UsableItem.cs

This commit is contained in:
s-prechtl 2022-05-09 23:38:56 +02:00
parent 22f8a3b9e5
commit d84a815d74
3 changed files with 47 additions and 18 deletions

View file

@ -2,18 +2,37 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public class PlayerController : MonoBehaviour {
private List<Item> inventory;
private int money;
private UsableItem selectedItem;
private static PlayerController instance;
public int startMoney = 100;
public static PlayerController getInstance() {
return instance;
}
// Start is called before the first frame update
void Start()
{
inventory ??= new List<Item>();
money = startMoney;
instance = this;
}
// Update is called once per frame
void Update()
{
}
public void setSelectedItem(UsableItem item) {
selectedItem = item;
}
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UsableItem : Item, IUsable
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public UsableItem(string displayName, string description, int id) : base(displayName, description, id) {
}
public void select() {
throw new System.NotImplementedException();
}
}

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@ -1,15 +0,0 @@
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