Added GrassTile Prefab and Simple TileController

This commit is contained in:
j-weissen 2022-05-06 11:55:07 +02:00
parent 84c1b1f2df
commit eeaf7cc11d
5 changed files with 153 additions and 130 deletions

126
Assets/GrassTile.prefab Normal file
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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -5,14 +6,26 @@ using UnityEngine;
public class TileController : MonoBehaviour
{
public GameObject tile;
public GameObject CameraGameObject;
// Start is called before the first frame update
void Start()
{
for (int x = 0; x < 10; x++)
Camera camera = CameraGameObject.GetComponent<Camera>();
Vector3 screen = camera.ViewportToWorldPoint(new Vector3(1,1,camera.nearClipPlane));
int x = Convert.ToInt32(Math.Ceiling(screen.x));
int y = Convert.ToInt32(Math.Ceiling(screen.y));
Debug.Log(screen);
for (int xx = -x; xx <= x; xx++)
{
for (int y = 0; y < 10; y++)
for (int yy = -y; yy <= y; yy++)
{
//Instantiate(tile, new Vector3(x, y, 0), Quaternion.identity);
if (tile != null)
{
Instantiate(tile, new Vector3(xx, yy, 0), Quaternion.identity);
}
}
}
}

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