PlayerController.cs select Item

This commit is contained in:
s-prechtl 2022-05-10 00:01:21 +02:00
parent d84a815d74
commit 3466d25dbb

View file

@ -1,9 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
private List<Item> inventory;
private Dictionary<Item, int> inventory;
private int money;
private UsableItem selectedItem;
@ -19,7 +20,7 @@ public class PlayerController : MonoBehaviour {
// Start is called before the first frame update
void Start()
{
inventory ??= new List<Item>();
inventory ??= new Dictionary<Item, int>();
money = startMoney;
instance = this;
}
@ -31,8 +32,11 @@ public class PlayerController : MonoBehaviour {
}
public void setSelectedItem(UsableItem item) {
if (inventory.ContainsKey(item)) {
selectedItem = item;
Cursor.SetCursor(item.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
} else {
Debug.Log("An item requested to select isn't in the inventory" + item);
}
}
}