const obstacleWidth: number = 42; let obstacleOffset: number; let obstacles: Obstacle[] = []; let raspberry: Raspberry; function setup() { createCanvas(1000, 1000); obstacleOffset = width / 4; raspberry = new Raspberry(); obstacles.push(new Obstacle( new Pipe(new Position(width, 0), obstacleWidth, height), new Pipe(new Position(width, height - (height / 3)), obstacleWidth, height), )); obstacles.push(new Obstacle( new Pipe(new Position(width + obstacleOffset, 0), obstacleWidth, height), new Pipe(new Position(width + obstacleOffset, height - (height / 3)), obstacleWidth, height) )); obstacles.push(new Obstacle( new Pipe(new Position(width + obstacleOffset * 2, 0), obstacleWidth, height), new Pipe(new Position(width + obstacleOffset * 2, height - (height / 3)), obstacleWidth, height) )); obstacles.push(new Obstacle( new Pipe(new Position(width + obstacleOffset * 3, 0), obstacleWidth, height), new Pipe(new Position(width + obstacleOffset * 3, height - (height / 3)), obstacleWidth, height) )); } function draw() { background(187) raspberry.draw(); raspberry.update(); obstacles.forEach((obstacle) => { obstacle.draw(); obstacle.update(); if(obstacle.position.x < -obstacleWidth) { obstacle.resetPosition(); } }); } // // function keyPressed() { // // }