52 lines
No EOL
1.6 KiB
TypeScript
52 lines
No EOL
1.6 KiB
TypeScript
class Obstacle extends Entity {
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private pipeTop: Pipe;
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private pipeBottom: Pipe;
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private readonly distanceBetweenPipes: number;
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private readonly padding: number = 300;
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private readonly speed: number = 3;
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private static startX: number;
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/**
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* Constructs the Obstacle using the top and bottom Pipe
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* (fill is not used here)
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*/
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constructor(pipeTop: Pipe, pipeBottom: Pipe, pipeImagePath: string) {
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super(pipeTop.position, pipeTop.width, pipeBottom.height, 0);
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this.pipeTop = pipeTop;
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this.pipeBottom = pipeBottom;
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this.pipeTop.image = pipeImagePath;
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this.pipeBottom.image = pipeImagePath;
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this.distanceBetweenPipes = height / 4;
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Obstacle.startX = width;
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}
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public resetPosition(resetX: boolean): void {
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this.pipeBottom.position.y =
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this.distanceBetweenPipes + this.randomRange(0, height - this.padding - 1.2 * this.distanceBetweenPipes);
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this.pipeTop.position.y =
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this.pipeBottom.position.y - this.distanceBetweenPipes - this.pipeTop.height;
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if(resetX){
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this.pipeBottom.position.x = Obstacle.startX;
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this.pipeTop.position.x = Obstacle.startX;
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}
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}
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private randomRange(min: number, max: number): number {
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return Math.random() * (max - min) + min;
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}
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public update(): void {
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this.pipeTop.position.x -= this.speed;
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this.pipeBottom.position.x -= this.speed;
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}
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public draw(): void {
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noFill();
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this.pipeTop.draw();
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this.pipeBottom.draw();
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}
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} |