Merge remote-tracking branch 'origin/models' into models

# Conflicts:
#	frontend/game.ts
This commit is contained in:
dhain 2022-12-13 09:30:29 +01:00
commit d0724e668a
3 changed files with 15 additions and 13 deletions

View file

@ -48,8 +48,7 @@ function draw() {
obstacle.draw();
obstacle.update();
// console.log(obstacle.position.x);
if(obstacle.position.x <= -obstacleWidth) {
if(obstacle.position.x < -obstacleWidth) {
obstacle.resetPosition(true);
}
});

View file

@ -3,7 +3,7 @@ class Obstacle extends Entity {
private pipeBottom: Pipe;
private readonly distanceBetweenPipes: number;
private readonly padding: number = 300;
private readonly speed: number = 8;
private readonly speed: number = 3;
private static startX: number;

View file

@ -1,21 +1,19 @@
class Raspberry extends Entity {
private readonly lift: number = -10;
private readonly gravity: number = 1;
private readonly lift: number = -20;
private readonly gravity: number = 1.314159265358979323846264338;
private _velocity: number = 0;
private _image: any;
private static readonly maxVelocity: number = 5;
constructor() {
super(new Position(width / 6, height / 2), 180, 70, 0);
}
private static readonly maxVelocity: number = 100;
//region Getter & Setter
get velocity(): number {
return this._velocity;
}
set velocity(value: number) {
this._velocity = (this.velocity > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
}
get image(): any {
@ -28,6 +26,10 @@ class Raspberry extends Entity {
//endregion
constructor() {
super(new Position(width / 6, height / 2), 180, 70, 0);
}
public update(): void {
this.applyGravity();
this.forceBoundaries();
@ -35,11 +37,12 @@ class Raspberry extends Entity {
private applyGravity(): void {
this.velocity += this.gravity;
this.position.y += this.velocity;
}
private forceBoundaries(): void {
if (this.position.y > height) {
this.position.y = height;
if (this.position.y+this.height > height) {
this.position.y = height-this.height;
this.velocity = 0;
}