Foerming/Assets/Scripts/Tiles/GrassTile.cs
2022-06-08 23:32:24 +02:00

30 lines
No EOL
1,006 B
C#

using UnityEngine;
namespace Tiles
{
public class GrassTile : BaseTile
{
public GrassTile(GameObject gameObject) : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_000.png", gameObject)
{
}
/// <summary>
/// to be invoked when the Tile is clicked, handles the actions following on the click
/// </summary>
/// <param name="usable">the UsableItem that the Tile was clicked on with</param>
/// <returns>a subclass of BaseTile if the Tile has to change, null if it stays the same type</returns>
public override BaseTile Clicked(UsableItem usable) {
BaseTile rv = null;
if (usable != null)
{
base.Clicked(usable);
if (usable.id == ItemContainer.Instance.GetItemIdByName(new string("Hoe")))
{
rv = new FarmlandTile(_gameObject);
}
}
return rv;
}
}
}