Compare commits
No commits in common. "master" and "leaderboard-pagination" have entirely different histories.
master
...
leaderboar
25 changed files with 291 additions and 887 deletions
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@ -1,6 +1,5 @@
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|||
POSTGRES_PORT=5432
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EXPRESS_PORT=3000
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FRONTEND_PORT=8080
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||||
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POSTGRES_USER=postgres
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POSTGRES_PASSWORD=postgres
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||||
|
|
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|||
183
README.md
183
README.md
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@ -1,30 +1,163 @@
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|||
# RaspberryRocketeer
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||||
## How to run
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## Class Diagram of all classes
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||||
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||||
### Copy .env
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||||
First you need to copy the `.env.example`.
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||||
```mermaid
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||||
classDiagram
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||||
direction BT
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||||
class Collidable {
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collides(o: Entity) boolean
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}
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||||
class Database {
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any _db
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any db
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}
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||||
class Entity {
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constructor(position: Position, width: number, height: number, fill: number)
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Position _position
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number _width
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number _height
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number fill
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boolean _showHitbox
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update() void
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draw() void
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Position position
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number width
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number height
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boolean showHitbox
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}
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class Game {
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number id
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number score
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string playtime
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Date date
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number userId
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}
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class GamePgPromiseRepository {
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insert(game: Game) Promise~Game~
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serialize(raw: any) Game
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}
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class GameRepository {
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insert(game: Game) Promise~Game~
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}
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class HighscoreLeaderboard
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class HighscoreLeaderboardPgPromiseRepository {
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getAll() Promise~HighscoreLeaderboard~
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serialize(raw: any) HighscoreLeaderboard
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}
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class HighscoreLeaderboardRepository {
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getAll() Promise~HighscoreLeaderboard~
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}
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class Leaderboard
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class LeaderboardEntry {
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number username
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number rank
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T score
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}
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||||
class Obstacle {
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||||
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string)
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Pipe pipeTop
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||||
Pipe pipeBottom
|
||||
number padding
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||||
number speed
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number _distanceBetweenPipes
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number _startX
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resetPosition() void
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||||
randomizeHeight() void
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randomRange(min: number, max: number) number
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update() void
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draw() void
|
||||
collides(o: Entity) boolean
|
||||
any startX
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any distanceBetweenPipes
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}
|
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class Pipe {
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||||
constructor(positionX: number, width: number, height: number)
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||||
any _image
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||||
update() void
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||||
draw() void
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move(speed: number) void
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collides(o: Entity) boolean
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any image
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||||
}
|
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class Position {
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constructor(x: number, y: number)
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number _x
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number _y
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number x
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number y
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}
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class Raspberry {
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constructor(image: string)
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number lift
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number gravity
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number _velocity
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any _image
|
||||
Position position
|
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number maxVelocity
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number WIDTH
|
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number HEIGHT
|
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number FILL
|
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update() void
|
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applyGravity() void
|
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forceBoundaries() void
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boost() void
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draw() void
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number velocity
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any image
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}
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class TimeLeaderboard
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class TimeLeaderboardPgPromiseRepository {
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getAll() Promise~TimeLeaderboard~
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serialize(raw: any) TimeLeaderboard
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}
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class TimeLeaderboardRepository {
|
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getAll() Promise~TimeLeaderboard~
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}
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class User {
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number id
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string name
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}
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class UserPgPromiseRepository {
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getById(id: number) Promise~User~
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getByName(name: string) Promise~User~
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withIdExists(id: number) Promise~boolean~
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withNameExists(name: string) Promise~boolean~
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insert(user: Omit~User, "id"~) Promise~User~
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serialize(raw: any) User
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}
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class UserRepository {
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getById(id: number) Promise~User~
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getByName(name: string) Promise~User~
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withIdExists(userId: number) Promise~boolean~
|
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withNameExists(username: string) Promise~boolean~
|
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insert(user: Omit~User, "id"~) Promise~User~
|
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}
|
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class UserScores {
|
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number userId
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number highscore
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number totalScore
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string totalPlaytime
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number averageScore
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number gamesPlayed
|
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}
|
||||
class UserScoresPgPromiseRepository {
|
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getById(id: number) Promise~UserScores~
|
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serialize(raw: any) UserScores
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}
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class UserScoresRepository {
|
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getById(userId: number) Promise~UserScores~
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}
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GamePgPromiseRepository --> GameRepository
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HighscoreLeaderboardPgPromiseRepository --> HighscoreLeaderboardRepository
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Obstacle ..> Collidable
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Obstacle --> Entity
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Pipe ..> Collidable
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Pipe --> Entity
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Raspberry --> Entity
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TimeLeaderboardPgPromiseRepository --> TimeLeaderboardRepository
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UserPgPromiseRepository --> UserRepository
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UserScoresPgPromiseRepository --> UserScoresRepository
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|
||||
```shell
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cp .env.example .env
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```
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<small>Note: It is recommended to change the values for the database user.</small>
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### Install node packages
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Go into the frontend folder using
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```shell
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cd frontend
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```
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and run:
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```shell
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npm install
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```
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|
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### Start the container (in the project root)
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||||
```shell
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docker compose up --build
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```
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You can then access the website on `localhost:8080`
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|
|
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@ -9,9 +9,6 @@ export const gameRoute = express.Router()
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gameRoute.use(express.json())
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/**
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* Test
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*/
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gameRoute.post(
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'/add',
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body('playtime')
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@ -21,8 +18,6 @@ gameRoute.post(
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body('userId')
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.isInt({min: 1})
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.custom(userWithIdExists),
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body('score')
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.isInt({min: 0}),
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/**
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* After processing the errors of express-validator, inserts the game into the DB
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* @param req
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||||
|
|
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|||
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@ -27,7 +27,7 @@ leaderboardRoute.get('/highscore',
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//endregion
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const highscoreLeaderboardRepo: HighscoreLeaderboardRepository = new HighscoreLeaderboardPgPromiseRepository;
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let highscoreLeaderboard: HighscoreLeaderboard;
|
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if (req.query.pagination == true) {
|
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if (req.query.pagination) {
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const entriesPerPage = req.query.entriesPerPage;
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const page = req.query.page;
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highscoreLeaderboard = await highscoreLeaderboardRepo.getPage(entriesPerPage, page);
|
||||
|
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@ -53,7 +53,6 @@ leaderboardRoute.get('/totalplaytime',
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|||
*/
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||||
async (req, res) => {
|
||||
try {
|
||||
console.log(req.query)
|
||||
//region validate parameters
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||||
const errors = validationResult(req);
|
||||
if (!errors.isEmpty()) {
|
||||
|
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@ -62,8 +61,7 @@ leaderboardRoute.get('/totalplaytime',
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|||
//endregion
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||||
const timeLeaderboardRepo: TimeLeaderboardRepository = new TimeLeaderboardPgPromiseRepository;
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||||
let timeLeaderboard: TimeLeaderboard;
|
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console.log(req.query)
|
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if (req.query.pagination == true) {
|
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if (req.query.pagination) {
|
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const entriesPerPage = req.query.entriesPerPage;
|
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const page = req.query.page;
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timeLeaderboard = await timeLeaderboardRepo.getPage(entriesPerPage, page);
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||||
|
|
|
|||
|
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@ -84,30 +84,3 @@ userRoute.get('/:userId/scores',
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}
|
||||
}
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)
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||||
|
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userRoute.get('/:name',
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param('name')
|
||||
.isString()
|
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.isLength({min: 3, max: 32})
|
||||
.matches(USERNAME_VALIDATION_REGEX),
|
||||
|
||||
async (req, res) => {
|
||||
const errors = validationResult(req);
|
||||
if (!errors.isEmpty()) {
|
||||
return res.status(400).json({ errors: errors.array() });
|
||||
}
|
||||
|
||||
const name: string = req.params.name;
|
||||
console.log(name)
|
||||
|
||||
try {
|
||||
// get & return data
|
||||
const userRepo: UserPgPromiseRepository = new UserPgPromiseRepository();
|
||||
const user = await userRepo.getByName(name);
|
||||
res.json(user);
|
||||
} catch (error) {
|
||||
// handle errors
|
||||
console.log(error)
|
||||
res.status(500).json({ errors: [{msg: "Internal server error"}]})
|
||||
}
|
||||
})
|
||||
|
|
|
|||
40
backend/db/initScripts/loadMockData.sql
Normal file
40
backend/db/initScripts/loadMockData.sql
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
insert into "user" (name) values ('dpettus0');
|
||||
insert into "user" (name) values ('egreetland1');
|
||||
insert into "user" (name) values ('smontford2');
|
||||
insert into "user" (name) values ('idagwell3');
|
||||
insert into "user" (name) values ('lgagan4');
|
||||
insert into "user" (name) values ('acarmont5');
|
||||
insert into "user" (name) values ('kjermyn6');
|
||||
insert into "user" (name) values ('dokieran7');
|
||||
insert into "user" (name) values ('pdrinkel8');
|
||||
|
||||
insert into game (user_id, score, playtime, date) values ('1', 74, '19:59', '2022-07-19');
|
||||
insert into game (user_id, score, playtime, date) values ('1', 86, '20:32', '2022-11-24');
|
||||
insert into game (user_id, score, playtime, date) values ('1', 68, '10:41', '2022-03-24');
|
||||
insert into game (user_id, score, playtime, date) values ('2', 39, '5:55', '2022-06-01');
|
||||
insert into game (user_id, score, playtime, date) values ('2', 20, '9:23', '2022-03-12');
|
||||
insert into game (user_id, score, playtime, date) values ('2', 28, '23:45', '2022-04-01');
|
||||
insert into game (user_id, score, playtime, date) values ('2', 44, '18:43', '2022-06-24');
|
||||
insert into game (user_id, score, playtime, date) values ('3', 92, '14:54', '2022-11-06');
|
||||
insert into game (user_id, score, playtime, date) values ('3', 73, '0:45', '2022-07-26');
|
||||
insert into game (user_id, score, playtime, date) values ('3', 27, '2:49', '2022-02-03');
|
||||
insert into game (user_id, score, playtime, date) values ('4', 26, '2:32', '2022-07-19');
|
||||
insert into game (user_id, score, playtime, date) values ('4', 12, '17:03', '2022-04-25');
|
||||
insert into game (user_id, score, playtime, date) values ('4', 6, '8:49', '2021-12-03');
|
||||
insert into game (user_id, score, playtime, date) values ('4', 22, '22:27', '2022-03-02');
|
||||
insert into game (user_id, score, playtime, date) values ('5', 94, '1:04', '2022-10-19');
|
||||
insert into game (user_id, score, playtime, date) values ('5', 2, '2:14', '2022-04-06');
|
||||
insert into game (user_id, score, playtime, date) values ('5', 21, '17:18', '2022-06-03');
|
||||
insert into game (user_id, score, playtime, date) values ('6', 33, '16:01', '2022-02-02');
|
||||
insert into game (user_id, score, playtime, date) values ('6', 27, '7:03', '2022-02-06');
|
||||
insert into game (user_id, score, playtime, date) values ('6', 62, '0:45', '2022-11-15');
|
||||
insert into game (user_id, score, playtime, date) values ('7', 12, '8:54', '2022-06-29');
|
||||
insert into game (user_id, score, playtime, date) values ('7', 63, '16:01', '2022-11-05');
|
||||
insert into game (user_id, score, playtime, date) values ('7', 29, '0:46', '2022-10-01');
|
||||
insert into game (user_id, score, playtime, date) values ('8', 67, '1:27', '2022-09-29');
|
||||
insert into game (user_id, score, playtime, date) values ('8', 84, '10:37', '2021-12-18');
|
||||
insert into game (user_id, score, playtime, date) values ('8', 14, '19:14', '2022-01-31');
|
||||
insert into game (user_id, score, playtime, date) values ('9', 21, '19:04', '2022-03-08');
|
||||
insert into game (user_id, score, playtime, date) values ('9', 46, '2:34', '2022-04-18');
|
||||
insert into game (user_id, score, playtime, date) values ('9', 78, '9:33', '2022-09-10');
|
||||
insert into game (user_id, score, playtime, date) values ('9', 82, '11:19', '2022-11-29');
|
||||
|
|
@ -21,12 +21,3 @@ services:
|
|||
ports:
|
||||
- "${EXPRESS_PORT}:3000"
|
||||
|
||||
vue:
|
||||
build: frontend
|
||||
container_name: frontend
|
||||
ports:
|
||||
- "${FRONTEND_PORT}:8080"
|
||||
|
||||
|
||||
volumes:
|
||||
- ./frontend:/app
|
||||
|
|
|
|||
|
|
@ -1,3 +0,0 @@
|
|||
node_modules
|
||||
.gitignore
|
||||
README.md
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
FROM node:18
|
||||
|
||||
COPY . /app
|
||||
WORKDIR /app
|
||||
|
||||
RUN npm install
|
||||
|
||||
EXPOSE 8080
|
||||
|
||||
ENTRYPOINT ["npm", "run", "serve"]
|
||||
|
||||
22
frontend/package-lock.json
generated
22
frontend/package-lock.json
generated
|
|
@ -8,7 +8,9 @@
|
|||
"name": "raspberryrocketeer",
|
||||
"version": "0.1.0",
|
||||
"dependencies": {
|
||||
"@types/p5": "^1.4.3",
|
||||
"bootstrap": "^5.2.3",
|
||||
"p5": "^1.5.0",
|
||||
"vue": "^3.2.13"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
|
@ -829,6 +831,11 @@
|
|||
"integrity": "sha512-Gj7cI7z+98M282Tqmp2K5EIsoouUEzbBJhQQzDE3jSIRk6r9gsz0oUokqIUR4u1R3dMHo0pDHM7sNOHyhulypw==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/p5": {
|
||||
"version": "1.4.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/p5/-/p5-1.4.3.tgz",
|
||||
"integrity": "sha512-UjgBi1/VU0Dz1/JxzRZrDKlC54rMELWW+6oHx1pRKzKkVgwzvP+dEjZ1JbeMjK12VJMUjDx4lhGUmnUL2jBASQ=="
|
||||
},
|
||||
"node_modules/@types/parse-json": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmmirror.com/@types/parse-json/-/parse-json-4.0.0.tgz",
|
||||
|
|
@ -6187,6 +6194,11 @@
|
|||
"node": ">=6"
|
||||
}
|
||||
},
|
||||
"node_modules/p5": {
|
||||
"version": "1.5.0",
|
||||
"resolved": "https://registry.npmjs.org/p5/-/p5-1.5.0.tgz",
|
||||
"integrity": "sha512-zZFMVUmGkXe2G5H6Sw7xsVhgdxMyEN/6SZnZqYdQ51513kTqPslLnukkwTbGf8YtW0RetTU0FTjYQMXnFD7KnQ=="
|
||||
},
|
||||
"node_modules/param-case": {
|
||||
"version": "3.0.4",
|
||||
"resolved": "https://registry.npmmirror.com/param-case/-/param-case-3.0.4.tgz",
|
||||
|
|
@ -9869,6 +9881,11 @@
|
|||
"integrity": "sha512-Gj7cI7z+98M282Tqmp2K5EIsoouUEzbBJhQQzDE3jSIRk6r9gsz0oUokqIUR4u1R3dMHo0pDHM7sNOHyhulypw==",
|
||||
"dev": true
|
||||
},
|
||||
"@types/p5": {
|
||||
"version": "1.4.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/p5/-/p5-1.4.3.tgz",
|
||||
"integrity": "sha512-UjgBi1/VU0Dz1/JxzRZrDKlC54rMELWW+6oHx1pRKzKkVgwzvP+dEjZ1JbeMjK12VJMUjDx4lhGUmnUL2jBASQ=="
|
||||
},
|
||||
"@types/parse-json": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmmirror.com/@types/parse-json/-/parse-json-4.0.0.tgz",
|
||||
|
|
@ -14188,6 +14205,11 @@
|
|||
"integrity": "sha512-R4nPAVTAU0B9D35/Gk3uJf/7XYbQcyohSKdvAxIRSNghFl4e71hVoGnBNQz9cWaXxO2I10KTC+3jMdvvoKw6dQ==",
|
||||
"dev": true
|
||||
},
|
||||
"p5": {
|
||||
"version": "1.5.0",
|
||||
"resolved": "https://registry.npmjs.org/p5/-/p5-1.5.0.tgz",
|
||||
"integrity": "sha512-zZFMVUmGkXe2G5H6Sw7xsVhgdxMyEN/6SZnZqYdQ51513kTqPslLnukkwTbGf8YtW0RetTU0FTjYQMXnFD7KnQ=="
|
||||
},
|
||||
"param-case": {
|
||||
"version": "3.0.4",
|
||||
"resolved": "https://registry.npmmirror.com/param-case/-/param-case-3.0.4.tgz",
|
||||
|
|
|
|||
|
|
@ -9,12 +9,14 @@
|
|||
"lint": "vue-cli-service lint"
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/p5": "^1.4.3",
|
||||
"bootstrap": "^5.2.3",
|
||||
"vue": "^3.2.13",
|
||||
"@vue/cli-service": "~5.0.0"
|
||||
"p5": "^1.5.0",
|
||||
"vue": "^3.2.13"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vue/cli-plugin-typescript": "~5.0.0",
|
||||
"@vue/cli-service": "~5.0.0",
|
||||
"typescript": "~4.5.5"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,519 +0,0 @@
|
|||
var __extends = (this && this.__extends) || (function(){
|
||||
var extendStatics = function(d, b){
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({__proto__: []} instanceof Array && function(d, b){
|
||||
d.__proto__ = b;
|
||||
}) ||
|
||||
function(d, b){
|
||||
for(var p in b) if(Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
|
||||
};
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function(d, b){
|
||||
if(typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
|
||||
function __(){
|
||||
this.constructor = d;
|
||||
}
|
||||
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
var PIPE_IMAGE_PATH = "resources/dell-pc-min-min-small.png";
|
||||
var BACKGROUND_IMAGE_PATH = "resources/htl-steyr-front.jpg";
|
||||
var RASPBERRY_IMAGE_PATH = "resources/raspberry-rocket.png";
|
||||
var FLOOR_IMAGE_PATH = "resources/table-min-min.png";
|
||||
var FONT_PATH = "resources/PressStart2P-Regular.ttf";
|
||||
var OBSTACLE_COUNT = 3;
|
||||
var BOOST_KEYS = ["k", " "];
|
||||
var floorHeight;
|
||||
var obstacleWidth;
|
||||
var obstacleOffset;
|
||||
var backgroundImage;
|
||||
var pipeImage;
|
||||
var floorImage;
|
||||
var font;
|
||||
var obstacles = [];
|
||||
var raspberry;
|
||||
var startTime;
|
||||
var playTime;
|
||||
var score = 0;
|
||||
var paused;
|
||||
var hasAlreadyScored = false;
|
||||
var hasDied = true;
|
||||
var ready = true;
|
||||
|
||||
function preload(){
|
||||
font = loadFont(FONT_PATH);
|
||||
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
|
||||
pipeImage = loadImage(PIPE_IMAGE_PATH);
|
||||
floorImage = loadImage(FLOOR_IMAGE_PATH);
|
||||
}
|
||||
|
||||
function setup(){
|
||||
createCanvas(1085, 600);
|
||||
floorHeight = height / 5;
|
||||
setupObstacleConsts();
|
||||
setupFont();
|
||||
setupGame();
|
||||
var originalSetItem = localStorage.setItem;
|
||||
localStorage.setItem = function(key, value){
|
||||
var event = new Event('itemInserted');
|
||||
|
||||
event.value = value; // Optional..
|
||||
event.key = key; // Optional..
|
||||
window.dispatchEvent(event);
|
||||
originalSetItem.apply(this, arguments);
|
||||
};
|
||||
}
|
||||
|
||||
function setupObstacleConsts(){
|
||||
obstacleOffset = width / OBSTACLE_COUNT;
|
||||
obstacleWidth = width / 22.727272727272727272;
|
||||
Obstacle.distanceBetweenPipes = height / 2.5;
|
||||
Obstacle.startX = width;
|
||||
}
|
||||
|
||||
function setupFont(){
|
||||
textSize(75);
|
||||
textAlign(CENTER);
|
||||
textFont(font);
|
||||
}
|
||||
|
||||
function setupGame(){
|
||||
paused = true;
|
||||
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
|
||||
setupObstacles();
|
||||
}
|
||||
|
||||
function setupObstacles(){
|
||||
obstacles = [];
|
||||
instantiateObstacles(OBSTACLE_COUNT);
|
||||
obstacles.forEach(function(obstacle){
|
||||
return obstacle.randomizeHeight();
|
||||
});
|
||||
}
|
||||
|
||||
function instantiateObstacles(number){
|
||||
for(var i = 0; i < number; i++){
|
||||
obstacles.push(new Obstacle(new Position(width + obstacleOffset * i, 0), obstacleWidth, height, pipeImage));
|
||||
}
|
||||
}
|
||||
|
||||
function draw(){
|
||||
update();
|
||||
gameLoop();
|
||||
drawGame();
|
||||
}
|
||||
|
||||
function drawGame(){
|
||||
drawScenery();
|
||||
drawEntities();
|
||||
displayScore();
|
||||
}
|
||||
|
||||
function drawScenery(){
|
||||
background(backgroundImage);
|
||||
drawFloor();
|
||||
}
|
||||
|
||||
function drawFloor(){
|
||||
push();
|
||||
noFill();
|
||||
image(floorImage, 0, height - floorHeight, width, floorHeight);
|
||||
rect(0, height - floorHeight, width, floorHeight);
|
||||
pop();
|
||||
}
|
||||
|
||||
function drawEntities(){
|
||||
raspberry.draw();
|
||||
drawObstacles();
|
||||
}
|
||||
|
||||
function drawObstacles(){
|
||||
obstacles.forEach(function(obstacle){
|
||||
obstacle.draw();
|
||||
});
|
||||
}
|
||||
|
||||
function gameLoop(){
|
||||
if(!paused){
|
||||
collisionCheck(obstacles[0]);
|
||||
checkRaspberryScore();
|
||||
}
|
||||
}
|
||||
|
||||
function collisionCheck(o){
|
||||
if(o.collides(raspberry)){
|
||||
die();
|
||||
setupGame();
|
||||
}
|
||||
}
|
||||
|
||||
function die(){
|
||||
if(localStorage.getItem("frontend-ready") == "false")
|
||||
return;
|
||||
|
||||
ready = false;
|
||||
hasDied = true;
|
||||
playTime = Date.now() - startTime;
|
||||
exportToLocalStorage();
|
||||
setTimeout(function(){
|
||||
return ready = true;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function exportToLocalStorage(){
|
||||
localStorage.setItem("game-playTime", String(playTime));
|
||||
localStorage.setItem("game-score", String(score));
|
||||
localStorage.setItem("game-isRunning", String(!hasDied));
|
||||
}
|
||||
|
||||
function displayScore(){
|
||||
push();
|
||||
fill(195, 33, 34);
|
||||
text(score, 0, height / 8, width, height);
|
||||
pop();
|
||||
}
|
||||
|
||||
function update(){
|
||||
if(!paused){
|
||||
raspberry.update();
|
||||
}
|
||||
obstacles.forEach(function(obstacle){
|
||||
if(!paused){
|
||||
obstacle.update();
|
||||
checkObstacleReset(obstacle);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function checkObstacleReset(obstacle){
|
||||
if(obstacle.position.x < -obstacleWidth){
|
||||
obstacle.resetPosition();
|
||||
obstacles.shift();
|
||||
obstacles.push(obstacle);
|
||||
hasAlreadyScored = false;
|
||||
}
|
||||
}
|
||||
|
||||
function checkRaspberryScore(){
|
||||
if((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
|
||||
&& !hasAlreadyScored){
|
||||
score += 1;
|
||||
hasAlreadyScored = true;
|
||||
}
|
||||
}
|
||||
|
||||
function resetScore(){
|
||||
if(!hasDied || localStorage.getItem("frontend-ready") == "false")
|
||||
return;
|
||||
|
||||
hasDied = false;
|
||||
score = 0;
|
||||
hasAlreadyScored = false;
|
||||
startTime = Date.now();
|
||||
exportToLocalStorage();
|
||||
}
|
||||
|
||||
function keyPressed(){
|
||||
if(!ready)
|
||||
return;
|
||||
if(BOOST_KEYS.includes(key.toLowerCase())){
|
||||
resetScore();
|
||||
raspberry.boost();
|
||||
}
|
||||
if(key == "Escape"){
|
||||
paused = !paused;
|
||||
} else if(paused){
|
||||
paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
var Entity = (function(){
|
||||
function Entity(position, width, height, fill){
|
||||
this.position = position;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.fill = fill;
|
||||
this._showHitbox = false;
|
||||
}
|
||||
|
||||
Object.defineProperty(Entity.prototype, "position", {
|
||||
get: function(){
|
||||
return this._position;
|
||||
},
|
||||
set: function(value){
|
||||
this._position = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Entity.prototype, "width", {
|
||||
get: function(){
|
||||
return this._width;
|
||||
},
|
||||
set: function(value){
|
||||
this._width = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Entity.prototype, "height", {
|
||||
get: function(){
|
||||
return this._height;
|
||||
},
|
||||
set: function(value){
|
||||
this._height = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Entity.prototype, "showHitbox", {
|
||||
get: function(){
|
||||
return this._showHitbox;
|
||||
},
|
||||
set: function(value){
|
||||
this._showHitbox = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Entity.prototype.draw = function(){
|
||||
push();
|
||||
fill(this.fill);
|
||||
rect(this.position.x, this.position.y, this.width, this.height);
|
||||
pop();
|
||||
};
|
||||
return Entity;
|
||||
}());
|
||||
var Obstacle = (function(_super){
|
||||
__extends(Obstacle, _super);
|
||||
|
||||
function Obstacle(position, obstacleWidth, obstacleHeight, image){
|
||||
var _this = _super.call(this, position, obstacleWidth, obstacleHeight, 0) || this;
|
||||
_this.speed = 3;
|
||||
_this.padding = height / 6.6666666666666666;
|
||||
_this.createPipes(position, obstacleHeight, obstacleWidth, image);
|
||||
return _this;
|
||||
}
|
||||
|
||||
Object.defineProperty(Obstacle, "startX", {
|
||||
set: function(value){
|
||||
this._startX = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Obstacle, "distanceBetweenPipes", {
|
||||
set: function(value){
|
||||
this._distanceBetweenPipes = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Obstacle.prototype.createPipes = function(position, obstacleHeight, obstacleWidth, pipeImage){
|
||||
this.pipeTop = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
|
||||
this.pipeBottom = new Pipe(position.x, obstacleWidth, obstacleHeight, pipeImage);
|
||||
};
|
||||
Obstacle.prototype.resetPosition = function(){
|
||||
this.randomizeHeight();
|
||||
this.pipeBottom.position.x = Obstacle._startX;
|
||||
this.pipeTop.position.x = Obstacle._startX;
|
||||
};
|
||||
Obstacle.prototype.randomizeHeight = function(){
|
||||
this.pipeTop.height = this.randomRange(this.padding, height - this.padding - Obstacle._distanceBetweenPipes);
|
||||
this.pipeBottom.position.y = this.pipeTop.height + Obstacle._distanceBetweenPipes;
|
||||
this.pipeBottom.height = height - this.pipeTop.height - this.padding;
|
||||
};
|
||||
Obstacle.prototype.randomRange = function(min, max){
|
||||
return Math.random() * (max - min) + min;
|
||||
};
|
||||
Obstacle.prototype.update = function(){
|
||||
this.pipeTop.move(this.speed);
|
||||
this.pipeBottom.move(this.speed);
|
||||
this.position.x = this.pipeTop.position.x;
|
||||
};
|
||||
Obstacle.prototype.draw = function(){
|
||||
this.pipeTop.draw();
|
||||
this.pipeBottom.draw();
|
||||
};
|
||||
Obstacle.prototype.collides = function(o){
|
||||
return this.pipeTop.collides(o) || this.pipeBottom.collides(o);
|
||||
};
|
||||
return Obstacle;
|
||||
}(Entity));
|
||||
var Pipe = (function(_super){
|
||||
__extends(Pipe, _super);
|
||||
|
||||
function Pipe(positionX, width, height, image){
|
||||
var _this = _super.call(this, new Position(positionX, 0), width, height, 0) || this;
|
||||
_this.image = image;
|
||||
return _this;
|
||||
}
|
||||
|
||||
Pipe.prototype.update = function(){
|
||||
};
|
||||
Pipe.prototype.draw = function(){
|
||||
push();
|
||||
noFill();
|
||||
var imageAspectRatio = this.image.height / this.image.width;
|
||||
var computedImageHeight = imageAspectRatio * this.width;
|
||||
this.drawImage(computedImageHeight, imageAspectRatio);
|
||||
rect(this.position.x, this.position.y, this.width, this.height);
|
||||
pop();
|
||||
};
|
||||
Pipe.prototype.drawImage = function(computedImageHeight, imageAspectRatio){
|
||||
if(this.height > computedImageHeight){
|
||||
var maxImageYPos = Math.ceil(this.height / computedImageHeight) * computedImageHeight;
|
||||
for(var imageYPosition = 0; imageYPosition < maxImageYPos; imageYPosition += computedImageHeight){
|
||||
if(imageYPosition + computedImageHeight >= maxImageYPos){
|
||||
this.cropLastImage(imageYPosition, computedImageHeight, imageAspectRatio);
|
||||
break;
|
||||
}
|
||||
image(this.image, this.position.x, this.position.y + imageYPosition, this.width, computedImageHeight);
|
||||
}
|
||||
} else{
|
||||
image(this.image, this.position.x, this.position.y, this.width, this.height);
|
||||
}
|
||||
};
|
||||
Pipe.prototype.cropLastImage = function(imageYPosition, computedImageHeight, imageAspectRatio){
|
||||
var amountOfImages = Math.floor(imageYPosition / computedImageHeight);
|
||||
var heightToEdge = this.height - (amountOfImages * computedImageHeight);
|
||||
var croppedImage = this.image.get(0, 0, this.image.width, this.image.height - (heightToEdge * imageAspectRatio));
|
||||
image(croppedImage, this.position.x, this.position.y + imageYPosition, this.width, heightToEdge);
|
||||
};
|
||||
Pipe.prototype.move = function(speed){
|
||||
this.position.x -= speed;
|
||||
};
|
||||
Pipe.prototype.collides = function(o){
|
||||
return this.position.x < (o.position.x + o.width) &&
|
||||
(this.position.x + this.width) > o.position.x &&
|
||||
this.position.y < (o.position.y + o.height) &&
|
||||
(this.position.y + this.height) > o.position.y;
|
||||
};
|
||||
return Pipe;
|
||||
}(Entity));
|
||||
var Position = (function(){
|
||||
function Position(x, y){
|
||||
this._x = x;
|
||||
this._y = y;
|
||||
}
|
||||
|
||||
Object.defineProperty(Position.prototype, "x", {
|
||||
get: function(){
|
||||
return this._x;
|
||||
},
|
||||
set: function(value){
|
||||
this._x = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Position.prototype, "y", {
|
||||
get: function(){
|
||||
return this._y;
|
||||
},
|
||||
set: function(value){
|
||||
this._y = value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
return Position;
|
||||
}());
|
||||
var Raspberry = (function(_super){
|
||||
__extends(Raspberry, _super);
|
||||
|
||||
function Raspberry(image){
|
||||
var _this = this;
|
||||
Raspberry.position = new Position(width / 6, height / 2);
|
||||
Raspberry.height = height / 14.2857142857142857;
|
||||
Raspberry.width = width / 11.1111111111111111;
|
||||
_this = _super.call(this, Raspberry.position, Raspberry.width, Raspberry.height, Raspberry.FILL) || this;
|
||||
_this.lift = -15;
|
||||
_this.gravity = 0.45;
|
||||
_this._velocity = 0;
|
||||
Raspberry.bottomFloorOffset = (height / 5) - (height / 15 / 2);
|
||||
_this.image = image;
|
||||
return _this;
|
||||
}
|
||||
|
||||
Object.defineProperty(Raspberry.prototype, "velocity", {
|
||||
get: function(){
|
||||
return this._velocity;
|
||||
},
|
||||
set: function(value){
|
||||
this._velocity = (Math.abs(this.velocity) > Raspberry.maxVelocity) ? Raspberry.maxVelocity : value;
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Raspberry.prototype, "image", {
|
||||
get: function(){
|
||||
return this._image;
|
||||
},
|
||||
set: function(path){
|
||||
this._image = loadImage(path);
|
||||
},
|
||||
enumerable: false,
|
||||
configurable: true
|
||||
});
|
||||
Raspberry.prototype.update = function(){
|
||||
this.applyGravity();
|
||||
this.forceBoundaries();
|
||||
};
|
||||
Raspberry.prototype.applyGravity = function(){
|
||||
this.velocity += this.gravity;
|
||||
this.position.y += this.velocity;
|
||||
};
|
||||
Raspberry.prototype.forceBoundaries = function(){
|
||||
this.boundaryTop();
|
||||
this.boundaryBottom();
|
||||
};
|
||||
Raspberry.prototype.boundaryTop = function(){
|
||||
if(this.position.y < 0){
|
||||
this.position.y = 0;
|
||||
this.velocity = 0;
|
||||
}
|
||||
};
|
||||
Raspberry.prototype.boundaryBottom = function(){
|
||||
if(this.position.y + this.height + Raspberry.bottomFloorOffset > height){
|
||||
this.position.y = height - this.height - Raspberry.bottomFloorOffset;
|
||||
this.velocity = 0;
|
||||
}
|
||||
};
|
||||
Raspberry.prototype.boost = function(){
|
||||
this.velocity += this.lift;
|
||||
};
|
||||
Raspberry.prototype.draw = function(){
|
||||
push();
|
||||
noFill();
|
||||
this.setPose();
|
||||
this.drawObject();
|
||||
pop();
|
||||
};
|
||||
Raspberry.prototype.drawObject = function(){
|
||||
this.drawHitBox();
|
||||
this.drawRocket();
|
||||
};
|
||||
Raspberry.prototype.drawRocket = function(){
|
||||
image(this.image, 0, 0, this.width, this.height);
|
||||
rect(0, 0, this.width, this.height);
|
||||
};
|
||||
Raspberry.prototype.drawHitBox = function(){
|
||||
if(!this.showHitbox){
|
||||
noStroke();
|
||||
}
|
||||
};
|
||||
Raspberry.prototype.setPose = function(){
|
||||
translate(this.position.x, this.position.y);
|
||||
rotate((PI / 2) * (this.velocity / Raspberry.maxVelocity));
|
||||
};
|
||||
Raspberry.maxVelocity = 75;
|
||||
Raspberry.FILL = 0;
|
||||
return Raspberry;
|
||||
}(Entity));
|
||||
//# sourceMappingURL=build.js.map
|
||||
|
|
@ -10,8 +10,8 @@
|
|||
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.1/js/bootstrap.min.js"></script>
|
||||
|
||||
<title><%= htmlWebpackPlugin.options.title %></title>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.5.0/lib/p5.js"></script>
|
||||
<script src="./game.js"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.5.0/lib/p5.js"></script>
|
||||
</head>
|
||||
<body style="background-color: beige;">
|
||||
<noscript>
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 144 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 618 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 6.6 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 MiB |
|
|
@ -4,17 +4,11 @@
|
|||
<Header></Header>
|
||||
</div>
|
||||
<div class="row">
|
||||
<UserScores :userScores="userScores"></UserScores>
|
||||
<UserScores :userScores="userScores" ></UserScores>
|
||||
</div>
|
||||
<div class="row">
|
||||
<Game :class="user ? '' : 'hidden'" :user-id="this.user?.id"
|
||||
@gameFinished="this.updateUserScores()" ref="game">
|
||||
<Game class="col">
|
||||
</Game>
|
||||
<Login v-if="!user" @userChange="(event) => {this.updateUser(event);}">
|
||||
</Login>
|
||||
<div v-if="user" class="logout-wrapper offset-10 col-2">
|
||||
<RRButton @click="logOut()" text="Logout"></RRButton>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-4">
|
||||
|
|
@ -28,7 +22,7 @@
|
|||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from 'vue';
|
||||
import { defineComponent } from 'vue';
|
||||
import Leaderboard from './components/Leaderboard.vue';
|
||||
import UserScores from './components/UserScores.vue';
|
||||
import Game from './components/Game.vue';
|
||||
|
|
@ -36,16 +30,10 @@ import Header from './components/Header.vue';
|
|||
|
||||
import "bootstrap/dist/css/bootstrap.min.css";
|
||||
import "bootstrap/dist/js/bootstrap.min.js";
|
||||
import Login from "@/components/Login.vue";
|
||||
import {Rest} from "@/model/Rest";
|
||||
import {User} from "@/model/User";
|
||||
import RRButton from "@/components/RRButton.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: 'App',
|
||||
components: {
|
||||
RRButton,
|
||||
Login,
|
||||
UserScores,
|
||||
Leaderboard,
|
||||
Game,
|
||||
|
|
@ -54,42 +42,21 @@ export default defineComponent({
|
|||
data() {
|
||||
return {
|
||||
userScores: {},
|
||||
userId: -1,
|
||||
user: null as User | null,
|
||||
leaderboardEvent: new Event('reloadLeaderboard')
|
||||
userId: 1,
|
||||
}
|
||||
},
|
||||
created() {
|
||||
localStorage.setItem("frontend-ready", "false");
|
||||
},
|
||||
|
||||
methods: {
|
||||
async fetchFromApi(path: string, method: "GET" | "POST") {
|
||||
let res: Response = await fetch(Rest.URL + path, {method: method,});
|
||||
return await res.json();
|
||||
let res: Response = await fetch("http://localhost:3000" + path, {method: method,});
|
||||
return await res.json();
|
||||
},
|
||||
async fetchUserScores() {
|
||||
if (this.userId == -1) return;
|
||||
return await this.fetchFromApi(`/user/${this.userId}/scores`, "GET");
|
||||
},
|
||||
async updateUserScores() {
|
||||
this.userScores = await this.fetchUserScores();
|
||||
},
|
||||
async updateUser(user: User) {
|
||||
if (user) {
|
||||
this.user = user;
|
||||
this.userId = user.id ?? -1;
|
||||
await this.updateUserScores();
|
||||
}
|
||||
window.dispatchEvent(this.leaderboardEvent);
|
||||
},
|
||||
logOut(){
|
||||
this.user = null;
|
||||
this.userId = -1;
|
||||
this.userScores = {};
|
||||
localStorage.setItem('frontend-ready', 'false');
|
||||
}
|
||||
},
|
||||
async created() {
|
||||
this.userScores = await this.fetchUserScores();
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
|
|
@ -101,19 +68,10 @@ export default defineComponent({
|
|||
}
|
||||
|
||||
.row {
|
||||
margin-top: 2em;
|
||||
margin-top:2em;
|
||||
}
|
||||
|
||||
.everything {
|
||||
margin-bottom: 4em;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
.logout-wrapper {
|
||||
display: flex;
|
||||
justify-content: right;
|
||||
}
|
||||
</style>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
<script lang="ts">
|
||||
export default {
|
||||
name: "RRButton",
|
||||
name: "Button",
|
||||
props: {
|
||||
text: {
|
||||
type: String
|
||||
|
|
@ -17,6 +17,5 @@ export default {
|
|||
button {
|
||||
border: 3px solid black;
|
||||
background-color: beige;
|
||||
width: auto;
|
||||
}
|
||||
</style>
|
||||
|
|
@ -1,66 +1,11 @@
|
|||
<template>
|
||||
<div class="wrapper">
|
||||
<main></main>
|
||||
</div>
|
||||
<div class="wrapper">
|
||||
<main></main>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import App from "@/App.vue";
|
||||
import {Rest} from "@/model/Rest";
|
||||
|
||||
<script lang="ts">
|
||||
export default {
|
||||
name: "Game",
|
||||
props: {
|
||||
userId: null
|
||||
},
|
||||
emits: ['gameFinished'],
|
||||
created() {
|
||||
window.addEventListener('itemInserted', event => this.localStorageHandler(event), false);
|
||||
},
|
||||
methods: {
|
||||
localStorageHandler(event) {
|
||||
if (event.key !== 'game-isRunning') return;
|
||||
|
||||
if (event.value === 'false') { //means game is over
|
||||
let playTime = this.msToHMS(Number(localStorage.getItem('game-playTime')));
|
||||
let score = Number(localStorage.getItem('game-score'));
|
||||
this.submitGame(score, playTime);
|
||||
}
|
||||
},
|
||||
|
||||
msToHMS(ms) {
|
||||
// 1- Convert to seconds:
|
||||
let seconds = ms / 1000;
|
||||
// 2- Extract hours:
|
||||
const hours = parseInt(String(seconds / 3600)); // 3,600 seconds in 1 hour
|
||||
seconds = seconds % 3600; // seconds remaining after extracting hours
|
||||
// 3- Extract minutes:
|
||||
const minutes = parseInt(String(seconds / 60)); // 60 seconds in 1 minute
|
||||
// 4- Keep only seconds not extracted to minutes:
|
||||
seconds = seconds % 60;
|
||||
return ((hours < 10) ? "0" : "") + hours + ":" + ((minutes < 10) ? "0" : "") + minutes + ":" + ((seconds < 10) ? "0" : "") + Math.floor(seconds);
|
||||
},
|
||||
|
||||
async submitGame(score, playTime) {
|
||||
let body = {
|
||||
score: score,
|
||||
playtime: playTime,
|
||||
date: new Date().toISOString().substring(0, 10),
|
||||
userId: this.userId,
|
||||
}
|
||||
let header = {
|
||||
Accept: "application/json",
|
||||
"Content-Type": "application/json",
|
||||
};
|
||||
await fetch(Rest.URL + '/game/add', {method: 'POST', body: JSON.stringify(body), headers: header});
|
||||
this.$emit('gameFinished');
|
||||
}
|
||||
},
|
||||
name: "Game"
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
#p5_loading {
|
||||
display: none;
|
||||
}
|
||||
</style>
|
||||
|
|
@ -3,17 +3,14 @@
|
|||
<div class="row">
|
||||
<h3 class="col-10"><strong>{{ this.title() }}</strong></h3>
|
||||
<div class="col-1">
|
||||
<RRButton @click="prevPage" text="<"></RRButton>
|
||||
<Button @click="prevPage" text="<"></Button>
|
||||
</div>
|
||||
<div class="col-1">
|
||||
<RRButton @click="nextPage" text=">"></RRButton>
|
||||
<Button @click="nextPage" text=">"></Button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row" v-if="this.page.length > 0" v-for="entry in this.page" :key="entry.rank">
|
||||
<LeaderboardEntry :entry="entry"></LeaderboardEntry>
|
||||
</div>
|
||||
<div class="row" v-else>
|
||||
Loading...
|
||||
<div class="row" v-for="entry in this.page" :key="entry.rank" >
|
||||
<LeaderboardEntry :entry="entry" ></LeaderboardEntry>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
|
@ -21,14 +18,13 @@
|
|||
<script>
|
||||
|
||||
import LeaderboardEntry from "@/components/LeaderboardEntry.vue";
|
||||
import RRButton from "@/components/RRButton.vue";
|
||||
import {Rest} from "@/model/Rest";
|
||||
import Button from "@/components/Button.vue";
|
||||
|
||||
export default {
|
||||
name: "Leaderboard",
|
||||
components: {
|
||||
LeaderboardEntry,
|
||||
RRButton,
|
||||
Button,
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
|
|
@ -38,47 +34,37 @@ export default {
|
|||
}
|
||||
},
|
||||
props: {
|
||||
type: "totalplaytime" | "highscore",
|
||||
type: "totalplaytime" | "highscore",
|
||||
},
|
||||
created() {
|
||||
this.updatePage();
|
||||
window.addEventListener('itemInserted', event => this.onItemInserted(event), false);
|
||||
},
|
||||
updated() {
|
||||
this.updatePage()
|
||||
},
|
||||
methods: {
|
||||
async fetchPage() {
|
||||
let res = await fetch(`${Rest.URL}/leaderboard/${this.type}?pagination=true&entriesPerPage=${this.entriesPerPage}&page=${this.pageNumber}`, {method: "GET"});
|
||||
let res = await fetch(`http://localhost:3000/leaderboard/${this.type}?pagination=true&entriesPerPage=${this.entriesPerPage}&page=${this.pageNumber}`, {method: "GET"});
|
||||
return await res.json();
|
||||
},
|
||||
title() {
|
||||
return this.type === "totalplaytime" ? "Total Playtime" : "Highscore";
|
||||
},
|
||||
async nextPage() {
|
||||
if (this.page.length !== this.entriesPerPage) return;
|
||||
|
||||
nextPage() {
|
||||
this.pageNumber++;
|
||||
await this.updatePage();
|
||||
if (this.page.length === 0) {
|
||||
this.prevPage();
|
||||
}
|
||||
this.updatePage();
|
||||
},
|
||||
prevPage() {
|
||||
if (this.pageNumber <= 0) return;
|
||||
|
||||
this.pageNumber--;
|
||||
if (this.pageNumber > 0) this.pageNumber--;
|
||||
this.updatePage();
|
||||
},
|
||||
async updatePage() {
|
||||
let tempPage = await this.fetchPage();
|
||||
for (let i = 0; i < this.entriesPerPage; i++) {
|
||||
this.page.pop();
|
||||
this.page.pop()
|
||||
}
|
||||
for (const entry of tempPage) {
|
||||
this.page.push(entry);
|
||||
}
|
||||
},
|
||||
onItemInserted(event) {
|
||||
if (event.key === 'game-isRunning' && event.value === 'false') {
|
||||
this.updatePage();
|
||||
this.page.push(entry)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,18 +1,17 @@
|
|||
<template>
|
||||
<div class="col-1 text-right">{{this.entry.rank}}</div>
|
||||
<span class="col offset-1 text-left username">{{this.entry.username}}</span>
|
||||
<div class="col-2 text-right">{{this.entry.score}}</div>
|
||||
<div class="col-1 text-left">{{this.entry.rank}}</div>
|
||||
<div class="col text-left">{{this.entry.username}}</div>
|
||||
<div class="col text-right">{{this.entry.score}}</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, PropType} from 'vue';
|
||||
import {Leaderboard, LeaderboardEntry} from "@/model/Leaderboard";
|
||||
import {defineComponent} from 'vue';
|
||||
|
||||
export default defineComponent({
|
||||
name: "LeaderboardEntry",
|
||||
props: {
|
||||
entry: {
|
||||
type: Object as PropType<LeaderboardEntry<string>>,
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
},
|
||||
|
|
@ -23,9 +22,4 @@ export default defineComponent({
|
|||
* {
|
||||
font-size: 1.5em;
|
||||
}
|
||||
.username {
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
</style>
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
<template>
|
||||
<h2>Enter a username</h2>
|
||||
<div class="form-floating mb-3">
|
||||
<input class="form-control" id="floatingInput" placeholder="example name" v-model="username">
|
||||
<label for="floatingInput">Username</label>
|
||||
<RRButton @click="setUser()" text="Confirm"></RRButton>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import {User} from "@/model/User";
|
||||
import RRButton from "@/components/RRButton.vue";
|
||||
|
||||
export default {
|
||||
name: "Login",
|
||||
components: {
|
||||
RRButton
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
username: '',
|
||||
}
|
||||
},
|
||||
emits: ['userChange'],
|
||||
methods: {
|
||||
async setUser() {
|
||||
if (this.username === '') return;
|
||||
|
||||
let user;
|
||||
user = await User.getByName(this.username);
|
||||
if(user.errors){
|
||||
user = await User.create(this.username);
|
||||
}
|
||||
|
||||
if(user.errors){
|
||||
console.error("Something when wrong when logging in, please contact admin!")
|
||||
return;
|
||||
}
|
||||
|
||||
if (user) {
|
||||
this.$emit('userChange', user);
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
input {
|
||||
border: 3px solid black;
|
||||
border-radius: 0;
|
||||
background-color: beige;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
input:focus {
|
||||
background: beige;
|
||||
border-color: rgba(184,134,11, 0.8);
|
||||
box-shadow: 0 1px 1px rgba(0, 0, 0, 0.075) inset, 0 0 8px rgba(184,134,11, 0.6);
|
||||
}
|
||||
|
||||
label {
|
||||
margin-left: 10px;
|
||||
}
|
||||
</style>
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
export class Rest {
|
||||
static readonly URL = 'http://localhost:3000';
|
||||
}
|
||||
|
|
@ -1,34 +1,4 @@
|
|||
import {Rest} from "@/model/Rest";
|
||||
|
||||
export class User {
|
||||
id?: number;
|
||||
name?: string;
|
||||
|
||||
|
||||
constructor(id: number, name: string) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
static async getByName(name: string): Promise<User> {
|
||||
let res: Response = await fetch(Rest.URL + '/user/' + name, {method: 'GET'});
|
||||
|
||||
return await res.json();
|
||||
}
|
||||
|
||||
static async create(name: string): Promise<User> {
|
||||
let body = {
|
||||
name: name
|
||||
};
|
||||
let header = {
|
||||
Accept: "application/json",
|
||||
"Content-Type": "application/json",
|
||||
};
|
||||
|
||||
let res: Response = await fetch( Rest.URL + '/user/register', {
|
||||
method: 'POST',
|
||||
body: JSON.stringify(body),
|
||||
headers: header,
|
||||
});
|
||||
return await res.json();
|
||||
}
|
||||
export interface User {
|
||||
id?: number,
|
||||
name: string,
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue