obstacle.position.x);
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if(obstacle.position.x <= -obstacleWidth) {
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obstacle.resetPosition(true);
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}
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});
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