Foerming/Assets/Scripts/Inventory.cs

31 lines
681 B
C#

using UnityEngine;
public class Inventory : ItemStorage {
#region Singleton
public static Inventory instance;
private void Awake() {
if(instance != null) {
Debug.LogWarning("More than one instance of Inventory found");
}
instance = this;
}
#endregion
private const int _InventorySpace = 28;
/**
* Adds the specified amount of items to the Inventory
*/
public override void AddItem(Item item, int amount) {
if(items.Count >= _InventorySpace) {
Debug.Log("Not enough inventory space!");
return;
}
base.AddItem(item, amount);
}
}