UsableItem.cs
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3 changed files with 47 additions and 18 deletions
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@ -2,18 +2,37 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public class PlayerController : MonoBehaviour {
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private List<Item> inventory;
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private int money;
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private UsableItem selectedItem;
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private static PlayerController instance;
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public int startMoney = 100;
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public static PlayerController getInstance() {
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return instance;
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}
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// Start is called before the first frame update
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void Start()
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{
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inventory ??= new List<Item>();
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money = startMoney;
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instance = this;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void setSelectedItem(UsableItem item) {
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selectedItem = item;
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}
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}
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25
Assets/Scripts/UsableItem.cs
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25
Assets/Scripts/UsableItem.cs
Normal file
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@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UsableItem : Item, IUsable
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public UsableItem(string displayName, string description, int id) : base(displayName, description, id) {
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}
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public void select() {
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throw new System.NotImplementedException();
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}
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}
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@ -1,15 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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