Collision for obstacles

This commit is contained in:
s-prechtl 2022-12-13 09:41:30 +01:00
parent 7dd557f968
commit ce48419a40
3 changed files with 19 additions and 3 deletions

View file

@ -0,0 +1,3 @@
interface Collidable {
collides(o: Entity): boolean;
}

View file

@ -1,4 +1,4 @@
class Obstacle extends Entity { class Obstacle extends Entity implements Collidable{
private pipeTop: Pipe; private pipeTop: Pipe;
private pipeBottom: Pipe; private pipeBottom: Pipe;
private readonly distanceBetweenPipes: number; private readonly distanceBetweenPipes: number;
@ -49,4 +49,8 @@ class Obstacle extends Entity {
this.pipeTop.draw(); this.pipeTop.draw();
this.pipeBottom.draw(); this.pipeBottom.draw();
} }
collides(o: Entity): boolean {
return this.pipeTop.collides(o) || this.pipeBottom.collides(o);
}
} }

View file

@ -1,4 +1,4 @@
class Pipe extends Entity { class Pipe extends Entity implements Collidable {
private _image: any; private _image: any;
//region Getter & Setter //region Getter & Setter
@ -9,13 +9,15 @@ class Pipe extends Entity {
set image(path: string) { set image(path: string) {
this._image = loadImage(path); this._image = loadImage(path);
} }
//endregion //endregion
constructor(positionX: number, width: number, height: number) { constructor(positionX: number, width: number, height: number) {
super(new Position(positionX, 0), width, height, 0); super(new Position(positionX, 0), width, height, 0);
} }
public update(): void {} public update(): void {
}
public draw(): void { public draw(): void {
image(this.image, this.position.x, this.position.y, this.width, this.height); image(this.image, this.position.x, this.position.y, this.width, this.height);
@ -27,4 +29,11 @@ class Pipe extends Entity {
this.height this.height
); );
} }
collides(o: Entity): boolean {
return this.position.x < o.position.x + o.width && //inside left border
this.position.x + this.width > o.position.x && //but not outside right border
this.position.y < o.position.y + o.height && //inside top border
this.position.y + this.height > o.position.y; //but not outside bottom border
}
} }