Floor & Positioning & small Obstacle rework
- added images for pipes and floor - floor is now working - raspberry is falling on floor correctly - images are now getting preloaded - font ia getting preloaded - obstacle and pipe constructor now take p5.Image instead of a string with the path - removed everything to do with drawing background posters - started working on pipe tiling instead of streching
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10 changed files with 68 additions and 80 deletions
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@ -1,19 +1,17 @@
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const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
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const PIPE_IMAGE_PATH: string = "resources/seesORsoos_sad_no-bg.png";
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const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
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const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
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const FLOOR_IMAGE_PATH: string = "resources/"; //TODO: add image for floor
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const SCROLLING_POSTER_IMAGE_PATHS: string[] = [
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"resources/rickroll.png",
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"resources/seesORsoos_sad_no-bg.png",
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"resources/sw_icon.png"
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];
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const FLOOR_IMAGE_PATH: string = "resources/table-min-min.png";
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const FONT_PATH: string = "resources/PressStart2P-Regular.ttf";
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const OBSTACLE_WIDTH: number = 88;
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const OBSTACLE_COUNT: number = 3;
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const FLOOR_HEIGHT: number = 200;
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const BOOST_KEYS = ["k", " "];
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let floorHeight: number;
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let obstacleOffset: number;
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let backgroundImage: any;
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let scrollingPosterImages: p5.Image[] = [];
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let font: p5.Font;
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let backgroundImage: p5.Image;
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let pipeImage: p5.Image;
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let floorImage: p5.Image;
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let obstacles: Obstacle[] = [];
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let raspberry: Raspberry;
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@ -24,24 +22,24 @@ let hasDied: boolean = false;
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let ready: boolean = true;
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/**
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* p5 setup function.
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* p5 preload function
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*/
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function setup() {
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function preload() {
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font = loadFont(FONT_PATH);
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backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
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loadScrollingPosterImages();
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createCanvas(2000, 1000);
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setupObstacleConsts();
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setupFont();
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setupGame();
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pipeImage = loadImage(PIPE_IMAGE_PATH);
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floorImage = loadImage(FLOOR_IMAGE_PATH);
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}
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/**
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* Loads all scrolling poster images into the `scrollingPosterImages` list
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* p5 setup function.
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*/
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function loadScrollingPosterImages(){
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for (const posterImagePath of SCROLLING_POSTER_IMAGE_PATHS) {
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scrollingPosterImages.push(loadImage(posterImagePath));
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}
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function setup() {
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createCanvas(2000, 1000);
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floorHeight = height / 5;
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setupObstacleConsts();
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setupFont();
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setupGame();
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}
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/**
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@ -59,7 +57,7 @@ function setupObstacleConsts() {
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function setupFont() {
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textSize(150);
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textAlign(CENTER);
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textFont(loadFont("resources/PressStart2P-Regular.ttf"));
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textFont(font);
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}
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/**
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@ -87,7 +85,7 @@ function setupObstacles() {
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function instantiateObstacles(number: number) {
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for (let i = 0; i < number; i++) {
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obstacles.push(
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new Obstacle(new Position(width + obstacleOffset * i, 0), OBSTACLE_WIDTH, height, PIPE_IMAGE_PATH));
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new Obstacle(new Position(width + obstacleOffset * i, 0), OBSTACLE_WIDTH, height, pipeImage));
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}
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}
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@ -117,7 +115,6 @@ function drawGame() {
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function drawScenery(){
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background(backgroundImage);
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drawFloor();
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drawBackgroundPosters();
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}
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/**
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@ -126,22 +123,11 @@ function drawScenery(){
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function drawFloor(){
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push();
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noFill();
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//TODO: image
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// image(loadImage(FLOOR_IMAGE_PATH), 0, height - FLOOR_HEIGHT, width, FLOOR_HEIGHT);
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rect(0, height - FLOOR_HEIGHT, width, FLOOR_HEIGHT);
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image(floorImage, 0, height - floorHeight, width, floorHeight);
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rect(0, height - floorHeight, width, floorHeight);
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pop();
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}
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function drawBackgroundPosters(){
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for (const posterImage of scrollingPosterImages){
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push();
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noFill();
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//TODO scroll images and dont load all at once
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image(posterImage, 0, 0);
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pop();
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}
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}
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/**
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* Draws the game's enities.
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*/
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@ -150,6 +136,15 @@ function drawEntities() {
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drawObstacles();
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}
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/**
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* Draws the obstacles.
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*/
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function drawObstacles() {
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obstacles.forEach((obstacle) => {
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obstacle.draw();
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});
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}
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/**
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* Operations for the game's functionality.
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*/
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@ -206,16 +201,6 @@ function update() {
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})
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}
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/**
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* Draws the obstacles.
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*/
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function drawObstacles() {
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obstacles.forEach((obstacle) => {
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obstacle.draw();
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});
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}
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/**
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* Check if obstacle positions should be reset and reset if so
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* @param obstacle obstacle to check
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@ -23,11 +23,11 @@ class Obstacle extends Entity implements Collidable {
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* @param position starting position of the obstacle
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* @param obstacleWidth width of the obstacle
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* @param obstacleHeight height of the obstacle
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* @param pipeImagePath path to the image to be used
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* @param image the image to be used
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*/
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constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) {
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constructor(position: Position, obstacleWidth: number, obstacleHeight: number, image: p5.Image) {
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super(position, obstacleWidth, obstacleHeight, 0);
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this.createPipes(position, obstacleHeight, obstacleWidth, pipeImagePath);
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this.createPipes(position, obstacleHeight, obstacleWidth, image);
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}
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/**
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@ -35,12 +35,12 @@ class Obstacle extends Entity implements Collidable {
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* @param position
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* @param obstacleHeight
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* @param obstacleWidth
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* @param pipeImagePath
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* @param pipeImage
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* @private
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*/
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private createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImagePath: string) {
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this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath);
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this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath);
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private createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImage: p5.Image) {
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this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
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this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
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}
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/**
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@ -6,33 +6,16 @@ class Pipe extends Entity implements Collidable {
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* Pipe's image.
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* @private
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*/
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private _image: p5.Image;
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//region Getter & Setter
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/**
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* Gets the image.
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*/
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get image(): p5.Image {
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return this._image;
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}
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/**
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* Sets the image.
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* @param path Path to image
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*/
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set image(path: any) {
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this._image = loadImage(path);
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}
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//endregion
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private readonly image: p5.Image;
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/**
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* Constructs the pipe.
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* @param positionX starting x-Position
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* @param width pipe width
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* @param height pipe height
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* @param image path to image.
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* @param image image object
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*/
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constructor(positionX: number, width: number, height: number, image: string) {
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constructor(positionX: number, width: number, height: number, image: p5.Image) {
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super(new Position(positionX, 0), width, height, 0);
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this.image = image;
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}
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@ -40,7 +23,8 @@ class Pipe extends Entity implements Collidable {
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/**
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* YAGNI.
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*/
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public update(): void {}
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public update(): void {
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}
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/**
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* Draws the pipe.
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@ -48,7 +32,19 @@ class Pipe extends Entity implements Collidable {
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public draw(): void {
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push();
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noFill();
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if (this.height > this.image.height) {
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let maxImageYPos = Math.ceil(this.height / this.image.height) * this.image.height;
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for (let imageYPos = 0; imageYPos < maxImageYPos; imageYPos += this.image.height) {
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console.log("maximageypos: " + maxImageYPos);
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console.log("image height: " + this.image.height);
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console.log("imageypos: " + imageYPos);
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image(this.image, this.position.x, this.position.y + imageYPos, this.width, this.image.height);
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}
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} else {
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image(this.image, this.position.x, this.position.y, this.width, this.height);
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}
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rect(this.position.x, this.position.y, this.width, this.height);
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pop();
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}
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@ -56,6 +56,12 @@ class Raspberry extends Entity {
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*/
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private static readonly FILL: number = 0;
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/**
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* Offset off of the floor so that the raspberry looks like it's falling on the floor
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* @private
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*/
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private static BOTTOM_FLOOR_OFFSET: number;
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//region Getter & Setter
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/**
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@ -97,6 +103,7 @@ class Raspberry extends Entity {
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constructor(image: string) {
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Raspberry.position = new Position(width / 6, height / 2);
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super(Raspberry.position, Raspberry.WIDTH, Raspberry.HEIGHT, Raspberry.FILL);
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Raspberry.BOTTOM_FLOOR_OFFSET = (height / 5) - (height / 15 / 2);
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this.image = image;
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}
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@ -117,7 +124,7 @@ class Raspberry extends Entity {
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}
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/**
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* Limits the raspberry's movement to the shown canvas.
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* Limits the Raspberry's movement to the shown canvas.
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* @private
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*/
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private forceBoundaries(): void {
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@ -141,8 +148,8 @@ class Raspberry extends Entity {
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* @private
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*/
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private boundaryBottom(): void {
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if (this.position.y + this.height > height) {
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this.position.y = height - this.height;
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if (this.position.y + this.height + Raspberry.BOTTOM_FLOOR_OFFSET > height) {
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this.position.y = height - this.height - Raspberry.BOTTOM_FLOOR_OFFSET;
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this.velocity = 0;
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}
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}
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frontend/resources/dell-pc-min-min.png
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frontend/resources/table-min-min.png
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After Width: | Height: | Size: 1.2 MiB |
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After Width: | Height: | Size: 4.1 MiB |
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