day transition working again
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51ab23d3e1
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b0ab924037
3 changed files with 8 additions and 9 deletions
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@ -1,4 +1,3 @@
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using System;
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using System.Collections;
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using TMPro;
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using UnityEngine;
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@ -7,14 +6,14 @@ using UnityEngine.UI;
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public class DayTransitionManager : MonoBehaviour {
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public Animator dayTransitionAnimator;
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public TextMeshProUGUI dayCountText;
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public GameObject sleepButton;
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public Button sleepButton;
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private void Start() {
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HouseController.NewDayEvent.AddListener(NewDay);
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}
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private void NewDay() {
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sleepButton.GetComponent<Button>().enabled = false;
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sleepButton.enabled = false;
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dayTransitionAnimator.gameObject.SetActive(true);
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StartCoroutine(PlayTransition());
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}
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@ -23,7 +22,7 @@ public class DayTransitionManager : MonoBehaviour {
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dayCountText.text = "Day " + HouseController.DayCount;
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yield return new WaitForSeconds(3f);
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sleepButton.GetComponent<Button>().enabled = true;
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sleepButton.enabled = true;
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dayTransitionAnimator.gameObject.SetActive(false);
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}
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}
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