added namespace Items to:
* FishingRod.cs * Hoe.cs * Scythe.cs * WateringCan.cs * Wheat.cs * WheatSeed.cs
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parent
26ea595bfa
commit
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8 changed files with 16 additions and 89 deletions
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FIshingRod : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b08796f3a5662aa43a460c7ddd6796b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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6
Assets/Scripts/Items/FishingRod.cs
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6
Assets/Scripts/Items/FishingRod.cs
Normal file
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@ -0,0 +1,6 @@
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using UnityEngine;
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namespace Items {
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public class FishingRod : MonoBehaviour {
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}
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}
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@ -2,17 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hoe : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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namespace Items {
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public class Hoe : MonoBehaviour {
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}
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}
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@ -2,17 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Scythe : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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namespace Items {
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public class Scythe : MonoBehaviour {
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}
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}
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@ -2,17 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WateringCan : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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namespace Items {
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public class WateringCan : MonoBehaviour {
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}
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}
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@ -2,17 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Wheat : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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namespace Items {
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public class Wheat : MonoBehaviour {
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}
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}
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@ -2,17 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WheatSeed : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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namespace Items {
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public class WheatSeed : MonoBehaviour {
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}
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}
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