class Raspberry extends Entity{ private lift: number = -10; private gravity: number = 1; private velocity: number = 0; update() { this.applyGravity(); this.forceBoundaries(); } private applyGravity() { if (this.position.y - this.height > 0) { this.velocity += this.gravity; } } private forceBoundaries() { if (this.position.y > height) { this.position.y = height; this.velocity = 0; } if (this.position.y < 0) { this.position.y = 0; this.velocity = 0; } } public boost() { this.velocity += this.lift; } }