Floor & Positioning & small Obstacle rework

- added images for pipes and floor
- floor is now working
- raspberry is falling on floor correctly
- images are now getting preloaded
- font ia getting preloaded
- obstacle and pipe constructor now take p5.Image instead of a string with the path
- removed everything to do with drawing background posters

- started working on pipe tiling instead of streching
This commit is contained in:
dhain 2023-01-17 11:10:26 +01:00
parent d069987bb0
commit f1babb7c13
10 changed files with 68 additions and 80 deletions

View file

@ -1,19 +1,17 @@
const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png"; const PIPE_IMAGE_PATH: string = "resources/seesORsoos_sad_no-bg.png";
const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png"; const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png"; const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
const FLOOR_IMAGE_PATH: string = "resources/"; //TODO: add image for floor const FLOOR_IMAGE_PATH: string = "resources/table-min-min.png";
const SCROLLING_POSTER_IMAGE_PATHS: string[] = [ const FONT_PATH: string = "resources/PressStart2P-Regular.ttf";
"resources/rickroll.png",
"resources/seesORsoos_sad_no-bg.png",
"resources/sw_icon.png"
];
const OBSTACLE_WIDTH: number = 88; const OBSTACLE_WIDTH: number = 88;
const OBSTACLE_COUNT: number = 3; const OBSTACLE_COUNT: number = 3;
const FLOOR_HEIGHT: number = 200;
const BOOST_KEYS = ["k", " "]; const BOOST_KEYS = ["k", " "];
let floorHeight: number;
let obstacleOffset: number; let obstacleOffset: number;
let backgroundImage: any; let font: p5.Font;
let scrollingPosterImages: p5.Image[] = []; let backgroundImage: p5.Image;
let pipeImage: p5.Image;
let floorImage: p5.Image;
let obstacles: Obstacle[] = []; let obstacles: Obstacle[] = [];
let raspberry: Raspberry; let raspberry: Raspberry;
@ -24,24 +22,24 @@ let hasDied: boolean = false;
let ready: boolean = true; let ready: boolean = true;
/** /**
* p5 setup function. * p5 preload function
*/ */
function setup() { function preload() {
font = loadFont(FONT_PATH);
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH); backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
loadScrollingPosterImages(); pipeImage = loadImage(PIPE_IMAGE_PATH);
createCanvas(2000, 1000); floorImage = loadImage(FLOOR_IMAGE_PATH);
setupObstacleConsts();
setupFont();
setupGame();
} }
/** /**
* Loads all scrolling poster images into the `scrollingPosterImages` list * p5 setup function.
*/ */
function loadScrollingPosterImages(){ function setup() {
for (const posterImagePath of SCROLLING_POSTER_IMAGE_PATHS) { createCanvas(2000, 1000);
scrollingPosterImages.push(loadImage(posterImagePath)); floorHeight = height / 5;
} setupObstacleConsts();
setupFont();
setupGame();
} }
/** /**
@ -59,7 +57,7 @@ function setupObstacleConsts() {
function setupFont() { function setupFont() {
textSize(150); textSize(150);
textAlign(CENTER); textAlign(CENTER);
textFont(loadFont("resources/PressStart2P-Regular.ttf")); textFont(font);
} }
/** /**
@ -87,7 +85,7 @@ function setupObstacles() {
function instantiateObstacles(number: number) { function instantiateObstacles(number: number) {
for (let i = 0; i < number; i++) { for (let i = 0; i < number; i++) {
obstacles.push( obstacles.push(
new Obstacle(new Position(width + obstacleOffset * i, 0), OBSTACLE_WIDTH, height, PIPE_IMAGE_PATH)); new Obstacle(new Position(width + obstacleOffset * i, 0), OBSTACLE_WIDTH, height, pipeImage));
} }
} }
@ -117,7 +115,6 @@ function drawGame() {
function drawScenery(){ function drawScenery(){
background(backgroundImage); background(backgroundImage);
drawFloor(); drawFloor();
drawBackgroundPosters();
} }
/** /**
@ -126,22 +123,11 @@ function drawScenery(){
function drawFloor(){ function drawFloor(){
push(); push();
noFill(); noFill();
//TODO: image image(floorImage, 0, height - floorHeight, width, floorHeight);
// image(loadImage(FLOOR_IMAGE_PATH), 0, height - FLOOR_HEIGHT, width, FLOOR_HEIGHT); rect(0, height - floorHeight, width, floorHeight);
rect(0, height - FLOOR_HEIGHT, width, FLOOR_HEIGHT);
pop(); pop();
} }
function drawBackgroundPosters(){
for (const posterImage of scrollingPosterImages){
push();
noFill();
//TODO scroll images and dont load all at once
image(posterImage, 0, 0);
pop();
}
}
/** /**
* Draws the game's enities. * Draws the game's enities.
*/ */
@ -150,6 +136,15 @@ function drawEntities() {
drawObstacles(); drawObstacles();
} }
/**
* Draws the obstacles.
*/
function drawObstacles() {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/** /**
* Operations for the game's functionality. * Operations for the game's functionality.
*/ */
@ -206,16 +201,6 @@ function update() {
}) })
} }
/**
* Draws the obstacles.
*/
function drawObstacles() {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/** /**
* Check if obstacle positions should be reset and reset if so * Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check * @param obstacle obstacle to check

View file

@ -23,11 +23,11 @@ class Obstacle extends Entity implements Collidable {
* @param position starting position of the obstacle * @param position starting position of the obstacle
* @param obstacleWidth width of the obstacle * @param obstacleWidth width of the obstacle
* @param obstacleHeight height of the obstacle * @param obstacleHeight height of the obstacle
* @param pipeImagePath path to the image to be used * @param image the image to be used
*/ */
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) { constructor(position: Position, obstacleWidth: number, obstacleHeight: number, image: p5.Image) {
super(position, obstacleWidth, obstacleHeight, 0); super(position, obstacleWidth, obstacleHeight, 0);
this.createPipes(position, obstacleHeight, obstacleWidth, pipeImagePath); this.createPipes(position, obstacleHeight, obstacleWidth, image);
} }
/** /**
@ -35,12 +35,12 @@ class Obstacle extends Entity implements Collidable {
* @param position * @param position
* @param obstacleHeight * @param obstacleHeight
* @param obstacleWidth * @param obstacleWidth
* @param pipeImagePath * @param pipeImage
* @private * @private
*/ */
private createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImagePath: string) { private createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImage: p5.Image) {
this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath); this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath); this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
} }
/** /**

View file

@ -6,33 +6,16 @@ class Pipe extends Entity implements Collidable {
* Pipe's image. * Pipe's image.
* @private * @private
*/ */
private _image: p5.Image; private readonly image: p5.Image;
//region Getter & Setter
/**
* Gets the image.
*/
get image(): p5.Image {
return this._image;
}
/**
* Sets the image.
* @param path Path to image
*/
set image(path: any) {
this._image = loadImage(path);
}
//endregion
/** /**
* Constructs the pipe. * Constructs the pipe.
* @param positionX starting x-Position * @param positionX starting x-Position
* @param width pipe width * @param width pipe width
* @param height pipe height * @param height pipe height
* @param image path to image. * @param image image object
*/ */
constructor(positionX: number, width: number, height: number, image: string) { constructor(positionX: number, width: number, height: number, image: p5.Image) {
super(new Position(positionX, 0), width, height, 0); super(new Position(positionX, 0), width, height, 0);
this.image = image; this.image = image;
} }
@ -40,7 +23,8 @@ class Pipe extends Entity implements Collidable {
/** /**
* YAGNI. * YAGNI.
*/ */
public update(): void {} public update(): void {
}
/** /**
* Draws the pipe. * Draws the pipe.
@ -48,7 +32,19 @@ class Pipe extends Entity implements Collidable {
public draw(): void { public draw(): void {
push(); push();
noFill(); noFill();
image(this.image, this.position.x, this.position.y, this.width, this.height);
if (this.height > this.image.height) {
let maxImageYPos = Math.ceil(this.height / this.image.height) * this.image.height;
for (let imageYPos = 0; imageYPos < maxImageYPos; imageYPos += this.image.height) {
console.log("maximageypos: " + maxImageYPos);
console.log("image height: " + this.image.height);
console.log("imageypos: " + imageYPos);
image(this.image, this.position.x, this.position.y + imageYPos, this.width, this.image.height);
}
} else {
image(this.image, this.position.x, this.position.y, this.width, this.height);
}
rect(this.position.x, this.position.y, this.width, this.height); rect(this.position.x, this.position.y, this.width, this.height);
pop(); pop();
} }

View file

@ -56,6 +56,12 @@ class Raspberry extends Entity {
*/ */
private static readonly FILL: number = 0; private static readonly FILL: number = 0;
/**
* Offset off of the floor so that the raspberry looks like it's falling on the floor
* @private
*/
private static BOTTOM_FLOOR_OFFSET: number;
//region Getter & Setter //region Getter & Setter
/** /**
@ -97,6 +103,7 @@ class Raspberry extends Entity {
constructor(image: string) { constructor(image: string) {
Raspberry.position = new Position(width / 6, height / 2); Raspberry.position = new Position(width / 6, height / 2);
super(Raspberry.position, Raspberry.WIDTH, Raspberry.HEIGHT, Raspberry.FILL); super(Raspberry.position, Raspberry.WIDTH, Raspberry.HEIGHT, Raspberry.FILL);
Raspberry.BOTTOM_FLOOR_OFFSET = (height / 5) - (height / 15 / 2);
this.image = image; this.image = image;
} }
@ -117,7 +124,7 @@ class Raspberry extends Entity {
} }
/** /**
* Limits the raspberry's movement to the shown canvas. * Limits the Raspberry's movement to the shown canvas.
* @private * @private
*/ */
private forceBoundaries(): void { private forceBoundaries(): void {
@ -141,8 +148,8 @@ class Raspberry extends Entity {
* @private * @private
*/ */
private boundaryBottom(): void { private boundaryBottom(): void {
if (this.position.y + this.height > height) { if (this.position.y + this.height + Raspberry.BOTTOM_FLOOR_OFFSET > height) {
this.position.y = height - this.height; this.position.y = height - this.height - Raspberry.BOTTOM_FLOOR_OFFSET;
this.velocity = 0; this.velocity = 0;
} }
} }

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