Refactor & Bug Fix
`game.ts` - fixed score on new game `Obstacle.ts` - made distanceBetweenPipes and startX public - moved initialization of distanceBetweenPipes and startX to game.setupGame() `Pipe.ts` - created move() method to move the pipe `Raspberry.ts` - added constant variables for Raspberry size
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4 changed files with 25 additions and 16 deletions
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@ -1,11 +1,11 @@
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class Obstacle extends Entity implements Collidable {
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private pipeTop: Pipe;
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private pipeBottom: Pipe;
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private static distanceBetweenPipes: number;
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private readonly padding: number = 150;
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private readonly speed: number = 3;
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private static startX: number;
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public static distanceBetweenPipes: number;
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public static startX: number;
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/**
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* Constructs the Obstacle with the given image
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@ -21,10 +21,6 @@ class Obstacle extends Entity implements Collidable {
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this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight);
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this.pipeTop.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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Obstacle.distanceBetweenPipes = height / 2.5;
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//TODO: Put into setupGame()
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Obstacle.startX = width;
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}
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/**
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@ -43,8 +39,6 @@ class Obstacle extends Entity implements Collidable {
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*/
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public randomizeHeight(): void {
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this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle.distanceBetweenPipes);
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//TODO: Soi des do sei?
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this.pipeTop.position.y = 0;
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this.pipeBottom.position.y = this.pipeTop.height + Obstacle.distanceBetweenPipes;
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this.pipeBottom.height = height - this.pipeTop.height - this.padding;
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}
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@ -59,9 +53,8 @@ class Obstacle extends Entity implements Collidable {
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}
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public update(): void {
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// TODO: Put into pipe.update
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this.pipeTop.position.x -= this.speed;
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this.pipeBottom.position.x -= this.speed;
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this.pipeTop.move(this.speed);
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this.pipeBottom.move(this.speed);
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this.position.x = this.pipeTop.position.x;
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}
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