classDiagram
direction BT
class Collidable {
collides(o: Entity) boolean
}
class Entity {
constructor(position: Position, width: number, height: number, fill: number)
Position _position
number _width
number _height
number fill
boolean _showHitbox
update() void
draw() void
Position position
number width
number height
boolean showHitbox
}
class Obstacle {
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string)
Pipe pipeTop
Pipe pipeBottom
number padding
number speed
number _distanceBetweenPipes
number _startX
createPipes(position: Position, obstacleHeight: number, obstacleWidth: number, pipeImagePath: string) void
resetPosition() void
randomizeHeight() void
randomRange(min: number, max: number) number
update() void
draw() void
collides(o: Entity) boolean
any startX
any distanceBetweenPipes
}
class Pipe {
constructor(positionX: number, width: number, height: number, image: string)
p5.Image _image
update() void
draw() void
move(speed: number) void
collides(o: Entity) boolean
p5.Image image
}
class Position {
constructor(x: number, y: number)
number _x
number _y
number x
number y
}
class Raspberry {
constructor(image: string)
number lift
number gravity
number _velocity
p5.Image _image
Position position
number maxVelocity
number WIDTH
number HEIGHT
number FILL
update() void
applyGravity() void
forceBoundaries() void
boundaryTop() void
boundaryBottom() void
boost() void
draw() void
drawObject() void
drawRocket() void
drawHitBox() void
setPose() void
number velocity
p5.Image image
}
Obstacle ..> Collidable
Obstacle --> Entity
Pipe ..> Collidable
Pipe --> Entity
Raspberry --> Entity