Daycycle finished

This commit is contained in:
s-prechtl 2022-05-19 14:21:22 +02:00
parent e9f4f3344b
commit a24cb01365
6 changed files with 18 additions and 18 deletions

View file

@ -72,8 +72,8 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5 m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89 m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: -2016319409
m_SortingLayer: 0 m_SortingLayer: 1
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3} m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -121,6 +121,6 @@ MonoBehaviour:
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m_Name: m_Name:
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View file

@ -564,7 +564,7 @@ GameObject:
- component: {fileID: 757639008} - component: {fileID: 757639008}
- component: {fileID: 757639007} - component: {fileID: 757639007}
- component: {fileID: 757639010} - component: {fileID: 757639010}
m_Layer: 0 m_Layer: 5
m_Name: House m_Name: House
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@ -622,8 +622,8 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -644,7 +644,7 @@ Transform:
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m_GameObject: {fileID: 757639006} m_GameObject: {fileID: 757639006}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -4.3651423, y: -0.9205238, z: 0} m_LocalPosition: {x: -8.93, y: 3.09, z: -1}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
@ -1144,7 +1144,7 @@ MonoBehaviour:
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m_Name: m_Name:
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--- !u!4 &1291863651 --- !u!4 &1291863651
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@ -1290,9 +1290,10 @@ MonoBehaviour:
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View file

@ -17,8 +17,6 @@ public class HouseController : MonoBehaviour {
void Start() { void Start() {
newDayEvent ??= new UnityEvent(); newDayEvent ??= new UnityEvent();
newDayEvent.AddListener(newDay);
} }
public void newDay() { public void newDay() {

View file

@ -18,7 +18,6 @@ public class PlayerController : MonoBehaviour {
return instance; return instance;
} }
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {

View file

@ -13,6 +13,8 @@ public class TileBehaviour : MonoBehaviour
{ {
Debug.Log("Created"); Debug.Log("Created");
SetTile(new GrassTile()); SetTile(new GrassTile());
HouseController.NewDayEvent.AddListener(tile.DayLightStep);
} }
// Update is called once per frame // Update is called once per frame
@ -26,11 +28,11 @@ public class TileBehaviour : MonoBehaviour
Debug.Log("Clicked"); Debug.Log("Clicked");
// SelectedItem always null for now // SelectedItem always null for now
BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem); //BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
if (temp != null) //if (temp != null)
{ //{
SetTile(temp); // SetTile(temp);
} //}
} }
void SetTile(BaseTile tileToSet) void SetTile(BaseTile tileToSet)

View file

@ -29,7 +29,7 @@ namespace Tiles
public void DayLightStep() public void DayLightStep()
{ {
Debug.Log("I evolve");
} }
public BaseTile Clicked(UsableItem usable) public BaseTile Clicked(UsableItem usable)