Fishing Rod + Cursor

This commit is contained in:
s-prechtl 2022-06-03 08:29:07 +02:00
parent 29de95f46a
commit fe63511825
5 changed files with 29 additions and 15 deletions

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@ -0,0 +1,20 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 761f645f009328845bc7851753024e92, type: 3}
m_Name: FishingRod
m_EditorClassIdentifier:
displayName: Fishing Rod
description: Used to fish fish.
id: 5
selectedSprite: {fileID: 21300214, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
defaultSprite: {fileID: 21300240, guid: 2700e06d970d112489ff23cfb58c3f78, type: 3}
cost: 100

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ea1a26b19bc34a0ba29bad77253c7266
timeCreated: 1654237403

View file

@ -4,7 +4,7 @@ using UnityEngine;
public class TileBehaviour : MonoBehaviour
{
private BaseTile _tile;
// Start is called before the first frame update
void Start()
{

View file

@ -7,11 +7,11 @@ namespace Tiles
protected Color color;
public Color getColor => color;
// TODO: Change to Sprite, also in subclasses
// public Sprite sprite;
public Sprite Sprite;
protected BaseTile(Color color)
protected BaseTile(Sprite sprite)
{
this.color = color;
this.Sprite = sprite;
}
protected void Start()