added Tiles, basic TileBehaviour
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parent
66756be23b
commit
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8 changed files with 100 additions and 7 deletions
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@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 4752245148499717903}
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- component: {fileID: 4752245148499717900}
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m_Layer: 0
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m_Name: GrassTile
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m_Name: BaseTile
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -1,14 +1,18 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Tiles;
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using UnityEngine;
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public class GrassTile : MonoBehaviour
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public class TileBehaviour : MonoBehaviour
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{
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private BaseTile tile;
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// Start is called before the first frame update
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void Start()
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{
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Debug.Log("Created");
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SetTile(new GrassTile());
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}
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// Update is called once per frame
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@ -20,5 +24,12 @@ public class GrassTile : MonoBehaviour
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void OnMouseDown()
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{
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Debug.Log("Clicked");
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tile.Clicked(/* Current tool */ null);
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}
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void SetTile(BaseTile tileToSet)
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{
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tile = tileToSet;
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GetComponent<SpriteRenderer>().color = tile.getColor;
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}
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}
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@ -35,4 +35,6 @@ public class TileController : MonoBehaviour
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{
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}
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}
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42
Assets/Scripts/Tiles/BaseTile.cs
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42
Assets/Scripts/Tiles/BaseTile.cs
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@ -0,0 +1,42 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Tiles
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{
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public abstract class BaseTile
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{
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protected Color color;
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public Color getColor => color;
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// Later to be replaced with
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// public Sprite sprite;
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protected BaseTile(Color color)
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{
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this.color = color;
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}
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protected void Start()
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{
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}
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protected void Update()
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{
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}
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public void DayLightStep()
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{
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}
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public void Clicked(UsableItem usable)
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{
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Debug.Log(usable.ToString() + " used on " + this.ToString());
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}
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}
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}
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12
Assets/Scripts/Tiles/FarmlandTile.cs
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12
Assets/Scripts/Tiles/FarmlandTile.cs
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@ -0,0 +1,12 @@
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using UnityEngine;
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namespace Tiles
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{
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public class FarmlandTile : BaseTile
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{
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public FarmlandTile() : base(Color.black)
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{
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}
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}
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}
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12
Assets/Scripts/Tiles/GrassTile.cs
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12
Assets/Scripts/Tiles/GrassTile.cs
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@ -0,0 +1,12 @@
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using UnityEngine;
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namespace Tiles
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{
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public class GrassTile : BaseTile
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{
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public GrassTile() : base(Color.green)
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{
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}
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}
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}
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12
Assets/Scripts/Tiles/WaterTile.cs
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12
Assets/Scripts/Tiles/WaterTile.cs
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@ -0,0 +1,12 @@
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using UnityEngine;
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namespace Tiles
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{
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public class WaterTile : BaseTile
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{
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public WaterTile() : base(Color.blue)
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{
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}
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}
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}
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@ -16,10 +16,12 @@ public class UsableItem : Item, IUsable
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}
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public UsableItem(string displayName, string description, int id) : base(displayName, description, id) {
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public UsableItem(string displayName, string description, int id) : base(displayName, description, id)
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{
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}
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public void select() {
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public void select()
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{
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PlayerController.getInstance().setSelectedItem(this);
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}
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}
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