RaspberryRocketeer/frontend/game.ts
dhain 8d4e0ec3f1 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	frontend/model/Obstacle.ts
2023-01-10 09:38:38 +01:00

150 lines
3.2 KiB
TypeScript

const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
const OBSTACLE_WIDTH: number = 88;
let obstacleOffset: number;
let backgroundImage: any;
let obstacles: Obstacle[] = [];
let raspberry: Raspberry;
let paused: boolean;
let score: number;
let hasAlreadyScored: boolean;
/**
* p5 setup function.
*/
function setup() {
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
createCanvas(2000, 1000);
obstacleOffset = width / 3;
Obstacle.distanceBetweenPipes = height / 2.5
textSize(150);
textFont("resources/PressStart2P-Regular.ttf");
setupGame();
}
/**
* Sets up everything needed for the game.
*/
function setupGame() {
paused = true;
score = 0;
hasAlreadyScored = false;
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
Obstacle.distanceBetweenPipes = height / 2.5;
Obstacle.startX = width;
// Create all obstacles
obstacles = [];
for (let i = 0; i < 3; i++) {
obstacles.push(new Obstacle(
new Position(width + obstacleOffset * i, 0),
OBSTACLE_WIDTH,
height,
PIPE_IMAGE_PATH,
));
}
// Randomize position of all Obstacles
obstacles.forEach((obstacle) => obstacle.randomizeHeight());
}
/**
* Draws and updates the game.
*/
function draw() {
update();
background(backgroundImage);
raspberry.draw();
drawObstacles();
// Check for collisions with pipes and set score
if (!paused) {
if (obstacles[0].collides(raspberry)) {
setupGame();
}
checkRaspberryScore();
obstacles[0].draw();
}
displayScore();
}
/**
* Displays the game score.
*/
function displayScore(){
push();
fill(200, 100, 60);
text(score, width / 2, height / 10, width, height);
pop();
}
/**
* Updates all objects.
*/
function update() {
if (!paused) {
raspberry.update();
}
obstacles.forEach((obstacle: Obstacle) => {
if (!paused) {
obstacle.update();
// Reset Obstacles Position
checkObstacleReset(obstacle);
}
})
}
/**
* Draws the obstacles.
*/
function drawObstacles() {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/**
* Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check
*/
function checkObstacleReset(obstacle: Obstacle) {
if (obstacle.position.x < -OBSTACLE_WIDTH) {
obstacle.resetPosition();
obstacles.shift();
obstacles.push(obstacle);
hasAlreadyScored = false;
}
}
/**
* Check if the raspberry should score and set score
*/
function checkRaspberryScore() {
if ((obstacles[0].position.x + obstacles[0].width / 2) < (raspberry.position.x + raspberry.width / 2)
&& !hasAlreadyScored) {
score += 1;
hasAlreadyScored = true;
}
}
/**
* Handler for key events.
*/
function keyPressed() {
// Jump
if (key.toLowerCase() == "k") {
raspberry.boost();
}
// Pause the Game
if (key == "Escape") {
paused = !paused;
} else if (paused) {
paused = false;
}
}