Merge branch 'models' into develop

This commit is contained in:
s-prechtl 2023-01-10 08:11:45 +01:00
commit d748312d66
13 changed files with 475 additions and 21 deletions

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@ -5,5 +5,6 @@
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="p5.js" level="application" />
<orderEntry type="library" name="p5.js" level="application" />
</component>
</module>

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@ -2,32 +2,47 @@
classDiagram
Entity <|-- Raspberry
Entity <|-- Obstacle
Entity: -Position position
Entity: -int width
Entity: -int height
Entity: -update()
Entity: -draw()
Entity <|-- Pipe
Entity: -number fill
Entity: +Position position
Entity: +number width
Entity: +number height
Entity: +abstract update()
Entity: +draw()
Entity: -detectCollision(Entity other)
class Raspberry{
-input()
-number lift
-number gravity
-static number maxVelocity
+number velocity
-applyGravity()
-forceBoundaries()
-boost()
+update()
}
class Obstacle{
-Entity pipeTop
-Entity pipeBottom
-int distanceBetweenPipes
-int padding
-resetPosition()
-number distanceBetweenPipes
-number padding
-number speed
-static number startX
-randomRange()
+resetPosition()
+update()
+draw()
}
class Pipe {
+update()
}
class Position{
-int _x
-int _y
+get x()
+set x()
+get y()
+set y()
+int x
+int y
}
```

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@ -1,5 +1,128 @@
const pipeImagePath: string = "resources/raspberry-low-res.png";
const obstacleWidth: number = 88;
let obstacleOffset: number;
const backgroundImagePath: string = "resources/raspberry-low-res.png";
let backgroundImage: any;
const raspberryImagePath: string = "resources/raspberry-rocket.png";
let obstacles: Obstacle[] = [];
let raspberry: Raspberry;
let paused: boolean;
let score: number;
let hasAlreadyScored: boolean;
function setup() {
createCanvas(400, 400)
background(187)
line(0,0, 400,400)
backgroundImage = loadImage(backgroundImagePath);
createCanvas(2000, 1000);
obstacleOffset = width / 3;
textSize(150);
textFont("resources/JetBrains-Mono-Regular.ttf");
setupGame();
}
/**
* Sets up everything needed for the game
*/
function setupGame() {
paused = true;
score = 0;
raspberry = new Raspberry();
raspberry.image = raspberryImagePath;
// Create all obstacles
obstacles = [];
obstacles.push(new Obstacle(
new Position(width, 0),
obstacleWidth,
height,
pipeImagePath,
));
obstacles.push(new Obstacle(
new Position(width + obstacleOffset, 0),
obstacleWidth,
height,
pipeImagePath,
));
obstacles.push(new Obstacle(
new Position(width + obstacleOffset * 2, 0),
obstacleWidth,
height,
pipeImagePath,
));
// Randomize position of all Obstacles
obstacles.forEach((obstacle) => obstacle.randomizeHeight());
}
function draw() {
background(backgroundImage)
if (!paused) {
raspberry.update();
}
raspberry.draw();
// Reset Obstacles Position
obstacles.forEach((obstacle) => {
if (!paused) {
obstacle.update();
checkObstacleReset(obstacle);
}
obstacle.draw();
});
// Check for collisions with pipes and set score
if (!paused) {
if (obstacles[0].collides(raspberry)) {
setupGame();
}
checkRaspberryScore();
obstacles[0].draw();
}
push();
fill(200, 100, 60);
text(score, width / 2, height / 10, width, height);
pop();
}
/**
* Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check
*/
function checkObstacleReset(obstacle: Obstacle) {
if (obstacle.position.x < -obstacleWidth) {
obstacle.resetPosition();
obstacles.shift();
obstacles.push(obstacle);
hasAlreadyScored = false;
}
}
/**
* Check if the raspberry should score and set score
*/
function checkRaspberryScore() {
if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
&& !hasAlreadyScored) {
score += 1;
hasAlreadyScored = true;
}
}
function keyPressed() {
// Jump
if (key.toLowerCase() == "k") {
raspberry.boost();
}
// Pause the Game
if (key == "Escape") {
paused = !paused;
} else if (paused) {
paused = false;
}
}

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@ -0,0 +1,7 @@
interface Collidable {
/**
* Determines when two entities collide
* @param o other entity
*/
collides(o: Entity): boolean;
}

65
frontend/models/Entity.ts Normal file
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@ -0,0 +1,65 @@
abstract class Entity {
private _position: Position;
private _width: number;
private _height: number;
private fill: number;
private _showHitbox: boolean;
//region Getter & Setter
get position(): Position {
return this._position;
}
set position(value: Position) {
this._position = value;
}
get width(): number {
return this._width;
}
set width(value: number) {
this._width = value;
}
get height(): number {
return this._height;
}
set height(value: number) {
this._height = value;
}
get showHitbox(): boolean {
return this._showHitbox;
}
set showHitbox(value: boolean) {
this._showHitbox = value;
}
//endregion
/**
* Constructs the Entity
* @param position starting Position
* @param width entity width
* @param height entity height
* @param fill fill color
*/
protected constructor(position: Position, width: number, height: number, fill: number) {
this.position = position;
this.width = width;
this.height = height;
this.fill = fill;
this._showHitbox = false;
}
public abstract update(): void;
public draw(): void {
push();
fill(this.fill);
rect(this.position.x, this.position.y, this.width, this.height);
pop();
}
}

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@ -0,0 +1,77 @@
class Obstacle extends Entity implements Collidable {
private pipeTop: Pipe;
private pipeBottom: Pipe;
private readonly distanceBetweenPipes: number;
private readonly padding: number = 150;
private readonly speed: number = 3;
private static startX: number;
/**
* Constructs the Obstacle with the given image
* (fill is not used here)
* @param position starting position of the obstacle
* @param obstacleWidth width of the obstacle
* @param obstacleHeight height of the obstacle
* @param pipeImagePath path to the image to be used
*/
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) {
super(position, obstacleWidth, obstacleHeight, 0);
this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight);
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight);
this.pipeTop.image = pipeImagePath;
this.pipeBottom.image = pipeImagePath;
this.distanceBetweenPipes = height / 2.5;
Obstacle.startX = width;
}
/**
* Resets the position of the obstacle to the Obstacle.startX variable
* Randomises the height of the pipes using the padding variable
*/
public resetPosition(): void {
this.randomizeHeight();
this.pipeBottom.position.x = Obstacle.startX;
this.pipeTop.position.x = Obstacle.startX;
}
/**
* Randomizes the height of the pipes
*/
public randomizeHeight(): void {
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - this.distanceBetweenPipes);
this.pipeTop.position.y = 0;
this.pipeBottom.position.y = this.pipeTop.height + this.distanceBetweenPipes;
this.pipeBottom.height = height - this.pipeTop.height - this.padding;
}
/**
* Creates a random number between the min and max parameter
* @param min minimum number
* @param max maximum number
*/
private randomRange(min: number, max: number): number {
return Math.random() * (max - min) + min;
}
public update(): void {
this.pipeTop.position.x -= this.speed;
this.pipeBottom.position.x -= this.speed;
this.position.x = this.pipeTop.position.x;
}
public draw(): void {
this.pipeTop.draw();
this.pipeBottom.draw();
}
/**
* Determines when the obstacle is colliding with another entity
* @param o other entity
*/
public collides(o: Entity): boolean {
return this.pipeTop.collides(o) || this.pipeBottom.collides(o);
}
}

50
frontend/models/Pipe.ts Normal file
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@ -0,0 +1,50 @@
class Pipe extends Entity implements Collidable {
private _image: any;
//region Getter & Setter
get image(): any {
return this._image;
}
set image(path: string) {
this._image = loadImage(path);
}
//endregion
/**
* Constructs the pipe
* @param positionX starting x-Position
* @param width pipe width
* @param height pipe height
*/
constructor(positionX: number, width: number, height: number) {
super(new Position(positionX, 0), width, height, 0);
}
public update(): void {
}
public draw(): void {
push();
image(this.image, this.position.x, this.position.y, this.width, this.height);
noFill();
rect(
this.position.x,
this.position.y,
this.width,
this.height
);
pop();
}
/**
* Determines when the pipe is colliding with another entity
* @param o other entity
*/
collides(o: Entity): boolean {
return this.position.x < (o.position.x + o.width) && //inside left border
(this.position.x + this.width) > o.position.x && //but not outside right border
this.position.y < (o.position.y + o.height) && //inside top border
(this.position.y + this.height) > o.position.y; //but not outside bottom border
}
}

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@ -0,0 +1,32 @@
class Position {
private _x: number;
private _y: number;
//region Getter & Setter
get x(): number {
return this._x;
}
set x(value: number) {
this._x = value;
}
get y(): number {
return this._y;
}
set y(value: number) {
this._y = value;
}
//endregion
/**
* Constructs the position
* @param x x-Position
* @param y y-Position
*/
constructor(x: number, y: number) {
this._x = x;
this._y = y;
}
}

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@ -0,0 +1,80 @@
class Raspberry extends Entity {
private readonly lift: number = -20;
private readonly gravity: number = 1.314159265358979323846264338;
private _velocity: number = 0;
private _image: any;
private static readonly maxVelocity: number = 100;
//region Getter & Setter
get velocity(): number {
return this._velocity;
}
set velocity(value: number) {
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
}
get image(): any {
return this._image;
}
set image(path: string) {
this._image = loadImage(path);
}
//endregion
/**
* Constructs the Raspberry with fixed sizes
*/
constructor() {
super(new Position(width / 6, height / 2), 180, 70, 0);
}
public update(): void {
this.applyGravity();
this.forceBoundaries();
}
/**
* Lets the Raspberry fall to the ground
*/
private applyGravity(): void {
this.velocity += this.gravity;
this.position.y += this.velocity;
}
private forceBoundaries(): void {
if (this.position.y + this.height > height) {
this.position.y = height - this.height;
this.velocity = 0;
}
if (this.position.y < 0) {
this.position.y = 0;
this.velocity = 0;
}
}
public boost(): void {
this.velocity += this.lift;
}
public draw(): void {
push();
noFill();
translate(this.position.x, this.position.y);
rotate((PI / 2) * (this.velocity / Raspberry.maxVelocity));
image(this.image, 0, 0, this.width, this.height);
if (!this.showHitbox) {
noStroke();
}
rect(
0,
0,
this.width,
this.height
);
pop();
}
}

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@ -1,6 +1,5 @@
{
"compilerOptions": {
"module": "none",
"noImplicitAny": true,
"outFile": "./build/build.js",
"preserveConstEnums": true,
@ -8,6 +7,11 @@
"rootDir": ".",
"sourceMap": true,
"target": "es5",
"moduleResolution": "node"
"moduleResolution": "node",
"lib": [
"dom",
"es5",
"scripthost"
]
}
}