added images
pipes and background now have images
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f272d3a44f
commit
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6 changed files with 74 additions and 38 deletions
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@ -1,35 +1,47 @@
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const pipeImagePath: string = "resources/raspberry-low-res.png";
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const obstacleWidth: number = 42;
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let obstacleOffset: number;
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const backgroundImagePath: string = "resources/raspberry-low-res.png";
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let backgroundImage: any;
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let obstacles: Obstacle[] = [];
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let raspberry: Raspberry;
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function setup() {
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backgroundImage = loadImage(backgroundImagePath);
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createCanvas(1000, 1000);
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obstacleOffset = width / 4;
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raspberry = new Raspberry();
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obstacles.push(new Obstacle(
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new Pipe(new Position(width, 0), obstacleWidth, height),
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new Pipe(new Position(width, height - (height / 3)), obstacleWidth, height),
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new Pipe(width, obstacleWidth, height),
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new Pipe(width, obstacleWidth, height),
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pipeImagePath
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));
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obstacles.push(new Obstacle(
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new Pipe(new Position(width + obstacleOffset, 0), obstacleWidth, height),
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new Pipe(new Position(width + obstacleOffset, height - (height / 3)), obstacleWidth, height)
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new Pipe(width + obstacleOffset, obstacleWidth, height),
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new Pipe(width + obstacleOffset, obstacleWidth, height),
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pipeImagePath
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));
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obstacles.push(new Obstacle(
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new Pipe(new Position(width + obstacleOffset * 2, 0), obstacleWidth, height),
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new Pipe(new Position(width + obstacleOffset * 2, height - (height / 3)), obstacleWidth, height)
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new Pipe(width + obstacleOffset * 2, obstacleWidth, height),
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new Pipe(width + obstacleOffset * 2, obstacleWidth, height),
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pipeImagePath
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));
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obstacles.push(new Obstacle(
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new Pipe(new Position(width + obstacleOffset * 3, 0), obstacleWidth, height),
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new Pipe(new Position(width + obstacleOffset * 3, height - (height / 3)), obstacleWidth, height)
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new Pipe(width + obstacleOffset * 3, obstacleWidth, height),
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new Pipe(width + obstacleOffset * 3, obstacleWidth, height),
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pipeImagePath
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));
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obstacles.forEach((obstacle) => obstacle.resetPosition(false));
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}
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function draw() {
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background(187)
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background(backgroundImage)
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raspberry.draw();
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raspberry.update();
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@ -38,7 +50,7 @@ function draw() {
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obstacle.update();
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if(obstacle.position.x < -obstacleWidth) {
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obstacle.resetPosition();
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obstacle.resetPosition(true);
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}
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});
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}
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