scaling & localstorage

- everything scaling now
- game-score, game-isRunning and game-playTime now saving in localstorage on game start and end
This commit is contained in:
dhain 2023-01-20 14:32:45 +01:00
parent 6ceccce759
commit c8528c945e
3 changed files with 62 additions and 42 deletions

View file

@ -3,22 +3,24 @@ const BACKGROUND_IMAGE_PATH: string = "resources/htl-steyr-front.jpg";
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png"; const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
const FLOOR_IMAGE_PATH: string = "resources/table-min-min.png"; const FLOOR_IMAGE_PATH: string = "resources/table-min-min.png";
const FONT_PATH: string = "resources/PressStart2P-Regular.ttf"; const FONT_PATH: string = "resources/PressStart2P-Regular.ttf";
const OBSTACLE_WIDTH: number = 88;
const OBSTACLE_COUNT: number = 3; const OBSTACLE_COUNT: number = 3;
const BOOST_KEYS = ["k", " "]; const BOOST_KEYS = ["k", " "];
let floorHeight: number; let floorHeight: number;
let obstacleWidth: number;
let obstacleOffset: number; let obstacleOffset: number;
let font: p5.Font;
let backgroundImage: p5.Image; let backgroundImage: p5.Image;
let pipeImage: p5.Image; let pipeImage: p5.Image;
let floorImage: p5.Image; let floorImage: p5.Image;
let font: p5.Font;
let obstacles: Obstacle[] = []; let obstacles: Obstacle[] = [];
let raspberry: Raspberry; let raspberry: Raspberry;
let paused: boolean; let startTime: number;
let playTime: number;
let score: number = 0; let score: number = 0;
let paused: boolean;
let hasAlreadyScored: boolean = false; let hasAlreadyScored: boolean = false;
let hasDied: boolean = false; let hasDied: boolean = true;
let ready: boolean = true; let ready: boolean = true;
/** /**
@ -45,16 +47,17 @@ function setup() {
/** /**
* Sets up the constants needed for the game. * Sets up the constants needed for the game.
*/ */
function setupObstacleConsts() { function setupObstacleConsts(): void {
obstacleOffset = width / OBSTACLE_COUNT; obstacleOffset = width / OBSTACLE_COUNT;
Obstacle.distanceBetweenPipes = height / 2.5 obstacleWidth = width / 22.727272727272727272;
Obstacle.distanceBetweenPipes = height / 2.5;
Obstacle.startX = width; Obstacle.startX = width;
} }
/** /**
* Set up the font. * Set up the font.
*/ */
function setupFont() { function setupFont(): void {
textSize(150); textSize(150);
textAlign(CENTER); textAlign(CENTER);
textFont(font); textFont(font);
@ -63,7 +66,7 @@ function setupFont() {
/** /**
* Sets up everything needed for the game. * Sets up everything needed for the game.
*/ */
function setupGame() { function setupGame(): void {
paused = true; paused = true;
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH); raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
setupObstacles(); setupObstacles();
@ -72,7 +75,7 @@ function setupGame() {
/** /**
* Clears the obstacles and reinitializes them. * Clears the obstacles and reinitializes them.
*/ */
function setupObstacles() { function setupObstacles(): void {
obstacles = []; obstacles = [];
instantiateObstacles(OBSTACLE_COUNT); instantiateObstacles(OBSTACLE_COUNT);
obstacles.forEach((obstacle) => obstacle.randomizeHeight()); obstacles.forEach((obstacle) => obstacle.randomizeHeight());
@ -82,10 +85,10 @@ function setupObstacles() {
* Instantiates a certain amount of obstacles. * Instantiates a certain amount of obstacles.
* @param number * @param number
*/ */
function instantiateObstacles(number: number) { function instantiateObstacles(number: number): void {
for (let i = 0; i < number; i++) { for (let i = 0; i < number; i++) {
obstacles.push( obstacles.push(
new Obstacle(new Position(width + obstacleOffset * i, 0), OBSTACLE_WIDTH, height, pipeImage) new Obstacle(new Position(width + obstacleOffset * i, 0), obstacleWidth, height, pipeImage)
); );
} }
} }
@ -102,7 +105,7 @@ function draw() {
/** /**
* Draws the game's elements. * Draws the game's elements.
*/ */
function drawGame() { function drawGame(): void {
drawScenery(); drawScenery();
drawEntities(); drawEntities();
displayScore(); displayScore();
@ -113,15 +116,15 @@ function drawGame() {
* - background * - background
* - floor * - floor
*/ */
function drawScenery(){ function drawScenery(): void {
background(backgroundImage); background(backgroundImage);
drawFloor(); drawFloor();
} }
/** /**
* Draws the floor with the corresponding image * Draws the floor with the corresponding image
*/ */
function drawFloor(){ function drawFloor(): void {
push(); push();
noFill(); noFill();
image(floorImage, 0, height - floorHeight, width, floorHeight); image(floorImage, 0, height - floorHeight, width, floorHeight);
@ -132,7 +135,7 @@ function drawFloor(){
/** /**
* Draws the game's entities. * Draws the game's entities.
*/ */
function drawEntities() { function drawEntities(): void {
raspberry.draw(); raspberry.draw();
drawObstacles(); drawObstacles();
} }
@ -140,7 +143,7 @@ function drawEntities() {
/** /**
* Draws the obstacles. * Draws the obstacles.
*/ */
function drawObstacles() { function drawObstacles(): void {
obstacles.forEach((obstacle) => { obstacles.forEach((obstacle) => {
obstacle.draw(); obstacle.draw();
}); });
@ -149,7 +152,7 @@ function drawObstacles() {
/** /**
* Operations for the game's functionality. * Operations for the game's functionality.
*/ */
function gameLoop() { function gameLoop(): void {
if (!paused) { if (!paused) {
collisionCheck(obstacles[0]); collisionCheck(obstacles[0]);
checkRaspberryScore(); checkRaspberryScore();
@ -160,7 +163,7 @@ function gameLoop() {
* Checks the collision between an obstacle and the raspberry. * Checks the collision between an obstacle and the raspberry.
* @param o * @param o
*/ */
function collisionCheck(o: Obstacle) { function collisionCheck(o: Obstacle): void {
if (o.collides(raspberry)) { if (o.collides(raspberry)) {
die(); die();
setupGame(); setupGame();
@ -170,16 +173,27 @@ function collisionCheck(o: Obstacle) {
/** /**
* Timeouts key events. * Timeouts key events.
*/ */
function die() { function die(): void {
ready = false; ready = false;
hasDied = true; hasDied = true;
playTime = Date.now() - startTime;
exportToLocalStorage();
setTimeout(() => ready = true, 1000); setTimeout(() => ready = true, 1000);
} }
/**
* Exports playTime, Score and if the game is running into localStorage
*/
function exportToLocalStorage(){
localStorage.setItem("game-playTime", String(playTime));
localStorage.setItem("game-score", String(score));
localStorage.setItem("game-isRunning", String(!hasDied));
}
/** /**
* Displays the game score. * Displays the game score.
*/ */
function displayScore() { function displayScore(): void {
push(); push();
fill(195, 33, 34); fill(195, 33, 34);
text(score, 0, height / 10, width, height); text(score, 0, height / 10, width, height);
@ -189,7 +203,7 @@ function displayScore() {
/** /**
* Updates all objects. * Updates all objects.
*/ */
function update() { function update(): void {
if (!paused) { if (!paused) {
raspberry.update(); raspberry.update();
} }
@ -206,8 +220,8 @@ function update() {
* Check if obstacle positions should be reset and reset if so * Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check * @param obstacle obstacle to check
*/ */
function checkObstacleReset(obstacle: Obstacle) { function checkObstacleReset(obstacle: Obstacle): void {
if (obstacle.position.x < -OBSTACLE_WIDTH) { if (obstacle.position.x < -obstacleWidth) {
obstacle.resetPosition(); obstacle.resetPosition();
obstacles.shift(); obstacles.shift();
obstacles.push(obstacle); obstacles.push(obstacle);
@ -218,7 +232,7 @@ function checkObstacleReset(obstacle: Obstacle) {
/** /**
* Check if the raspberry should score and set score * Check if the raspberry should score and set score
*/ */
function checkRaspberryScore() { function checkRaspberryScore(): void {
if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2) if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
&& !hasAlreadyScored) { && !hasAlreadyScored) {
score += 1; score += 1;
@ -234,6 +248,8 @@ function resetScore(): void {
hasDied = false; hasDied = false;
score = 0; score = 0;
hasAlreadyScored = false; hasAlreadyScored = false;
startTime = Date.now();
exportToLocalStorage();
} }
} }

View file

@ -4,7 +4,7 @@
class Obstacle extends Entity implements Collidable { class Obstacle extends Entity implements Collidable {
private pipeTop: Pipe; private pipeTop: Pipe;
private pipeBottom: Pipe; private pipeBottom: Pipe;
private readonly padding: number = 150; private readonly padding: number;
private readonly speed: number = 3; private readonly speed: number = 3;
private static _distanceBetweenPipes: number; private static _distanceBetweenPipes: number;
@ -27,6 +27,7 @@ class Obstacle extends Entity implements Collidable {
*/ */
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, image: p5.Image) { constructor(position: Position, obstacleWidth: number, obstacleHeight: number, image: p5.Image) {
super(position, obstacleWidth, obstacleHeight, 0); super(position, obstacleWidth, obstacleHeight, 0);
this.padding = height / 6.6666666666666666;
this.createPipes(position, obstacleHeight, obstacleWidth, image); this.createPipes(position, obstacleHeight, obstacleWidth, image);
} }

View file

@ -6,13 +6,13 @@ class Raspberry extends Entity {
* Amount of lift applied when boosting. * Amount of lift applied when boosting.
* @private * @private
*/ */
private readonly lift: number = -20; private readonly lift: number = -15;
/** /**
* Gravity applied. * Gravity applied.
* @private * @private
*/ */
private readonly gravity: number = 1.314159265358979323846264338; private readonly gravity: number = 0.45;
/** /**
* Current speed. * Current speed.
@ -36,19 +36,25 @@ class Raspberry extends Entity {
* Maximum velocity, so the raspberry doesn't get to infinite speed when boosting. * Maximum velocity, so the raspberry doesn't get to infinite speed when boosting.
* @private * @private
*/ */
private static readonly maxVelocity: number = 100; private static readonly maxVelocity: number = 75;
/** /**
* Width. * Width.
* @private * @private
*/ */
private static readonly WIDTH: number = 180; private static width: number;
/** /**
* Height. * Height.
* @private * @private
*/ */
private static readonly HEIGHT: number = 70; private static height: number;
/**
* Offset off of the floor so that the raspberry looks like it's falling on the floor
* @private
*/
private static bottomFloorOffset: number;
/** /**
* Color. * Color.
@ -56,12 +62,6 @@ class Raspberry extends Entity {
*/ */
private static readonly FILL: number = 0; private static readonly FILL: number = 0;
/**
* Offset off of the floor so that the raspberry looks like it's falling on the floor
* @private
*/
private static BOTTOM_FLOOR_OFFSET: number;
//region Getter & Setter //region Getter & Setter
/** /**
@ -102,8 +102,11 @@ class Raspberry extends Entity {
*/ */
constructor(image: string) { constructor(image: string) {
Raspberry.position = new Position(width / 6, height / 2); Raspberry.position = new Position(width / 6, height / 2);
super(Raspberry.position, Raspberry.WIDTH, Raspberry.HEIGHT, Raspberry.FILL); Raspberry.height = height / 14.2857142857142857;
Raspberry.BOTTOM_FLOOR_OFFSET = (height / 5) - (height / 15 / 2); Raspberry.width = width / 11.1111111111111111;
super(Raspberry.position, Raspberry.width, Raspberry.height, Raspberry.FILL);
Raspberry.bottomFloorOffset = (height / 5) - (height / 15 / 2);
this.image = image; this.image = image;
} }
@ -148,8 +151,8 @@ class Raspberry extends Entity {
* @private * @private
*/ */
private boundaryBottom(): void { private boundaryBottom(): void {
if (this.position.y + this.height + Raspberry.BOTTOM_FLOOR_OFFSET > height) { if (this.position.y + this.height + Raspberry.bottomFloorOffset > height) {
this.position.y = height - this.height - Raspberry.BOTTOM_FLOOR_OFFSET; this.position.y = height - this.height - Raspberry.bottomFloorOffset;
this.velocity = 0; this.velocity = 0;
} }
} }