257 lines
5.1 KiB
TypeScript
257 lines
5.1 KiB
TypeScript
const PIPE_IMAGE_PATH: string = "resources/dell-pc-min-min-small.png";
|
|
const BACKGROUND_IMAGE_PATH: string = "resources/htl-steyr-front.jpg";
|
|
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
|
|
const FLOOR_IMAGE_PATH: string = "resources/table-min-min.png";
|
|
const FONT_PATH: string = "resources/PressStart2P-Regular.ttf";
|
|
const OBSTACLE_WIDTH: number = 88;
|
|
const OBSTACLE_COUNT: number = 3;
|
|
const BOOST_KEYS = ["k", " "];
|
|
let floorHeight: number;
|
|
let obstacleOffset: number;
|
|
let font: p5.Font;
|
|
let backgroundImage: p5.Image;
|
|
let pipeImage: p5.Image;
|
|
let floorImage: p5.Image;
|
|
|
|
let obstacles: Obstacle[] = [];
|
|
let raspberry: Raspberry;
|
|
let paused: boolean;
|
|
let score: number = 0;
|
|
let hasAlreadyScored: boolean = false;
|
|
let hasDied: boolean = false;
|
|
let ready: boolean = true;
|
|
|
|
/**
|
|
* p5 preload function
|
|
*/
|
|
function preload() {
|
|
font = loadFont(FONT_PATH);
|
|
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
|
|
pipeImage = loadImage(PIPE_IMAGE_PATH);
|
|
floorImage = loadImage(FLOOR_IMAGE_PATH);
|
|
}
|
|
|
|
/**
|
|
* p5 setup function.
|
|
*/
|
|
function setup() {
|
|
createCanvas(2000, 1000);
|
|
floorHeight = height / 5;
|
|
setupObstacleConsts();
|
|
setupFont();
|
|
setupGame();
|
|
}
|
|
|
|
/**
|
|
* Sets up the constants needed for the game.
|
|
*/
|
|
function setupObstacleConsts() {
|
|
obstacleOffset = width / OBSTACLE_COUNT;
|
|
Obstacle.distanceBetweenPipes = height / 2.5
|
|
Obstacle.startX = width;
|
|
}
|
|
|
|
/**
|
|
* Set up the font.
|
|
*/
|
|
function setupFont() {
|
|
textSize(150);
|
|
textAlign(CENTER);
|
|
textFont(font);
|
|
}
|
|
|
|
/**
|
|
* Sets up everything needed for the game.
|
|
*/
|
|
function setupGame() {
|
|
paused = true;
|
|
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
|
|
setupObstacles();
|
|
}
|
|
|
|
/**
|
|
* Clears the obstacles and reinitializes them.
|
|
*/
|
|
function setupObstacles() {
|
|
obstacles = [];
|
|
instantiateObstacles(OBSTACLE_COUNT);
|
|
obstacles.forEach((obstacle) => obstacle.randomizeHeight());
|
|
}
|
|
|
|
/**
|
|
* Instantiates a certain amount of obstacles.
|
|
* @param number
|
|
*/
|
|
function instantiateObstacles(number: number) {
|
|
for (let i = 0; i < number; i++) {
|
|
obstacles.push(
|
|
new Obstacle(new Position(width + obstacleOffset * i, 0), OBSTACLE_WIDTH, height, pipeImage)
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws and updates the game.
|
|
*/
|
|
function draw() {
|
|
update();
|
|
gameLoop();
|
|
drawGame();
|
|
}
|
|
|
|
/**
|
|
* Draws the game's elements.
|
|
*/
|
|
function drawGame() {
|
|
drawScenery();
|
|
drawEntities();
|
|
displayScore();
|
|
}
|
|
|
|
/**
|
|
* Draws the:
|
|
* - background
|
|
* - floor
|
|
*/
|
|
function drawScenery(){
|
|
background(backgroundImage);
|
|
drawFloor();
|
|
}
|
|
|
|
/**
|
|
* Draws the floor with the corresponding image
|
|
*/
|
|
function drawFloor(){
|
|
push();
|
|
noFill();
|
|
image(floorImage, 0, height - floorHeight, width, floorHeight);
|
|
rect(0, height - floorHeight, width, floorHeight);
|
|
pop();
|
|
}
|
|
|
|
/**
|
|
* Draws the game's entities.
|
|
*/
|
|
function drawEntities() {
|
|
raspberry.draw();
|
|
drawObstacles();
|
|
}
|
|
|
|
/**
|
|
* Draws the obstacles.
|
|
*/
|
|
function drawObstacles() {
|
|
obstacles.forEach((obstacle) => {
|
|
obstacle.draw();
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Operations for the game's functionality.
|
|
*/
|
|
function gameLoop() {
|
|
if (!paused) {
|
|
collisionCheck(obstacles[0]);
|
|
checkRaspberryScore();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks the collision between an obstacle and the raspberry.
|
|
* @param o
|
|
*/
|
|
function collisionCheck(o: Obstacle) {
|
|
if (o.collides(raspberry)) {
|
|
die();
|
|
setupGame();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Timeouts key events.
|
|
*/
|
|
function die() {
|
|
ready = false;
|
|
hasDied = true;
|
|
setTimeout(() => ready = true, 1000);
|
|
}
|
|
|
|
/**
|
|
* Displays the game score.
|
|
*/
|
|
function displayScore() {
|
|
push();
|
|
fill(195, 33, 34);
|
|
text(score, 0, height / 10, width, height);
|
|
pop();
|
|
}
|
|
|
|
/**
|
|
* Updates all objects.
|
|
*/
|
|
function update() {
|
|
if (!paused) {
|
|
raspberry.update();
|
|
}
|
|
obstacles.forEach((obstacle: Obstacle) => {
|
|
if (!paused) {
|
|
obstacle.update();
|
|
// Reset Obstacles Position
|
|
checkObstacleReset(obstacle);
|
|
}
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Check if obstacle positions should be reset and reset if so
|
|
* @param obstacle obstacle to check
|
|
*/
|
|
function checkObstacleReset(obstacle: Obstacle) {
|
|
if (obstacle.position.x < -OBSTACLE_WIDTH) {
|
|
obstacle.resetPosition();
|
|
obstacles.shift();
|
|
obstacles.push(obstacle);
|
|
hasAlreadyScored = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if the raspberry should score and set score
|
|
*/
|
|
function checkRaspberryScore() {
|
|
if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
|
|
&& !hasAlreadyScored) {
|
|
score += 1;
|
|
hasAlreadyScored = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Resets the score if game is started
|
|
*/
|
|
function resetScore(): void {
|
|
if (hasDied) {
|
|
hasDied = false;
|
|
score = 0;
|
|
hasAlreadyScored = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handler for key events.
|
|
*/
|
|
function keyPressed() {
|
|
if (!ready) return;
|
|
// Jump
|
|
if (BOOST_KEYS.includes(key.toLowerCase())) {
|
|
resetScore();
|
|
raspberry.boost();
|
|
}
|
|
|
|
// Pause the Game
|
|
if (key == "Escape") {
|
|
paused = !paused;
|
|
} else if (paused) {
|
|
paused = false;
|
|
}
|
|
}
|