Merge branch 'models' into develop
This commit is contained in:
commit
d748312d66
13 changed files with 475 additions and 21 deletions
1
.idea/RaspberryRocketeer.iml
generated
1
.idea/RaspberryRocketeer.iml
generated
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@ -5,5 +5,6 @@
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||||||
<orderEntry type="inheritedJdk" />
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<orderEntry type="inheritedJdk" />
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||||||
<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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||||||
<orderEntry type="library" name="p5.js" level="application" />
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<orderEntry type="library" name="p5.js" level="application" />
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||||||
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<orderEntry type="library" name="p5.js" level="application" />
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||||||
</component>
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</component>
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||||||
</module>
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</module>
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@ -2,32 +2,47 @@
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classDiagram
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classDiagram
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||||||
Entity <|-- Raspberry
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Entity <|-- Raspberry
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Entity <|-- Obstacle
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Entity <|-- Obstacle
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Entity: -Position position
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Entity <|-- Pipe
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Entity: -int width
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Entity: -number fill
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Entity: -int height
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Entity: +Position position
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Entity: -update()
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Entity: +number width
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Entity: -draw()
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Entity: +number height
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Entity: +abstract update()
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Entity: +draw()
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Entity: -detectCollision(Entity other)
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Entity: -detectCollision(Entity other)
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class Raspberry{
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class Raspberry{
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-input()
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-number lift
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||||||
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-number gravity
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||||||
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-static number maxVelocity
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+number velocity
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||||||
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-applyGravity()
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-forceBoundaries()
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-boost()
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-boost()
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+update()
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}
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}
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class Obstacle{
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class Obstacle{
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-Entity pipeTop
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-Entity pipeTop
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-Entity pipeBottom
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-Entity pipeBottom
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-int distanceBetweenPipes
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-number distanceBetweenPipes
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-int padding
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-number padding
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-resetPosition()
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-number speed
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-static number startX
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-randomRange()
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+resetPosition()
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+update()
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+draw()
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}
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class Pipe {
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+update()
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}
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}
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class Position{
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class Position{
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-int _x
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+int x
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-int _y
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+int y
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||||||
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+get x()
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+set x()
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+get y()
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+set y()
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}
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}
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```
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```
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129
frontend/game.ts
129
frontend/game.ts
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@ -1,5 +1,128 @@
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const pipeImagePath: string = "resources/raspberry-low-res.png";
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const obstacleWidth: number = 88;
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let obstacleOffset: number;
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const backgroundImagePath: string = "resources/raspberry-low-res.png";
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let backgroundImage: any;
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const raspberryImagePath: string = "resources/raspberry-rocket.png";
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let obstacles: Obstacle[] = [];
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let raspberry: Raspberry;
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let paused: boolean;
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let score: number;
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let hasAlreadyScored: boolean;
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function setup() {
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function setup() {
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createCanvas(400, 400)
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backgroundImage = loadImage(backgroundImagePath);
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background(187)
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createCanvas(2000, 1000);
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line(0,0, 400,400)
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obstacleOffset = width / 3;
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textSize(150);
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textFont("resources/JetBrains-Mono-Regular.ttf");
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setupGame();
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}
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/**
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* Sets up everything needed for the game
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*/
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function setupGame() {
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paused = true;
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score = 0;
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raspberry = new Raspberry();
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raspberry.image = raspberryImagePath;
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// Create all obstacles
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obstacles = [];
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obstacles.push(new Obstacle(
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new Position(width, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.push(new Obstacle(
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new Position(width + obstacleOffset, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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obstacles.push(new Obstacle(
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new Position(width + obstacleOffset * 2, 0),
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obstacleWidth,
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height,
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pipeImagePath,
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));
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// Randomize position of all Obstacles
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obstacles.forEach((obstacle) => obstacle.randomizeHeight());
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}
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function draw() {
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background(backgroundImage)
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if (!paused) {
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raspberry.update();
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}
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raspberry.draw();
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// Reset Obstacles Position
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obstacles.forEach((obstacle) => {
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if (!paused) {
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obstacle.update();
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checkObstacleReset(obstacle);
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}
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obstacle.draw();
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});
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// Check for collisions with pipes and set score
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if (!paused) {
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if (obstacles[0].collides(raspberry)) {
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setupGame();
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}
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checkRaspberryScore();
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obstacles[0].draw();
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}
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push();
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fill(200, 100, 60);
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text(score, width / 2, height / 10, width, height);
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pop();
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}
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/**
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* Check if obstacle positions should be reset and reset if so
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* @param obstacle obstacle to check
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*/
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function checkObstacleReset(obstacle: Obstacle) {
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if (obstacle.position.x < -obstacleWidth) {
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obstacle.resetPosition();
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obstacles.shift();
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obstacles.push(obstacle);
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hasAlreadyScored = false;
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}
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}
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||||||
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/**
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* Check if the raspberry should score and set score
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*/
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function checkRaspberryScore() {
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if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
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&& !hasAlreadyScored) {
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score += 1;
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hasAlreadyScored = true;
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}
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}
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function keyPressed() {
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// Jump
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if (key.toLowerCase() == "k") {
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raspberry.boost();
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}
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// Pause the Game
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if (key == "Escape") {
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paused = !paused;
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} else if (paused) {
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paused = false;
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||||||
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}
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||||||
}
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}
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7
frontend/models/Collidable.ts
Normal file
7
frontend/models/Collidable.ts
Normal file
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@ -0,0 +1,7 @@
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interface Collidable {
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/**
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||||||
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* Determines when two entities collide
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* @param o other entity
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||||||
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*/
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collides(o: Entity): boolean;
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}
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65
frontend/models/Entity.ts
Normal file
65
frontend/models/Entity.ts
Normal file
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@ -0,0 +1,65 @@
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abstract class Entity {
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private _position: Position;
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private _width: number;
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private _height: number;
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private fill: number;
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||||||
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private _showHitbox: boolean;
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||||||
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//region Getter & Setter
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||||||
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get position(): Position {
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return this._position;
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}
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||||||
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set position(value: Position) {
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this._position = value;
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||||||
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}
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||||||
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get width(): number {
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||||||
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return this._width;
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||||||
|
}
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||||||
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||||||
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set width(value: number) {
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|
this._width = value;
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||||||
|
}
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||||||
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||||||
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get height(): number {
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||||||
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return this._height;
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||||||
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}
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||||||
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||||||
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set height(value: number) {
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||||||
|
this._height = value;
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||||||
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}
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||||||
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||||||
|
get showHitbox(): boolean {
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||||||
|
return this._showHitbox;
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||||||
|
}
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||||||
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||||||
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set showHitbox(value: boolean) {
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||||||
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this._showHitbox = value;
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||||||
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}
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||||||
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//endregion
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||||||
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||||||
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/**
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||||||
|
* Constructs the Entity
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||||||
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* @param position starting Position
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||||||
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* @param width entity width
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||||||
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* @param height entity height
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||||||
|
* @param fill fill color
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||||||
|
*/
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||||||
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protected constructor(position: Position, width: number, height: number, fill: number) {
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||||||
|
this.position = position;
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||||||
|
this.width = width;
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||||||
|
this.height = height;
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||||||
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this.fill = fill;
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||||||
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this._showHitbox = false;
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||||||
|
}
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||||||
|
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||||||
|
public abstract update(): void;
|
||||||
|
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||||||
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public draw(): void {
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push();
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|
fill(this.fill);
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rect(this.position.x, this.position.y, this.width, this.height);
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||||||
|
pop();
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||||||
|
}
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||||||
|
}
|
||||||
77
frontend/models/Obstacle.ts
Normal file
77
frontend/models/Obstacle.ts
Normal file
|
|
@ -0,0 +1,77 @@
|
||||||
|
class Obstacle extends Entity implements Collidable {
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||||||
|
private pipeTop: Pipe;
|
||||||
|
private pipeBottom: Pipe;
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||||||
|
private readonly distanceBetweenPipes: number;
|
||||||
|
private readonly padding: number = 150;
|
||||||
|
private readonly speed: number = 3;
|
||||||
|
|
||||||
|
private static startX: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the Obstacle with the given image
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||||||
|
* (fill is not used here)
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||||||
|
* @param position starting position of the obstacle
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||||||
|
* @param obstacleWidth width of the obstacle
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||||||
|
* @param obstacleHeight height of the obstacle
|
||||||
|
* @param pipeImagePath path to the image to be used
|
||||||
|
*/
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||||||
|
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) {
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||||||
|
super(position, obstacleWidth, obstacleHeight, 0);
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||||||
|
this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight);
|
||||||
|
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight);
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||||||
|
this.pipeTop.image = pipeImagePath;
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||||||
|
this.pipeBottom.image = pipeImagePath;
|
||||||
|
|
||||||
|
this.distanceBetweenPipes = height / 2.5;
|
||||||
|
Obstacle.startX = width;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resets the position of the obstacle to the Obstacle.startX variable
|
||||||
|
* Randomises the height of the pipes using the padding variable
|
||||||
|
*/
|
||||||
|
public resetPosition(): void {
|
||||||
|
this.randomizeHeight();
|
||||||
|
|
||||||
|
this.pipeBottom.position.x = Obstacle.startX;
|
||||||
|
this.pipeTop.position.x = Obstacle.startX;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Randomizes the height of the pipes
|
||||||
|
*/
|
||||||
|
public randomizeHeight(): void {
|
||||||
|
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - this.distanceBetweenPipes);
|
||||||
|
this.pipeTop.position.y = 0;
|
||||||
|
this.pipeBottom.position.y = this.pipeTop.height + this.distanceBetweenPipes;
|
||||||
|
this.pipeBottom.height = height - this.pipeTop.height - this.padding;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a random number between the min and max parameter
|
||||||
|
* @param min minimum number
|
||||||
|
* @param max maximum number
|
||||||
|
*/
|
||||||
|
private randomRange(min: number, max: number): number {
|
||||||
|
return Math.random() * (max - min) + min;
|
||||||
|
}
|
||||||
|
|
||||||
|
public update(): void {
|
||||||
|
this.pipeTop.position.x -= this.speed;
|
||||||
|
this.pipeBottom.position.x -= this.speed;
|
||||||
|
this.position.x = this.pipeTop.position.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
public draw(): void {
|
||||||
|
this.pipeTop.draw();
|
||||||
|
this.pipeBottom.draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines when the obstacle is colliding with another entity
|
||||||
|
* @param o other entity
|
||||||
|
*/
|
||||||
|
public collides(o: Entity): boolean {
|
||||||
|
return this.pipeTop.collides(o) || this.pipeBottom.collides(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
50
frontend/models/Pipe.ts
Normal file
50
frontend/models/Pipe.ts
Normal file
|
|
@ -0,0 +1,50 @@
|
||||||
|
class Pipe extends Entity implements Collidable {
|
||||||
|
private _image: any;
|
||||||
|
|
||||||
|
//region Getter & Setter
|
||||||
|
get image(): any {
|
||||||
|
return this._image;
|
||||||
|
}
|
||||||
|
|
||||||
|
set image(path: string) {
|
||||||
|
this._image = loadImage(path);
|
||||||
|
}
|
||||||
|
//endregion
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the pipe
|
||||||
|
* @param positionX starting x-Position
|
||||||
|
* @param width pipe width
|
||||||
|
* @param height pipe height
|
||||||
|
*/
|
||||||
|
constructor(positionX: number, width: number, height: number) {
|
||||||
|
super(new Position(positionX, 0), width, height, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public update(): void {
|
||||||
|
}
|
||||||
|
|
||||||
|
public draw(): void {
|
||||||
|
push();
|
||||||
|
image(this.image, this.position.x, this.position.y, this.width, this.height);
|
||||||
|
noFill();
|
||||||
|
rect(
|
||||||
|
this.position.x,
|
||||||
|
this.position.y,
|
||||||
|
this.width,
|
||||||
|
this.height
|
||||||
|
);
|
||||||
|
pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines when the pipe is colliding with another entity
|
||||||
|
* @param o other entity
|
||||||
|
*/
|
||||||
|
collides(o: Entity): boolean {
|
||||||
|
return this.position.x < (o.position.x + o.width) && //inside left border
|
||||||
|
(this.position.x + this.width) > o.position.x && //but not outside right border
|
||||||
|
this.position.y < (o.position.y + o.height) && //inside top border
|
||||||
|
(this.position.y + this.height) > o.position.y; //but not outside bottom border
|
||||||
|
}
|
||||||
|
}
|
||||||
32
frontend/models/Position.ts
Normal file
32
frontend/models/Position.ts
Normal file
|
|
@ -0,0 +1,32 @@
|
||||||
|
class Position {
|
||||||
|
private _x: number;
|
||||||
|
private _y: number;
|
||||||
|
|
||||||
|
//region Getter & Setter
|
||||||
|
get x(): number {
|
||||||
|
return this._x;
|
||||||
|
}
|
||||||
|
|
||||||
|
set x(value: number) {
|
||||||
|
this._x = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
get y(): number {
|
||||||
|
return this._y;
|
||||||
|
}
|
||||||
|
|
||||||
|
set y(value: number) {
|
||||||
|
this._y = value;
|
||||||
|
}
|
||||||
|
//endregion
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the position
|
||||||
|
* @param x x-Position
|
||||||
|
* @param y y-Position
|
||||||
|
*/
|
||||||
|
constructor(x: number, y: number) {
|
||||||
|
this._x = x;
|
||||||
|
this._y = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
80
frontend/models/Raspberry.ts
Normal file
80
frontend/models/Raspberry.ts
Normal file
|
|
@ -0,0 +1,80 @@
|
||||||
|
class Raspberry extends Entity {
|
||||||
|
private readonly lift: number = -20;
|
||||||
|
private readonly gravity: number = 1.314159265358979323846264338;
|
||||||
|
private _velocity: number = 0;
|
||||||
|
private _image: any;
|
||||||
|
private static readonly maxVelocity: number = 100;
|
||||||
|
|
||||||
|
//region Getter & Setter
|
||||||
|
get velocity(): number {
|
||||||
|
return this._velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
set velocity(value: number) {
|
||||||
|
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
|
||||||
|
}
|
||||||
|
|
||||||
|
get image(): any {
|
||||||
|
return this._image;
|
||||||
|
}
|
||||||
|
|
||||||
|
set image(path: string) {
|
||||||
|
this._image = loadImage(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
//endregion
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the Raspberry with fixed sizes
|
||||||
|
*/
|
||||||
|
constructor() {
|
||||||
|
super(new Position(width / 6, height / 2), 180, 70, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public update(): void {
|
||||||
|
this.applyGravity();
|
||||||
|
this.forceBoundaries();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Lets the Raspberry fall to the ground
|
||||||
|
*/
|
||||||
|
private applyGravity(): void {
|
||||||
|
this.velocity += this.gravity;
|
||||||
|
this.position.y += this.velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
private forceBoundaries(): void {
|
||||||
|
if (this.position.y + this.height > height) {
|
||||||
|
this.position.y = height - this.height;
|
||||||
|
this.velocity = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.position.y < 0) {
|
||||||
|
this.position.y = 0;
|
||||||
|
this.velocity = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public boost(): void {
|
||||||
|
this.velocity += this.lift;
|
||||||
|
}
|
||||||
|
|
||||||
|
public draw(): void {
|
||||||
|
push();
|
||||||
|
noFill();
|
||||||
|
translate(this.position.x, this.position.y);
|
||||||
|
rotate((PI / 2) * (this.velocity / Raspberry.maxVelocity));
|
||||||
|
image(this.image, 0, 0, this.width, this.height);
|
||||||
|
if (!this.showHitbox) {
|
||||||
|
noStroke();
|
||||||
|
}
|
||||||
|
rect(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
this.width,
|
||||||
|
this.height
|
||||||
|
);
|
||||||
|
pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
frontend/resources/JetBrains-Mono-Regular.ttf
Normal file
BIN
frontend/resources/JetBrains-Mono-Regular.ttf
Normal file
Binary file not shown.
BIN
frontend/resources/raspberry-low-res.png
Normal file
BIN
frontend/resources/raspberry-low-res.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 99 KiB |
BIN
frontend/resources/raspberry-rocket.png
Normal file
BIN
frontend/resources/raspberry-rocket.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 586 KiB |
|
|
@ -1,6 +1,5 @@
|
||||||
{
|
{
|
||||||
"compilerOptions": {
|
"compilerOptions": {
|
||||||
"module": "none",
|
|
||||||
"noImplicitAny": true,
|
"noImplicitAny": true,
|
||||||
"outFile": "./build/build.js",
|
"outFile": "./build/build.js",
|
||||||
"preserveConstEnums": true,
|
"preserveConstEnums": true,
|
||||||
|
|
@ -8,6 +7,11 @@
|
||||||
"rootDir": ".",
|
"rootDir": ".",
|
||||||
"sourceMap": true,
|
"sourceMap": true,
|
||||||
"target": "es5",
|
"target": "es5",
|
||||||
"moduleResolution": "node"
|
"moduleResolution": "node",
|
||||||
|
"lib": [
|
||||||
|
"dom",
|
||||||
|
"es5",
|
||||||
|
"scripthost"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue