82 lines
1.8 KiB
C#
82 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class ItemStorageSlot : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
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public Image icon;
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public TextMeshProUGUI amountText;
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public Item Item => _item;
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private Item _item;
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#region HoverOverItem
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public float timeToWait;
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public void OnPointerEnter(PointerEventData eventData) {
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StopAllCoroutines();
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StartCoroutine(StartTimer());
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ChangeItemSelectedSprite(true);
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}
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public void OnPointerExit(PointerEventData eventData) {
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StopAllCoroutines();
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ChangeItemSelectedSprite(false);
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HoverManager.onMouseExit();
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}
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private void ShowMessage() {
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if(_item){
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HoverManager.onMouseHoverDescription(_item.description, Input.mousePosition);
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}
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}
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private void ChangeItemSelectedSprite(bool on) {
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if(_item) {
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if(on) {
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icon.sprite = _item.selectedSprite;
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} else {
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icon.sprite = _item.defaultSprite;
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}
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}
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}
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private IEnumerator StartTimer() {
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yield return new WaitForSeconds(timeToWait);
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ShowMessage();
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}
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#endregion
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/**
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* Sets the Item of the Item Storage Slot
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*/
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public void AddItem(Item newItem) {
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_item = newItem;
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icon.sprite = _item.defaultSprite;
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icon.enabled = true;
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}
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/**
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* Clears the Item Storage Slot
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*/
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public virtual void ClearSlot() {
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_item = null;
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icon.sprite = null;
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icon.enabled = false;
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amountText.text = "";
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}
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/**
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* Gets called when the Item Storage Slot is clicked
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*/
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public virtual void UseItem() {
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}
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}
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