Foerming/Assets/Scripts/Tiles/BaseTile.cs
s-prechtl 45fd8aed5e Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Assets/BaseTile.prefab.meta
#	Assets/Scenes/MainScene.unity
#	Assets/Scripts/PlayerController.cs
#	Assets/Scripts/TileBehaviour.cs
#	Assets/Scripts/Tiles/GrassTile.cs.meta
2022-05-20 08:19:17 +02:00

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770 B
C#

using System;
using Items.TerraformingTools;
using UnityEngine;
namespace Tiles
{
public abstract class BaseTile
{
protected Color color;
public Color getColor => color;
// TODO: Change to Sprite, also in subclasses
// public Sprite sprite;
protected BaseTile(Color color)
{
this.color = color;
}
protected void Start()
{
}
protected void Update()
{
}
public void DayLightStep()
{
Debug.Log("I evolve");
}
public BaseTile Clicked(UsableItem usable)
{
Debug.Log(usable.ToString() + " used on " + this.ToString());
return null;
}
}
}