qol changes to the numbers of game

This commit is contained in:
s-prechtl 2023-01-12 11:05:36 +01:00
parent d93a5fd6a1
commit c9d06a2248
2 changed files with 24 additions and 4 deletions

View file

@ -206,8 +206,7 @@ function keyPressed() {
if (!ready) return;
// Jump
if (BOOST_KEYS.includes(key.toLowerCase())) {
resetScore();
raspberry.boost();
playerInput();
}
// Pause the Game
@ -217,3 +216,24 @@ function keyPressed() {
paused = false;
}
}
/**
* Mouse clicked event.
*/
function mouseClicked() {
if (!ready) return;
if (paused) {
paused = false;
}
playerInput();
}
/**
* Handles input for the player, when a key is pressed, or the mouse is clicked.
*/
function playerInput() {
resetScore();
raspberry.boost();
}

View file

@ -36,7 +36,7 @@ class Raspberry extends Entity {
* Maximum velocity, so the raspberry doesn't get to infinite speed when boosting.
* @private
*/
private static readonly maxVelocity: number = 100;
private static readonly maxVelocity: number = 75;
/**
* Width.
@ -70,7 +70,7 @@ class Raspberry extends Entity {
* @param value
*/
set velocity(value: number) {
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? -Raspberry.maxVelocity : value;
}
/**