Daycycle finished
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parent
e9f4f3344b
commit
a24cb01365
6 changed files with 18 additions and 18 deletions
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@ -72,8 +72,8 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayerID: -2016319409
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m_SortingLayer: 1
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m_SortingOrder: 0
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -121,6 +121,6 @@ MonoBehaviour:
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m_GameObject: {fileID: 4752245148499717901}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a992c82c9da0cd4f8759894ddfd5fb3, type: 3}
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m_Script: {fileID: 11500000, guid: 99a22f4d69ce79542adc91bba6943f86, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@ -564,7 +564,7 @@ GameObject:
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- component: {fileID: 757639008}
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- component: {fileID: 757639007}
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- component: {fileID: 757639010}
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m_Layer: 0
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m_Layer: 5
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m_Name: House
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -622,8 +622,8 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayerID: -278359049
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m_SortingLayer: 2
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300004, guid: 037b2d58280f32e459042d7c4740d028, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -644,7 +644,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 757639006}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -4.3651423, y: -0.9205238, z: 0}
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m_LocalPosition: {x: -8.93, y: 3.09, z: -1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -1144,7 +1144,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 53e4cfe156bc8c4458f719983afdc204, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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tile: {fileID: 4752245148499717901, guid: 8fd9111325ac85a439c0e1a896f8903d, type: 3}
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tile: {fileID: 4752245148499717901, guid: 459572cfc28597a4d93aa1ace783965d, type: 3}
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CameraGameObject: {fileID: 598358736}
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--- !u!4 &1291863651
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Transform:
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@ -1290,9 +1290,10 @@ MonoBehaviour:
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m_GameObject: {fileID: 1800469988}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7ff39a43f7a5df74b9d3456085e32adf, type: 3}
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m_Script: {fileID: 11500000, guid: 74374ff3b6e24bbaba07d40a46c40188, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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startMoney: 100
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--- !u!4 &1800469990
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Transform:
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m_ObjectHideFlags: 0
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@ -17,8 +17,6 @@ public class HouseController : MonoBehaviour {
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void Start() {
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newDayEvent ??= new UnityEvent();
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newDayEvent.AddListener(newDay);
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}
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public void newDay() {
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@ -18,7 +18,6 @@ public class PlayerController : MonoBehaviour {
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return instance;
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}
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// Start is called before the first frame update
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void Start()
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{
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@ -13,6 +13,8 @@ public class TileBehaviour : MonoBehaviour
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{
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Debug.Log("Created");
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SetTile(new GrassTile());
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HouseController.NewDayEvent.AddListener(tile.DayLightStep);
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}
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// Update is called once per frame
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@ -26,11 +28,11 @@ public class TileBehaviour : MonoBehaviour
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Debug.Log("Clicked");
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// SelectedItem always null for now
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BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
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if (temp != null)
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{
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SetTile(temp);
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}
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//BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
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//if (temp != null)
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//{
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// SetTile(temp);
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//}
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}
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void SetTile(BaseTile tileToSet)
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@ -29,7 +29,7 @@ namespace Tiles
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public void DayLightStep()
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{
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Debug.Log("I evolve");
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}
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public BaseTile Clicked(UsableItem usable)
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