Merge sprechtl develop
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commit
f8da73695c
4 changed files with 45 additions and 16 deletions
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@ -5,19 +5,26 @@ using UnityEngine;
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public class Item : ScriptableObject, IComparable<Item> {
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public class Item : ScriptableObject, IComparable<Item> {
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public string displayName;
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public string displayName;
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public string description;
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public string description;
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public int id; //TODO: create an actual ID System that makes snens
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private int _id = -1;
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public Sprite selectedSprite;
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public Sprite selectedSprite;
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public Sprite defaultSprite;
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public Sprite defaultSprite;
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public int price;
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public int price;
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public int SellPrice => Convert.ToInt32(price * 0.8);
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public int SellPrice => Convert.ToInt32(price * 0.8);
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ic int ID => _id;
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public Item(string displayName, string description, int id) {
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public Item(string displayName, string description, int id) {
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this.displayName = displayName;
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this.displayName = displayName;
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this.description = description;
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this.description = description;
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this.id = id;
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this._id = id;
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}
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}
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public int CompareTo(Item other) {
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public int CompareTo(Item other) {
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return this.id - other.id;
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return this._id - other._id;
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}
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public void SetID(int id) {
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if (_id != -1) {
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_id = id;
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}
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}
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}
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}
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}
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@ -15,6 +15,9 @@ namespace Tiles
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{
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{
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this._gameObject = gameObject;
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this._gameObject = gameObject;
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this._sprite = GenerateSpriteFromFile(pathToImageFile);
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this._sprite = GenerateSpriteFromFile(pathToImageFile);
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}
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public void DayLightStep()
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HouseController.NewDayEvent.AddListener(DayLightStep);
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HouseController.NewDayEvent.AddListener(DayLightStep);
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}
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}
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@ -4,7 +4,7 @@ namespace Tiles
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{
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{
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public class GrassTile : BaseTile
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public class GrassTile : BaseTile
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{
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{
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public GrassTile(GameObject gameObject) : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_000.png", gameObject)
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public GrassTile() : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_000.png")
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{
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{
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}
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}
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@ -16,12 +16,14 @@ namespace Tiles
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/// <returns>a subclass of BaseTile if the Tile has to change, null if it stays the same type</returns>
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/// <returns>a subclass of BaseTile if the Tile has to change, null if it stays the same type</returns>
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public override BaseTile Clicked(UsableItem usable) {
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public override BaseTile Clicked(UsableItem usable) {
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BaseTile rv = null;
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BaseTile rv = null;
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ItemContainer ic = ItemContainer.Instance;
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if (usable != null)
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if (usable != null)
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{
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{
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base.Clicked(usable);
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base.Clicked(usable);
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if (usable.id == ItemContainer.Instance.GetItemIdByName(new string("Hoe")))
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if (usable.ID == ic.GetItemIdByName("Hoe")) {
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{
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rv = new FarmlandTile();
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rv = new FarmlandTile(_gameObject);
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} else if (usable.ID == ic.GetItemIdByName("Shovel")) {
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rv = new WaterTile();
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}
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}
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}
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}
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return rv;
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return rv;
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@ -1,12 +1,29 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine;
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namespace Tiles
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namespace Tiles {
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{
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public class WaterTile : BaseTile {
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public class WaterTile : BaseTile
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public WaterTile() : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_023.png") {
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{
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}
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public WaterTile() : base(null, null)
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{
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public override BaseTile Clicked(UsableItem usable) {
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base.Clicked(usable);
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BaseTile rv = null;
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ItemContainer ic = ItemContainer.Instance;
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if (usable.ID == ic.GetItemIdByName("Fishing Rod")) {
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FishingController fc = FishingController.instance;
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if (!fc.Fishing) {
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fc.StartFishing();
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} else {
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fc.TryCatch();
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}
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} else if (usable.ID == ic.GetItemIdByName("Shovel")) {
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rv = new GrassTile();
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}
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return rv;
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}
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}
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}
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}
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}
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}
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