PlayerController.cs select Item

This commit is contained in:
s-prechtl 2022-05-10 00:01:21 +02:00
parent d84a815d74
commit 3466d25dbb

View file

@ -1,9 +1,10 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class PlayerController : MonoBehaviour { public class PlayerController : MonoBehaviour {
private List<Item> inventory; private Dictionary<Item, int> inventory;
private int money; private int money;
private UsableItem selectedItem; private UsableItem selectedItem;
@ -19,7 +20,7 @@ public class PlayerController : MonoBehaviour {
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
inventory ??= new List<Item>(); inventory ??= new Dictionary<Item, int>();
money = startMoney; money = startMoney;
instance = this; instance = this;
} }
@ -31,8 +32,11 @@ public class PlayerController : MonoBehaviour {
} }
public void setSelectedItem(UsableItem item) { public void setSelectedItem(UsableItem item) {
if (inventory.ContainsKey(item)) {
selectedItem = item; selectedItem = item;
Cursor.SetCursor(item.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
} else {
Debug.Log("An item requested to select isn't in the inventory" + item);
}
} }
} }