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7 commits

Author SHA1 Message Date
dhain
a0a869781e game only resets score when logged in 2023-01-24 10:29:52 +01:00
dhain
641af661b4 localstorage event 2023-01-21 11:10:16 +01:00
dhain
c8528c945e scaling & localstorage
- everything scaling now
- game-score, game-isRunning and game-playTime now saving in localstorage on game start and end
2023-01-20 14:32:45 +01:00
dhain
6ceccce759 ui-update done 2023-01-18 11:28:00 +01:00
dhain
716d13c90b Removed unused images & Pipe image cropping now working
- removed unused images
- image cropping is now working (good enough)
- added htl-steyr-front.jpg as a background
- changed score font color
2023-01-18 10:39:23 +01:00
dhain
f1babb7c13 Floor & Positioning & small Obstacle rework
- added images for pipes and floor
- floor is now working
- raspberry is falling on floor correctly
- images are now getting preloaded
- font ia getting preloaded
- obstacle and pipe constructor now take p5.Image instead of a string with the path
- removed everything to do with drawing background posters

- started working on pipe tiling instead of streching
2023-01-17 11:10:26 +01:00
dhain
d069987bb0 DO NOT MERGE - Added floor and scrolling poster images 2023-01-12 11:33:38 +01:00
8 changed files with 176 additions and 83 deletions

View file

@ -1,52 +1,77 @@
const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const PIPE_IMAGE_PATH: string = "resources/dell-pc-min-min-small.png";
const BACKGROUND_IMAGE_PATH: string = "resources/htl-steyr-front.jpg";
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
const OBSTACLE_WIDTH: number = 88;
const FLOOR_IMAGE_PATH: string = "resources/table-min-min.png";
const FONT_PATH: string = "resources/PressStart2P-Regular.ttf";
const OBSTACLE_COUNT: number = 3;
const BOOST_KEYS = ["k", " "];
let floorHeight: number;
let obstacleWidth: number;
let obstacleOffset: number;
let backgroundImage: any;
let backgroundImage: p5.Image;
let pipeImage: p5.Image;
let floorImage: p5.Image;
let font: p5.Font;
let obstacles: Obstacle[] = [];
let raspberry: Raspberry;
let paused: boolean;
let startTime: number;
let playTime: number;
let score: number = 0;
let paused: boolean;
let hasAlreadyScored: boolean = false;
let hasDied: boolean = false;
let hasDied: boolean = true;
let ready: boolean = true;
/**
* p5 preload function
*/
function preload() {
font = loadFont(FONT_PATH);
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
pipeImage = loadImage(PIPE_IMAGE_PATH);
floorImage = loadImage(FLOOR_IMAGE_PATH);
}
/**
* p5 setup function.
*/
function setup() {
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
createCanvas(2000, 1000);
floorHeight = height / 5;
setupObstacleConsts();
setupFont();
setupGame();
let originalSetItem = localStorage.setItem;
localStorage.setItem = function () {
document.createEvent('Event').initEvent('itemInserted', true, true);
originalSetItem.apply(this, arguments);
}
}
/**
* Sets up the constants needed for the game.
*/
function setupObstacleConsts() {
function setupObstacleConsts(): void {
obstacleOffset = width / OBSTACLE_COUNT;
Obstacle.distanceBetweenPipes = height / 2.5
obstacleWidth = width / 22.727272727272727272;
Obstacle.distanceBetweenPipes = height / 2.5;
Obstacle.startX = width;
}
/**
* Set up the font.
*/
function setupFont() {
function setupFont(): void {
textSize(150);
textFont(loadFont("resources/PressStart2P-Regular.ttf"));
textAlign(CENTER);
textFont(font);
}
/**
* Sets up everything needed for the game.
*/
function setupGame() {
function setupGame(): void {
paused = true;
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
setupObstacles();
@ -55,7 +80,7 @@ function setupGame() {
/**
* Clears the obstacles and reinitializes them.
*/
function setupObstacles() {
function setupObstacles(): void {
obstacles = [];
instantiateObstacles(OBSTACLE_COUNT);
obstacles.forEach((obstacle) => obstacle.randomizeHeight());
@ -65,10 +90,11 @@ function setupObstacles() {
* Instantiates a certain amount of obstacles.
* @param number
*/
function instantiateObstacles(number: number) {
function instantiateObstacles(number: number): void {
for (let i = 0; i < number; i++) {
obstacles.push(
new Obstacle(new Position(width + obstacleOffset * i, 0), OBSTACLE_WIDTH, height, PIPE_IMAGE_PATH));
new Obstacle(new Position(width + obstacleOffset * i, 0), obstacleWidth, height, pipeImage)
);
}
}
@ -84,24 +110,54 @@ function draw() {
/**
* Draws the game's elements.
*/
function drawGame() {
background(backgroundImage);
function drawGame(): void {
drawScenery();
drawEntities();
displayScore();
}
/**
* Draws the game's enities.
* Draws the:
* - background
* - floor
*/
function drawEntities() {
function drawScenery(): void {
background(backgroundImage);
drawFloor();
}
/**
* Draws the floor with the corresponding image
*/
function drawFloor(): void {
push();
noFill();
image(floorImage, 0, height - floorHeight, width, floorHeight);
rect(0, height - floorHeight, width, floorHeight);
pop();
}
/**
* Draws the game's entities.
*/
function drawEntities(): void {
raspberry.draw();
drawObstacles();
}
/**
* Draws the obstacles.
*/
function drawObstacles(): void {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/**
* Operations for the game's functionality.
*/
function gameLoop() {
function gameLoop(): void {
if (!paused) {
collisionCheck(obstacles[0]);
checkRaspberryScore();
@ -112,7 +168,7 @@ function gameLoop() {
* Checks the collision between an obstacle and the raspberry.
* @param o
*/
function collisionCheck(o: Obstacle) {
function collisionCheck(o: Obstacle): void {
if (o.collides(raspberry)) {
die();
setupGame();
@ -122,26 +178,37 @@ function collisionCheck(o: Obstacle) {
/**
* Timeouts key events.
*/
function die() {
function die(): void {
ready = false;
hasDied = true;
playTime = Date.now() - startTime;
exportToLocalStorage();
setTimeout(() => ready = true, 1000);
}
/**
* Exports playTime, Score and if the game is running into localStorage
*/
function exportToLocalStorage() {
localStorage.setItem("game-playTime", String(playTime));
localStorage.setItem("game-score", String(score));
localStorage.setItem("game-isRunning", String(!hasDied));
}
/**
* Displays the game score.
*/
function displayScore() {
function displayScore(): void {
push();
fill(200, 100, 60);
text(score, width / 2, height / 10, width, height);
fill(195, 33, 34);
text(score, 0, height / 10, width, height);
pop();
}
/**
* Updates all objects.
*/
function update() {
function update(): void {
if (!paused) {
raspberry.update();
}
@ -154,22 +221,12 @@ function update() {
})
}
/**
* Draws the obstacles.
*/
function drawObstacles() {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/**
* Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check
*/
function checkObstacleReset(obstacle: Obstacle) {
if (obstacle.position.x < -OBSTACLE_WIDTH) {
function checkObstacleReset(obstacle: Obstacle): void {
if (obstacle.position.x < -obstacleWidth) {
obstacle.resetPosition();
obstacles.shift();
obstacles.push(obstacle);
@ -180,7 +237,7 @@ function checkObstacleReset(obstacle: Obstacle) {
/**
* Check if the raspberry should score and set score
*/
function checkRaspberryScore() {
function checkRaspberryScore(): void {
if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
&& !hasAlreadyScored) {
score += 1;
@ -192,11 +249,13 @@ function checkRaspberryScore() {
* Resets the score if game is started
*/
function resetScore(): void {
if (hasDied) {
hasDied = false;
score = 0;
hasAlreadyScored = false;
}
if (!hasDied || localStorage.getItem("frontend-ready") == "false") return;
hasDied = false;
score = 0;
hasAlreadyScored = false;
startTime = Date.now();
exportToLocalStorage();
}
/**

View file

@ -4,7 +4,7 @@
class Obstacle extends Entity implements Collidable {
private pipeTop: Pipe;
private pipeBottom: Pipe;
private readonly padding: number = 150;
private readonly padding: number;
private readonly speed: number = 3;
private static _distanceBetweenPipes: number;
@ -23,11 +23,12 @@ class Obstacle extends Entity implements Collidable {
* @param position starting position of the obstacle
* @param obstacleWidth width of the obstacle
* @param obstacleHeight height of the obstacle
* @param pipeImagePath path to the image to be used
* @param image the image to be used
*/
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string) {
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, image: p5.Image) {
super(position, obstacleWidth, obstacleHeight, 0);
this.createPipes(position, obstacleHeight, obstacleWidth, pipeImagePath);
this.padding = height / 6.6666666666666666;
this.createPipes(position, obstacleHeight, obstacleWidth, image);
}
/**
@ -35,12 +36,12 @@ class Obstacle extends Entity implements Collidable {
* @param position
* @param obstacleHeight
* @param obstacleWidth
* @param pipeImagePath
* @param pipeImage
* @private
*/
private createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImagePath: string) {
this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath);
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImagePath);
private createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImage: p5.Image) {
this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
}
/**

View file

@ -6,33 +6,16 @@ class Pipe extends Entity implements Collidable {
* Pipe's image.
* @private
*/
private _image: p5.Image;
//region Getter & Setter
/**
* Gets the image.
*/
get image(): p5.Image {
return this._image;
}
/**
* Sets the image.
* @param path Path to image
*/
set image(path: any) {
this._image = loadImage(path);
}
//endregion
private readonly image: p5.Image;
/**
* Constructs the pipe.
* @param positionX starting x-Position
* @param width pipe width
* @param height pipe height
* @param image path to image.
* @param image image object
*/
constructor(positionX: number, width: number, height: number, image: string) {
constructor(positionX: number, width: number, height: number, image: p5.Image) {
super(new Position(positionX, 0), width, height, 0);
this.image = image;
}
@ -40,7 +23,8 @@ class Pipe extends Entity implements Collidable {
/**
* YAGNI.
*/
public update(): void {}
public update(): void {
}
/**
* Draws the pipe.
@ -48,11 +32,50 @@ class Pipe extends Entity implements Collidable {
public draw(): void {
push();
noFill();
image(this.image, this.position.x, this.position.y, this.width, this.height);
let imageAspectRatio = this.image.height / this.image.width;
let computedImageHeight = imageAspectRatio * this.width;
this.drawImage(computedImageHeight, imageAspectRatio);
rect(this.position.x, this.position.y, this.width, this.height);
pop();
}
/**
* Draws the image of the pipe into it (tiling and not stretching)
* @param computedImageHeight image height on screen
* @param imageAspectRatio aspect ratio of the image
* @private
*/
private drawImage(computedImageHeight: number, imageAspectRatio: number): void {
if (this.height > computedImageHeight) {
let maxImageYPos = Math.ceil(this.height / computedImageHeight) * computedImageHeight;
for (let imageYPosition = 0; imageYPosition < maxImageYPos; imageYPosition += computedImageHeight) {
if(imageYPosition + computedImageHeight >= maxImageYPos) {
this.cropLastImage(imageYPosition, computedImageHeight, imageAspectRatio);
break;
}
image(this.image, this.position.x, this.position.y + imageYPosition, this.width, computedImageHeight);
}
} else {
image(this.image, this.position.x, this.position.y, this.width, this.height);
}
}
/**
* Crops the last image in the pipe so that is doesn't get stretched or compressed
* @param imageYPosition y-Position of the image
* @param computedImageHeight image height on screen
* @param imageAspectRatio aspect ratio of the image
* @private
*/
private cropLastImage(imageYPosition: number, computedImageHeight: number, imageAspectRatio: number): void {
let amountOfImages = Math.floor(imageYPosition / computedImageHeight);
let heightToEdge = this.height - (amountOfImages * computedImageHeight);
let croppedImage = this.image.get(0, 0, this.image.width, this.image.height - (heightToEdge * imageAspectRatio));
image(croppedImage, this.position.x, this.position.y + imageYPosition, this.width, heightToEdge);
}
/**
* Moves the pipe to the lift with the given speed
* @param speed how fast the pipe moves

View file

@ -6,13 +6,13 @@ class Raspberry extends Entity {
* Amount of lift applied when boosting.
* @private
*/
private readonly lift: number = -20;
private readonly lift: number = -15;
/**
* Gravity applied.
* @private
*/
private readonly gravity: number = 1.314159265358979323846264338;
private readonly gravity: number = 0.45;
/**
* Current speed.
@ -36,19 +36,25 @@ class Raspberry extends Entity {
* Maximum velocity, so the raspberry doesn't get to infinite speed when boosting.
* @private
*/
private static readonly maxVelocity: number = 100;
private static readonly maxVelocity: number = 75;
/**
* Width.
* @private
*/
private static readonly WIDTH: number = 180;
private static width: number;
/**
* Height.
* @private
*/
private static readonly HEIGHT: number = 70;
private static height: number;
/**
* Offset off of the floor so that the raspberry looks like it's falling on the floor
* @private
*/
private static bottomFloorOffset: number;
/**
* Color.
@ -96,7 +102,11 @@ class Raspberry extends Entity {
*/
constructor(image: string) {
Raspberry.position = new Position(width / 6, height / 2);
super(Raspberry.position, Raspberry.WIDTH, Raspberry.HEIGHT, Raspberry.FILL);
Raspberry.height = height / 14.2857142857142857;
Raspberry.width = width / 11.1111111111111111;
super(Raspberry.position, Raspberry.width, Raspberry.height, Raspberry.FILL);
Raspberry.bottomFloorOffset = (height / 5) - (height / 15 / 2);
this.image = image;
}
@ -117,7 +127,7 @@ class Raspberry extends Entity {
}
/**
* Limits the raspberry's movement to the shown canvas.
* Limits the Raspberry's movement to the shown canvas.
* @private
*/
private forceBoundaries(): void {
@ -141,8 +151,8 @@ class Raspberry extends Entity {
* @private
*/
private boundaryBottom(): void {
if (this.position.y + this.height > height) {
this.position.y = height - this.height;
if (this.position.y + this.height + Raspberry.bottomFloorOffset > height) {
this.position.y = height - this.height - Raspberry.bottomFloorOffset;
this.velocity = 0;
}
}

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