Daycycle finished
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6 changed files with 18 additions and 18 deletions
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@ -13,6 +13,8 @@ public class TileBehaviour : MonoBehaviour
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{
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Debug.Log("Created");
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SetTile(new GrassTile());
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HouseController.NewDayEvent.AddListener(tile.DayLightStep);
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}
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// Update is called once per frame
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@ -26,11 +28,11 @@ public class TileBehaviour : MonoBehaviour
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Debug.Log("Clicked");
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// SelectedItem always null for now
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BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
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if (temp != null)
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{
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SetTile(temp);
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}
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//BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
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//if (temp != null)
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//{
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// SetTile(temp);
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//}
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}
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void SetTile(BaseTile tileToSet)
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