Fixed game sending player stats when not logged in
This commit is contained in:
parent
3befee6fdd
commit
c2bb6c104a
3 changed files with 142 additions and 126 deletions
|
|
@ -1,20 +1,20 @@
|
|||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
var __extends = (this && this.__extends) || (function(){
|
||||
var extendStatics = function(d, b){
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({__proto__: []} instanceof Array && function (d, b) {
|
||||
({__proto__: []} instanceof Array && function(d, b){
|
||||
d.__proto__ = b;
|
||||
}) ||
|
||||
function (d, b) {
|
||||
for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
|
||||
function(d, b){
|
||||
for(var p in b) if(Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
|
||||
};
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
return function(d, b){
|
||||
if(typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
|
||||
function __() {
|
||||
function __(){
|
||||
this.constructor = d;
|
||||
}
|
||||
|
||||
|
|
@ -45,21 +45,21 @@ var hasAlreadyScored = false;
|
|||
var hasDied = true;
|
||||
var ready = true;
|
||||
|
||||
function preload() {
|
||||
function preload(){
|
||||
font = loadFont(FONT_PATH);
|
||||
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
|
||||
pipeImage = loadImage(PIPE_IMAGE_PATH);
|
||||
floorImage = loadImage(FLOOR_IMAGE_PATH);
|
||||
}
|
||||
|
||||
function setup() {
|
||||
function setup(){
|
||||
createCanvas(1085, 600);
|
||||
floorHeight = height / 5;
|
||||
setupObstacleConsts();
|
||||
setupFont();
|
||||
setupGame();
|
||||
var originalSetItem = localStorage.setItem;
|
||||
localStorage.setItem = function (key, value) {
|
||||
localStorage.setItem = function(key, value){
|
||||
var event = new Event('itemInserted');
|
||||
|
||||
event.value = value; // Optional..
|
||||
|
|
@ -69,57 +69,57 @@ function setup() {
|
|||
};
|
||||
}
|
||||
|
||||
function setupObstacleConsts() {
|
||||
function setupObstacleConsts(){
|
||||
obstacleOffset = width / OBSTACLE_COUNT;
|
||||
obstacleWidth = width / 22.727272727272727272;
|
||||
Obstacle.distanceBetweenPipes = height / 2.5;
|
||||
Obstacle.startX = width;
|
||||
}
|
||||
|
||||
function setupFont() {
|
||||
function setupFont(){
|
||||
textSize(75);
|
||||
textAlign(CENTER);
|
||||
textFont(font);
|
||||
}
|
||||
|
||||
function setupGame() {
|
||||
function setupGame(){
|
||||
paused = true;
|
||||
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
|
||||
setupObstacles();
|
||||
}
|
||||
|
||||
function setupObstacles() {
|
||||
function setupObstacles(){
|
||||
obstacles = [];
|
||||
instantiateObstacles(OBSTACLE_COUNT);
|
||||
obstacles.forEach(function (obstacle) {
|
||||
obstacles.forEach(function(obstacle){
|
||||
return obstacle.randomizeHeight();
|
||||
});
|
||||
}
|
||||
|
||||
function instantiateObstacles(number) {
|
||||
for (var i = 0; i < number; i++) {
|
||||
function instantiateObstacles(number){
|
||||
for(var i = 0; i < number; i++){
|
||||
obstacles.push(new Obstacle(new Position(width + obstacleOffset * i, 0), obstacleWidth, height, pipeImage));
|
||||
}
|
||||
}
|
||||
|
||||
function draw() {
|
||||
function draw(){
|
||||
update();
|
||||
gameLoop();
|
||||
drawGame();
|
||||
}
|
||||
|
||||
function drawGame() {
|
||||
function drawGame(){
|
||||
drawScenery();
|
||||
drawEntities();
|
||||
displayScore();
|
||||
}
|
||||
|
||||
function drawScenery() {
|
||||
function drawScenery(){
|
||||
background(backgroundImage);
|
||||
drawFloor();
|
||||
}
|
||||
|
||||
function drawFloor() {
|
||||
function drawFloor(){
|
||||
push();
|
||||
noFill();
|
||||
image(floorImage, 0, height - floorHeight, width, floorHeight);
|
||||
|
|
@ -127,68 +127,71 @@ function drawFloor() {
|
|||
pop();
|
||||
}
|
||||
|
||||
function drawEntities() {
|
||||
function drawEntities(){
|
||||
raspberry.draw();
|
||||
drawObstacles();
|
||||
}
|
||||
|
||||
function drawObstacles() {
|
||||
obstacles.forEach(function (obstacle) {
|
||||
function drawObstacles(){
|
||||
obstacles.forEach(function(obstacle){
|
||||
obstacle.draw();
|
||||
});
|
||||
}
|
||||
|
||||
function gameLoop() {
|
||||
if (!paused) {
|
||||
function gameLoop(){
|
||||
if(!paused){
|
||||
collisionCheck(obstacles[0]);
|
||||
checkRaspberryScore();
|
||||
}
|
||||
}
|
||||
|
||||
function collisionCheck(o) {
|
||||
if (o.collides(raspberry)) {
|
||||
function collisionCheck(o){
|
||||
if(o.collides(raspberry)){
|
||||
die();
|
||||
setupGame();
|
||||
}
|
||||
}
|
||||
|
||||
function die() {
|
||||
function die(){
|
||||
if(localStorage.getItem("frontend-ready") == "false")
|
||||
return;
|
||||
|
||||
ready = false;
|
||||
hasDied = true;
|
||||
playTime = Date.now() - startTime;
|
||||
exportToLocalStorage();
|
||||
setTimeout(function () {
|
||||
setTimeout(function(){
|
||||
return ready = true;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function exportToLocalStorage() {
|
||||
function exportToLocalStorage(){
|
||||
localStorage.setItem("game-playTime", String(playTime));
|
||||
localStorage.setItem("game-score", String(score));
|
||||
localStorage.setItem("game-isRunning", String(!hasDied));
|
||||
}
|
||||
|
||||
function displayScore() {
|
||||
function displayScore(){
|
||||
push();
|
||||
fill(195, 33, 34);
|
||||
text(score, 0, height / 8, width, height);
|
||||
pop();
|
||||
}
|
||||
|
||||
function update() {
|
||||
if (!paused) {
|
||||
function update(){
|
||||
if(!paused){
|
||||
raspberry.update();
|
||||
}
|
||||
obstacles.forEach(function (obstacle) {
|
||||
if (!paused) {
|
||||
obstacles.forEach(function(obstacle){
|
||||
if(!paused){
|
||||
obstacle.update();
|
||||
checkObstacleReset(obstacle);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function checkObstacleReset(obstacle) {
|
||||
if (obstacle.position.x < -obstacleWidth) {
|
||||
function checkObstacleReset(obstacle){
|
||||
if(obstacle.position.x < -obstacleWidth){
|
||||
obstacle.resetPosition();
|
||||
obstacles.shift();
|
||||
obstacles.push(obstacle);
|
||||
|
|
@ -196,40 +199,41 @@ function checkObstacleReset(obstacle) {
|
|||
}
|
||||
}
|
||||
|
||||
function checkRaspberryScore() {
|
||||
if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
|
||||
&& !hasAlreadyScored) {
|
||||
function checkRaspberryScore(){
|
||||
if((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
|
||||
&& !hasAlreadyScored){
|
||||
score += 1;
|
||||
hasAlreadyScored = true;
|
||||
}
|
||||
}
|
||||
|
||||
function resetScore() {
|
||||
if (hasDied) {
|
||||
hasDied = false;
|
||||
score = 0;
|
||||
hasAlreadyScored = false;
|
||||
startTime = Date.now();
|
||||
exportToLocalStorage();
|
||||
}
|
||||
function resetScore(){
|
||||
if(!hasDied || localStorage.getItem("frontend-ready") == "false")
|
||||
return;
|
||||
|
||||
hasDied = false;
|
||||
score = 0;
|
||||
hasAlreadyScored = false;
|
||||
startTime = Date.now();
|
||||
exportToLocalStorage();
|
||||
}
|
||||
|
||||
function keyPressed() {
|
||||
if (!ready)
|
||||
function keyPressed(){
|
||||
if(!ready)
|
||||
return;
|
||||
if (BOOST_KEYS.includes(key.toLowerCase())) {
|
||||
if(BOOST_KEYS.includes(key.toLowerCase())){
|
||||
resetScore();
|
||||
raspberry.boost();
|
||||
}
|
||||
if (key == "Escape") {
|
||||
if(key == "Escape"){
|
||||
paused = !paused;
|
||||
} else if (paused) {
|
||||
} else if(paused){
|
||||
paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
var Entity = (function () {
|
||||
function Entity(position, width, height, fill) {
|
||||
var Entity = (function(){
|
||||
function Entity(position, width, height, fill){
|
||||
this.position = position;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
|
@ -238,46 +242,46 @@ var Entity = (function () {
|
|||
}
|
||||
|
||||
Object.defineProperty(Entity.prototype, "position", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._position;
|
||||
},
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._position = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Entity.prototype, "width", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._width;
|
||||
},
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._width = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Entity.prototype, "height", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._height;
|
||||
},
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._height = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Entity.prototype, "showHitbox", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._showHitbox;
|
||||
},
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._showHitbox = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Entity.prototype.draw = function () {
|
||||
Entity.prototype.draw = function(){
|
||||
push();
|
||||
fill(this.fill);
|
||||
rect(this.position.x, this.position.y, this.width, this.height);
|
||||
|
|
@ -285,10 +289,10 @@ var Entity = (function () {
|
|||
};
|
||||
return Entity;
|
||||
}());
|
||||
var Obstacle = (function (_super) {
|
||||
var Obstacle = (function(_super){
|
||||
__extends(Obstacle, _super);
|
||||
|
||||
function Obstacle(position, obstacleWidth, obstacleHeight, image) {
|
||||
function Obstacle(position, obstacleWidth, obstacleHeight, image){
|
||||
var _this = _super.call(this, position, obstacleWidth, obstacleHeight, 0) || this;
|
||||
_this.speed = 3;
|
||||
_this.padding = height / 6.6666666666666666;
|
||||
|
|
@ -297,62 +301,62 @@ var Obstacle = (function (_super) {
|
|||
}
|
||||
|
||||
Object.defineProperty(Obstacle, "startX", {
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._startX = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Obstacle, "distanceBetweenPipes", {
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._distanceBetweenPipes = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Obstacle.prototype.createPipes = function (position, obstacleHeight, obstacleWidth, pipeImage) {
|
||||
Obstacle.prototype.createPipes = function(position, obstacleHeight, obstacleWidth, pipeImage){
|
||||
this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
|
||||
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
|
||||
};
|
||||
Obstacle.prototype.resetPosition = function () {
|
||||
Obstacle.prototype.resetPosition = function(){
|
||||
this.randomizeHeight();
|
||||
this.pipeBottom.position.x = Obstacle._startX;
|
||||
this.pipeTop.position.x = Obstacle._startX;
|
||||
};
|
||||
Obstacle.prototype.randomizeHeight = function () {
|
||||
Obstacle.prototype.randomizeHeight = function(){
|
||||
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle._distanceBetweenPipes);
|
||||
this.pipeBottom.position.y = this.pipeTop.height + Obstacle._distanceBetweenPipes;
|
||||
this.pipeBottom.height = height - this.pipeTop.height - this.padding;
|
||||
};
|
||||
Obstacle.prototype.randomRange = function (min, max) {
|
||||
Obstacle.prototype.randomRange = function(min, max){
|
||||
return Math.random() * (max - min) + min;
|
||||
};
|
||||
Obstacle.prototype.update = function () {
|
||||
Obstacle.prototype.update = function(){
|
||||
this.pipeTop.move(this.speed);
|
||||
this.pipeBottom.move(this.speed);
|
||||
this.position.x = this.pipeTop.position.x;
|
||||
};
|
||||
Obstacle.prototype.draw = function () {
|
||||
Obstacle.prototype.draw = function(){
|
||||
this.pipeTop.draw();
|
||||
this.pipeBottom.draw();
|
||||
};
|
||||
Obstacle.prototype.collides = function (o) {
|
||||
Obstacle.prototype.collides = function(o){
|
||||
return this.pipeTop.collides(o) || this.pipeBottom.collides(o);
|
||||
};
|
||||
return Obstacle;
|
||||
}(Entity));
|
||||
var Pipe = (function (_super) {
|
||||
var Pipe = (function(_super){
|
||||
__extends(Pipe, _super);
|
||||
|
||||
function Pipe(positionX, width, height, image) {
|
||||
function Pipe(positionX, width, height, image){
|
||||
var _this = _super.call(this, new Position(positionX, 0), width, height, 0) || this;
|
||||
_this.image = image;
|
||||
return _this;
|
||||
}
|
||||
|
||||
Pipe.prototype.update = function () {
|
||||
Pipe.prototype.update = function(){
|
||||
};
|
||||
Pipe.prototype.draw = function () {
|
||||
Pipe.prototype.draw = function(){
|
||||
push();
|
||||
noFill();
|
||||
var imageAspectRatio = this.image.height / this.image.width;
|
||||
|
|
@ -361,30 +365,30 @@ var Pipe = (function (_super) {
|
|||
rect(this.position.x, this.position.y, this.width, this.height);
|
||||
pop();
|
||||
};
|
||||
Pipe.prototype.drawImage = function (computedImageHeight, imageAspectRatio) {
|
||||
if (this.height > computedImageHeight) {
|
||||
Pipe.prototype.drawImage = function(computedImageHeight, imageAspectRatio){
|
||||
if(this.height > computedImageHeight){
|
||||
var maxImageYPos = Math.ceil(this.height / computedImageHeight) * computedImageHeight;
|
||||
for (var imageYPosition = 0; imageYPosition < maxImageYPos; imageYPosition += computedImageHeight) {
|
||||
if (imageYPosition + computedImageHeight >= maxImageYPos) {
|
||||
for(var imageYPosition = 0; imageYPosition < maxImageYPos; imageYPosition += computedImageHeight){
|
||||
if(imageYPosition + computedImageHeight >= maxImageYPos){
|
||||
this.cropLastImage(imageYPosition, computedImageHeight, imageAspectRatio);
|
||||
break;
|
||||
}
|
||||
image(this.image, this.position.x, this.position.y + imageYPosition, this.width, computedImageHeight);
|
||||
}
|
||||
} else {
|
||||
} else{
|
||||
image(this.image, this.position.x, this.position.y, this.width, this.height);
|
||||
}
|
||||
};
|
||||
Pipe.prototype.cropLastImage = function (imageYPosition, computedImageHeight, imageAspectRatio) {
|
||||
Pipe.prototype.cropLastImage = function(imageYPosition, computedImageHeight, imageAspectRatio){
|
||||
var amountOfImages = Math.floor(imageYPosition / computedImageHeight);
|
||||
var heightToEdge = this.height - (amountOfImages * computedImageHeight);
|
||||
var croppedImage = this.image.get(0, 0, this.image.width, this.image.height - (heightToEdge * imageAspectRatio));
|
||||
image(croppedImage, this.position.x, this.position.y + imageYPosition, this.width, heightToEdge);
|
||||
};
|
||||
Pipe.prototype.move = function (speed) {
|
||||
Pipe.prototype.move = function(speed){
|
||||
this.position.x -= speed;
|
||||
};
|
||||
Pipe.prototype.collides = function (o) {
|
||||
Pipe.prototype.collides = function(o){
|
||||
return this.position.x < (o.position.x + o.width) &&
|
||||
(this.position.x + this.width) > o.position.x &&
|
||||
this.position.y < (o.position.y + o.height) &&
|
||||
|
|
@ -392,27 +396,27 @@ var Pipe = (function (_super) {
|
|||
};
|
||||
return Pipe;
|
||||
}(Entity));
|
||||
var Position = (function () {
|
||||
function Position(x, y) {
|
||||
var Position = (function(){
|
||||
function Position(x, y){
|
||||
this._x = x;
|
||||
this._y = y;
|
||||
}
|
||||
|
||||
Object.defineProperty(Position.prototype, "x", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._x;
|
||||
},
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._x = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Position.prototype, "y", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._y;
|
||||
},
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._y = value;
|
||||
},
|
||||
enumerable: false,
|
||||
|
|
@ -420,10 +424,10 @@ var Position = (function () {
|
|||
});
|
||||
return Position;
|
||||
}());
|
||||
var Raspberry = (function (_super) {
|
||||
var Raspberry = (function(_super){
|
||||
__extends(Raspberry, _super);
|
||||
|
||||
function Raspberry(image) {
|
||||
function Raspberry(image){
|
||||
var _this = this;
|
||||
Raspberry.position = new Position(width / 6, height / 2);
|
||||
Raspberry.height = height / 14.2857142857142857;
|
||||
|
|
@ -438,73 +442,73 @@ var Raspberry = (function (_super) {
|
|||
}
|
||||
|
||||
Object.defineProperty(Raspberry.prototype, "velocity", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._velocity;
|
||||
},
|
||||
set: function (value) {
|
||||
set: function(value){
|
||||
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Raspberry.prototype, "image", {
|
||||
get: function () {
|
||||
get: function(){
|
||||
return this._image;
|
||||
},
|
||||
set: function (path) {
|
||||
set: function(path){
|
||||
this._image = loadImage(path);
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Raspberry.prototype.update = function () {
|
||||
Raspberry.prototype.update = function(){
|
||||
this.applyGravity();
|
||||
this.forceBoundaries();
|
||||
};
|
||||
Raspberry.prototype.applyGravity = function () {
|
||||
Raspberry.prototype.applyGravity = function(){
|
||||
this.velocity += this.gravity;
|
||||
this.position.y += this.velocity;
|
||||
};
|
||||
Raspberry.prototype.forceBoundaries = function () {
|
||||
Raspberry.prototype.forceBoundaries = function(){
|
||||
this.boundaryTop();
|
||||
this.boundaryBottom();
|
||||
};
|
||||
Raspberry.prototype.boundaryTop = function () {
|
||||
if (this.position.y < 0) {
|
||||
Raspberry.prototype.boundaryTop = function(){
|
||||
if(this.position.y < 0){
|
||||
this.position.y = 0;
|
||||
this.velocity = 0;
|
||||
}
|
||||
};
|
||||
Raspberry.prototype.boundaryBottom = function () {
|
||||
if (this.position.y + this.height + Raspberry.bottomFloorOffset > height) {
|
||||
Raspberry.prototype.boundaryBottom = function(){
|
||||
if(this.position.y + this.height + Raspberry.bottomFloorOffset > height){
|
||||
this.position.y = height - this.height - Raspberry.bottomFloorOffset;
|
||||
this.velocity = 0;
|
||||
}
|
||||
};
|
||||
Raspberry.prototype.boost = function () {
|
||||
Raspberry.prototype.boost = function(){
|
||||
this.velocity += this.lift;
|
||||
};
|
||||
Raspberry.prototype.draw = function () {
|
||||
Raspberry.prototype.draw = function(){
|
||||
push();
|
||||
noFill();
|
||||
this.setPose();
|
||||
this.drawObject();
|
||||
pop();
|
||||
};
|
||||
Raspberry.prototype.drawObject = function () {
|
||||
Raspberry.prototype.drawObject = function(){
|
||||
this.drawHitBox();
|
||||
this.drawRocket();
|
||||
};
|
||||
Raspberry.prototype.drawRocket = function () {
|
||||
Raspberry.prototype.drawRocket = function(){
|
||||
image(this.image, 0, 0, this.width, this.height);
|
||||
rect(0, 0, this.width, this.height);
|
||||
};
|
||||
Raspberry.prototype.drawHitBox = function () {
|
||||
if (!this.showHitbox) {
|
||||
Raspberry.prototype.drawHitBox = function(){
|
||||
if(!this.showHitbox){
|
||||
noStroke();
|
||||
}
|
||||
};
|
||||
Raspberry.prototype.setPose = function () {
|
||||
Raspberry.prototype.setPose = function(){
|
||||
translate(this.position.x, this.position.y);
|
||||
rotate((PI / 2) * (this.velocity / Raspberry.maxVelocity));
|
||||
};
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
<Login v-if="!user" @userChange="(event) => {this.updateUser(event);}">
|
||||
</Login>
|
||||
<div v-if="user" class="logout-wrapper offset-10 col-2">
|
||||
<RRButton @click="this.user = null; this.userId = -1;" text="Logout"></RRButton>
|
||||
<RRButton @click="logOut()" text="Logout"></RRButton>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
|
|
@ -59,7 +59,9 @@ export default defineComponent({
|
|||
leaderboardEvent: new Event('reloadLeaderboard')
|
||||
}
|
||||
},
|
||||
|
||||
created() {
|
||||
localStorage.setItem("frontend-ready", "false");
|
||||
},
|
||||
|
||||
methods: {
|
||||
async fetchFromApi(path: string, method: "GET" | "POST") {
|
||||
|
|
@ -80,6 +82,11 @@ export default defineComponent({
|
|||
await this.updateUserScores();
|
||||
}
|
||||
window.dispatchEvent(this.leaderboardEvent);
|
||||
},
|
||||
logOut(){
|
||||
this.user = null;
|
||||
this.userId = -1;
|
||||
localStorage.setItem('frontend-ready', 'false');
|
||||
}
|
||||
},
|
||||
});
|
||||
|
|
@ -99,9 +106,11 @@ export default defineComponent({
|
|||
.everything {
|
||||
margin-bottom: 4em;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
.logout-wrapper {
|
||||
display: flex;
|
||||
justify-content: right;
|
||||
|
|
|
|||
|
|
@ -16,31 +16,34 @@ export default {
|
|||
components: {
|
||||
RRButton
|
||||
},
|
||||
data() {
|
||||
data(){
|
||||
return {
|
||||
username: '',
|
||||
user: null,
|
||||
_user: null,
|
||||
}
|
||||
},
|
||||
emits: ['userChange'],
|
||||
methods: {
|
||||
async setUser() {
|
||||
async setUser(){
|
||||
let user;
|
||||
user = await User.getByName(this.username);
|
||||
if (user.errors) {
|
||||
if(user.errors){
|
||||
user = await User.create(this.username);
|
||||
}
|
||||
|
||||
if (user.errors) {
|
||||
if(user.errors){
|
||||
console.error("Something when wrong when logging in, please contact admin!")
|
||||
return;
|
||||
}
|
||||
|
||||
if (user) {
|
||||
this.user = user;
|
||||
this.$emit('userChange', this.user);
|
||||
if(user){
|
||||
this.user(user);
|
||||
}
|
||||
},
|
||||
user(user){
|
||||
this._user = user;
|
||||
localStorage.setItem("frontend-ready", "true");
|
||||
this.$emit('userChange', this._user);
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue