des is scho geil (JetBrains UML JavaScript and Typescript Plugin)

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David Hain 2023-01-10 11:20:51 +01:00 committed by GitHub
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@ -1,48 +1,80 @@
```mermaid
classDiagram
Entity <|-- Raspberry
Entity <|-- Obstacle
Entity <|-- Pipe
Entity: -number fill
Entity: +Position position
Entity: +number width
Entity: +number height
Entity: +abstract update()
Entity: +draw()
Entity: -detectCollision(Entity other)
class Raspberry{
-number lift
-number gravity
-static number maxVelocity
+number velocity
-applyGravity()
-forceBoundaries()
-boost()
+update()
direction BT
class Collidable {
collides(o: Entity) boolean
}
class Obstacle{
-Entity pipeTop
-Entity pipeBottom
-number distanceBetweenPipes
-number padding
-number speed
-static number startX
-randomRange()
+resetPosition()
+update()
+draw()
class Entity {
constructor(position: Position, width: number, height: number, fill: number)
Position _position
number _width
number _height
number fill
boolean _showHitbox
update() void
draw() void
Position position
number width
number height
boolean showHitbox
}
class Obstacle {
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string)
Pipe pipeTop
Pipe pipeBottom
number padding
number speed
number _distanceBetweenPipes
number _startX
resetPosition() void
randomizeHeight() void
randomRange(min: number, max: number) number
update() void
draw() void
collides(o: Entity) boolean
any startX
any distanceBetweenPipes
}
class Pipe {
+update()
constructor(positionX: number, width: number, height: number)
any _image
update() void
draw() void
move(speed: number) void
collides(o: Entity) boolean
any image
}
class Position {
constructor(x: number, y: number)
number _x
number _y
number x
number y
}
class Raspberry {
constructor(image: string)
number lift
number gravity
number _velocity
any _image
Position position
number maxVelocity
number WIDTH
number HEIGHT
number FILL
update() void
applyGravity() void
forceBoundaries() void
boost() void
draw() void
number velocity
any image
}
class Position{
+int x
+int y
}
```
Obstacle ..> Collidable
Obstacle --> Entity
Pipe ..> Collidable
Pipe --> Entity
Raspberry --> Entity
```