scaling & localstorage
- everything scaling now - game-score, game-isRunning and game-playTime now saving in localstorage on game start and end
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3 changed files with 62 additions and 42 deletions
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@ -4,7 +4,7 @@
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class Obstacle extends Entity implements Collidable {
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private pipeTop: Pipe;
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private pipeBottom: Pipe;
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private readonly padding: number = 150;
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private readonly padding: number;
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private readonly speed: number = 3;
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private static _distanceBetweenPipes: number;
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@ -27,6 +27,7 @@ class Obstacle extends Entity implements Collidable {
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*/
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constructor(position: Position, obstacleWidth: number, obstacleHeight: number, image: p5.Image) {
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super(position, obstacleWidth, obstacleHeight, 0);
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this.padding = height / 6.6666666666666666;
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this.createPipes(position, obstacleHeight, obstacleWidth, image);
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}
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